So you want to make VAC ban for Sourcemod? Nice one :) BTW There is a tutorial on how to make your own client side cheat plugin on some site, so a lot of people will have their own plugin which will be private, so a lot of people wouldn't be banned.
Just disallow the client side plugins, I doubt much people care about having plugins on their LAN servers (I doubt much people even use LAN servers). 2010/3/31 Matt Hoffman <[email protected]> > The same way taking the entire 225 person company to Hawaii is profitable. > :P > > On Tue, Mar 30, 2010 at 6:44 PM, Steven Crothers > <[email protected]>wrote: > > > I'm sure Valve will fix it immediately... once you show them how fixing > the > > HLDS is profitable and worth the man-hours at $50-$60/man-hour. > > > > $0.02 > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Michael > Krasnow > > Sent: Tuesday, March 30, 2010 9:31 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Plugin Loading on clients, enough is enough. > > > > doesn't VAC check the memory? but +1 to the option for server admins, but > > somehow someone would find a way to change that or spoof it, idk, its > weird > > > > On Tue, Mar 30, 2010 at 9:26 PM, Keeper <[email protected]> > wrote: > > > > > Once code is loaded into memory, it's open game. It doesn't matter > what > > > the > > > server/client relationship is. If I have a binary/application that > hunts > > > for that code in memory, then I can change any value I want. > > > > > > I have written some code in my plugin that locks down certain values > that > > I > > > know people are using to alter game play, but to figure out all of the > > > holes > > > people are trying to exploit would be fruitless. Then you have 5 > > different > > > games ( well L4D and L4D2 are pretty close so maybe 4 ), there's no way > > to > > > handle that reasonably. > > > > > > If VALVe gave the server operators the choice to keep clients that have > > > plugins running, that would cut some of them out. But even as COD6 has > > > proved, you definitely don't need a client side plugin to cheat. > > > > > > Keeper > > > > > > -----Original Message----- > > > From: Arg! [mailto:[email protected]] > > > Sent: Tuesday, March 30, 2010 8:31 PM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] Plugin Loading on clients, enough is enough. > > > > > > Im certainly no expert on how the libraries are being used here, but > > > shouldnt the code explicitly state that certain cvars are to only come > > from > > > the replicated source, eg the game server? Sure there might be ways > > around > > > this with injection as mentioned but shouldnt the listen server (to > cover > > > the lan side) be using a seperate copy of the engine binaries which are > > > affected here so when plugins are run in that context, they do not > > override > > > the cvars being replicated from the actual gameserver the client is > > > connected to? > > > > > > I was under the impression this problem existed because the client was > > > sharing binaries with another server running on the local machine, so > > > seperating the binaries being used would fix this surely. > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

