How about just allowing plugins for dedicated servers?

Just as a heads up, I'm gonna try to make a client plugin which hooks
SVC_GetCvarValue, and just always responds with the default CVar value. This
renders any server-side cheat detection (like KAC) completely useless.
Hopefully releasing it as a POC will force VALVe to do something (why does
it always have to come to this?)

Thanks,
- Saul.


On 28 March 2010 14:49, AnAkIn . <[email protected]> wrote:

> I don't think that's a good idea. Someone will just code a client side
> plugin to report false informations to the server.
>
> 2010/3/28 Keeper <[email protected]>
>
> > I have e-mailed somebody at valve, and simply asked them if the server
> > operators can see a list of plugins on the client ( like plugin_print ).
> > This would give the operator the ability to kick if plugins are loaded on
> > the client.  But I think also looking at the GameBin will allow the
> server
> > to see if they are loading anything outside of the standard VSP
> interface.
> >
> > I don't think stopping it will be completely possible on the client, but
> > giving the server operator the choice would be a nice thing.
> >
> > But they did respond that they are working on it.
> >
> > Keeper
> >
> > -----Original Message-----
> > From: Kyle Sanderson [mailto:[email protected]]
> > Sent: Saturday, March 27, 2010 8:33 PM
> > To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
> > Win32
> > server mailing list
> > Subject: [hlds] Plugin Loading on clients, enough is enough.
> >
> > Since forever, players have been able to load plugins on their clients
> > letting them get around cheat sensitive variables such as sv_cheats,
> >  allowing them to use r_drawothermodels, mat_wireframe, etc. We as server
> > admins have had the option to install various anti cheat addons (Kigen
> Anti
> > Cheat, VBAC, and than some rather lame ones for EventScripts) in order to
> > get around these quite severe downfalls in the engine. However now, there
> > is
> > a LUA scripting interface <http://www.3rdera.com/> that has been
> written,
> > and is now fully supporting engine exploits in order to cause trouble for
> > server admins and for other players. No one can justify it's use, every
> > single script written has been made to get around server settings and
> > protections put in place to keep order, and to keep the game fluently
> > moving
> > along. Right now, players cannot be VAC banned for using this, it's also
> > going against every single reason why VAC was created. Instead of
> battling
> > these antics with these scripters, I'm begging you Valve to please remove
> > this function from clients as there's absolutely no reason for them to
> have
> > it. I've sent two emails to a couple employees which were left
> unanswered,
> > I
> > know others have done the same.
> >
> > Here's a forum full of countless exploits:
> > http://www.3rdera.com/forum/viewforum.php?f=5
> >
> > If you don't want to read the wall of text explaining why players should
> > not
> > be allowed to load plugins, I'm sure your common sense on the issue will
> be
> > more than sufficient to respond.
> > Kyle Sanderson.
> >
> >
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