im missing the same vgui material

On Mon, Mar 29, 2010 at 12:11 AM, Dominic Marciano
<[email protected]>wrote:

>
> Pov-Record 1.4.1 loadedRecording only curstomnamed demos--- Missing Vgui
> material vgui/..\vgui\icon_con_highYour  version  is  1.4.1Current version
> is 1.4.2. Updating is recommended.Please go to orangad.com.ua for releases
> and info.
>
> > From: [email protected]
> > Date: Sun, 28 Mar 2010 22:33:21 +0100
> > To: [email protected]
> > Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
> >
> > Where can this plugin be located, and is there source code?
> >
> > Thanks,
> > - Saul.
> >
> >
> > On 28 March 2010 20:50, Charles Mabbott <[email protected]> wrote:
> >
> > > In a general sense, there are a couple of client side plug-ins that do
> in
> > > fact serve a valid purpose, POV-Recorder, the ESEA Client plug-in and a
> > > couple of others. At this point I am definitely for simply locking out
> > > plug-ins on the client side, but I would rather not lose some of the
> > > functionality these have.
> > >
> > > And on another note, the client plugin to intercept CVAR responses to
> the
> > > server has existed for quite a while now.
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Dominic
> Marciano
> > > Sent: Sunday, March 28, 2010 11:14 AM
> > > To: [email protected]
> > > Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
> > >
> > >
> > > it takes someone to fall to their death before they put safety rails.
> > >
> > > > From: [email protected]
> > > > Date: Sun, 28 Mar 2010 14:56:39 +0100
> > > > To: [email protected]
> > > > Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
> > > >
> > > > How about just allowing plugins for dedicated servers?
> > > >
> > > > Just as a heads up, I'm gonna try to make a client plugin which hooks
> > > > SVC_GetCvarValue, and just always responds with the default CVar
> value.
> > > This
> > > > renders any server-side cheat detection (like KAC) completely
> useless.
> > > > Hopefully releasing it as a POC will force VALVe to do something (why
> > > does
> > > > it always have to come to this?)
> > > >
> > > > Thanks,
> > > > - Saul.
> > > >
> > > >
> > > > On 28 March 2010 14:49, AnAkIn . <[email protected]> wrote:
> > > >
> > > > > I don't think that's a good idea. Someone will just code a client
> side
> > > > > plugin to report false informations to the server.
> > > > >
> > > > > 2010/3/28 Keeper <[email protected]>
> > > > >
> > > > > > I have e-mailed somebody at valve, and simply asked them if the
> > > server
> > > > > > operators can see a list of plugins on the client ( like
> plugin_print
> > > ).
> > > > > > This would give the operator the ability to kick if plugins are
> > > loaded
> > > on
> > > > > > the client.  But I think also looking at the GameBin will allow
> the
> > > > > server
> > > > > > to see if they are loading anything outside of the standard VSP
> > > > > interface.
> > > > > >
> > > > > > I don't think stopping it will be completely possible on the
> client,
> > > but
> > > > > > giving the server operator the choice would be a nice thing.
> > > > > >
> > > > > > But they did respond that they are working on it.
> > > > > >
> > > > > > Keeper
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: Kyle Sanderson [mailto:[email protected]]
> > > > > > Sent: Saturday, March 27, 2010 8:33 PM
> > > > > > To: Half-Life dedicated Linux server mailing list; Half-Life
> > > dedicated
> > > > > > Win32
> > > > > > server mailing list
> > > > > > Subject: [hlds] Plugin Loading on clients, enough is enough.
> > > > > >
> > > > > > Since forever, players have been able to load plugins on their
> > > clients
> > > > > > letting them get around cheat sensitive variables such as
> sv_cheats,
> > > > > >  allowing them to use r_drawothermodels, mat_wireframe, etc. We
> as
> > > server
> > > > > > admins have had the option to install various anti cheat addons
> > > (Kigen
> > > > > Anti
> > > > > > Cheat, VBAC, and than some rather lame ones for EventScripts) in
> > > order
> > > to
> > > > > > get around these quite severe downfalls in the engine. However
> now,
> > > there
> > > > > > is
> > > > > > a LUA scripting interface <http://www.3rdera.com/> that has been
> > > > > written,
> > > > > > and is now fully supporting engine exploits in order to cause
> trouble
> > > for
> > > > > > server admins and for other players. No one can justify it's use,
> > > every
> > > > > > single script written has been made to get around server settings
> and
> > > > > > protections put in place to keep order, and to keep the game
> fluently
> > > > > > moving
> > > > > > along. Right now, players cannot be VAC banned for using this,
> it's
> > > also
> > > > > > going against every single reason why VAC was created. Instead of
> > > > > battling
> > > > > > these antics with these scripters, I'm begging you Valve to
> please
> > > remove
> > > > > > this function from clients as there's absolutely no reason for
> them
> > > to
> > > > > have
> > > > > > it. I've sent two emails to a couple employees which were left
> > > > > unanswered,
> > > > > > I
> > > > > > know others have done the same.
> > > > > >
> > > > > > Here's a forum full of countless exploits:
> > > > > > http://www.3rdera.com/forum/viewforum.php?f=5
> > > > > >
> > > > > > If you don't want to read the wall of text explaining why players
> > > should
> > > > > > not
> > > > > > be allowed to load plugins, I'm sure your common sense on the
> issue
> > > will
> > > > > be
> > > > > > more than sufficient to respond.
> > > > > > Kyle Sanderson.
> > > > > >
> > > > > >
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