Sourcemod has sound hooks.
http://docs.sourcemod.net/api/

That might be helpful.

On Thu, Apr 8, 2010 at 6:04 AM, Saul Rennison <[email protected]>wrote:

> Block specific SVC_PlaySound's and then send out custom ones; would be
> pretty easy.
>
> On Thursday, April 8, 2010, Scott Highland <[email protected]> wrote:
> > You'd have to change the game to reference a new sound file that your
> > clients download as a resource, I'm not quite sure how you'd do that
> though.
> >
> > ??? wrote:
> >> I've seen servers with replaced sound clips even for taunt and stuff
> like
> >> that, but I have no idea how it's done."
> >>
> >>
> >>
> >>
> >> 2010/4/8 Dr.Stinglock <[email protected]>
> >>
> >>
> >>> Unfortunately nobody will download the new sound files as they already
> have
> >>> it on their client.
> >>> I'm sure it could be achieved with sourcemod ,I just had a quick search
> and
> >>> couldn't find anything other than endround and killstreak sounds but
> >>> something like that is probably be what you're after.
> >>>
> >>> -----Original Message-----
> >>> From: [email protected]
> >>> [mailto:[email protected]] On Behalf Of In Hyuk Seo
> >>> Sent: Thursday, 8 April 2010 2:35 PM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: [hlds] [TF2] Is it possible to replace sound files?
> >>>
> >>> Is it possible to replace sound files on the server so everyone hears
> the
> >>> same replaced clip?
> >>> I'd like to replace various sound files like pyro taunt, medic's
> >>> ubercharge,
> >>> etc. with my own clips and I am not sure if it's possible.
> >>> I am sorry if this is sourcemod related, I don't even know if this
> requires
> >>> a plugin to be honest.
> >>> I'd appreciate any help. Thank you.
> >>> _______________________________________________
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> >>> please visit:
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> >>>
> >>>
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> >>> please visit:
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> >>>
> >>>
> >> _______________________________________________
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> >>
> >>
> >>
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> >
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>
> --
>
> Thanks,
>  - Saul.
>
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