Clients should never need any addons loaded. They can do just fine 
without them too. Having any plugins installed on client can do huge 
damage to servers so ability to run those on clients should be blocked. 
Players game shouldnt even start if there are something within addons 
folder on the pc or something else. Something that cannot be bypassed 
within 1 second. If clients need plugins, they should be separate from 
addons, like client-addons in which they could be used and not at all on 
a server.

The current way is ridiculous that a CLIENT can have same plugin as 
SERVER and have free wallhack among other things. I seriously hope they 
are working for a fix for this and for the several other exploits that 
currently exist within the older CSS engine and the newer ones too.

-ics

28.3.2010 22:50, Charles Mabbott kirjoitti:
> In a general sense, there are a couple of client side plug-ins that do in
> fact serve a valid purpose, POV-Recorder, the ESEA Client plug-in and a
> couple of others. At this point I am definitely for simply locking out
> plug-ins on the client side, but I would rather not lose some of the
> functionality these have.
>
> And on another note, the client plugin to intercept CVAR responses to the
> server has existed for quite a while now.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Dominic Marciano
> Sent: Sunday, March 28, 2010 11:14 AM
> To: [email protected]
> Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
>
>
> it takes someone to fall to their death before they put safety rails.
>
>    
>> From: [email protected]
>> Date: Sun, 28 Mar 2010 14:56:39 +0100
>> To: [email protected]
>> Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
>>
>> How about just allowing plugins for dedicated servers?
>>
>> Just as a heads up, I'm gonna try to make a client plugin which hooks
>> SVC_GetCvarValue, and just always responds with the default CVar value.
>>      
> This
>    
>> renders any server-side cheat detection (like KAC) completely useless.
>> Hopefully releasing it as a POC will force VALVe to do something (why does
>> it always have to come to this?)
>>
>> Thanks,
>> - Saul.
>>
>>
>> On 28 March 2010 14:49, AnAkIn .<[email protected]>  wrote:
>>
>>      
>>> I don't think that's a good idea. Someone will just code a client side
>>> plugin to report false informations to the server.
>>>
>>> 2010/3/28 Keeper<[email protected]>
>>>
>>>        
>>>> I have e-mailed somebody at valve, and simply asked them if the server
>>>> operators can see a list of plugins on the client ( like plugin_print
>>>>          
> ).
>    
>>>> This would give the operator the ability to kick if plugins are loaded
>>>>          
> on
>    
>>>> the client.  But I think also looking at the GameBin will allow the
>>>>          
>>> server
>>>        
>>>> to see if they are loading anything outside of the standard VSP
>>>>          
>>> interface.
>>>        
>>>> I don't think stopping it will be completely possible on the client,
>>>>          
> but
>    
>>>> giving the server operator the choice would be a nice thing.
>>>>
>>>> But they did respond that they are working on it.
>>>>
>>>> Keeper
>>>>
>>>> -----Original Message-----
>>>> From: Kyle Sanderson [mailto:[email protected]]
>>>> Sent: Saturday, March 27, 2010 8:33 PM
>>>> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
>>>> Win32
>>>> server mailing list
>>>> Subject: [hlds] Plugin Loading on clients, enough is enough.
>>>>
>>>> Since forever, players have been able to load plugins on their clients
>>>> letting them get around cheat sensitive variables such as sv_cheats,
>>>>   allowing them to use r_drawothermodels, mat_wireframe, etc. We as
>>>>          
> server
>    
>>>> admins have had the option to install various anti cheat addons (Kigen
>>>>          
>>> Anti
>>>        
>>>> Cheat, VBAC, and than some rather lame ones for EventScripts) in order
>>>>          
> to
>    
>>>> get around these quite severe downfalls in the engine. However now,
>>>>          
> there
>    
>>>> is
>>>> a LUA scripting interface<http://www.3rdera.com/>  that has been
>>>>          
>>> written,
>>>        
>>>> and is now fully supporting engine exploits in order to cause trouble
>>>>          
> for
>    
>>>> server admins and for other players. No one can justify it's use,
>>>>          
> every
>    
>>>> single script written has been made to get around server settings and
>>>> protections put in place to keep order, and to keep the game fluently
>>>> moving
>>>> along. Right now, players cannot be VAC banned for using this, it's
>>>>          
> also
>    
>>>> going against every single reason why VAC was created. Instead of
>>>>          
>>> battling
>>>        
>>>> these antics with these scripters, I'm begging you Valve to please
>>>>          
> remove
>    
>>>> this function from clients as there's absolutely no reason for them to
>>>>          
>>> have
>>>        
>>>> it. I've sent two emails to a couple employees which were left
>>>>          
>>> unanswered,
>>>        
>>>> I
>>>> know others have done the same.
>>>>
>>>> Here's a forum full of countless exploits:
>>>> http://www.3rdera.com/forum/viewforum.php?f=5
>>>>
>>>> If you don't want to read the wall of text explaining why players
>>>>          
> should
>    
>>>> not
>>>> be allowed to load plugins, I'm sure your common sense on the issue
>>>>          
> will
>    
>>> be
>>>        
>>>> more than sufficient to respond.
>>>> Kyle Sanderson.
>>>>
>>>>
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>>>>
>>>>          
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>>>
>>>        
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