Alright, thank you so much guys. I really appreciate it. I located the sound
files in scripts/player.
so all I have to do is change the paths for each sound clip
in game_sounds_player.txt and put my own custom sounds
accordingly, right?


On Thu, Apr 8, 2010 at 11:44 AM, Olly <[email protected]> wrote:

> Most sounds locations are defined inside the different sound list scripts
> (checkout scripts/game_sounds_manifest.txt). Depending on the entity and
> the
> sound that is being played, the clients script will need to point to the
> correct sound. Its not always a 100% server-side thing.
>
> Olly
>
> On 8 April 2010 16:31, Michael Krasnow <[email protected]> wrote:
>
> > or you can hex edit the server.dll to new paths, actually taunts might be
> > done throught the ctx files
> >
> > On Thu, Apr 8, 2010 at 11:02 AM, Saul Rennison <[email protected]
> > >wrote:
> >
> > > Yeah this should do the trick:
> > > http://docs.sourcemod.net/api/index.php?fastload=show&id=787&;
> > >
> > > Thanks,
> > > - Saul.
> > >
> > >
> > > On 8 April 2010 15:09, 1nsane <[email protected]> wrote:
> > >
> > > > Sourcemod has sound hooks.
> > > > http://docs.sourcemod.net/api/
> > > >
> > > > That might be helpful.
> > > >
> > > > On Thu, Apr 8, 2010 at 6:04 AM, Saul Rennison <
> [email protected]
> > > > >wrote:
> > > >
> > > > > Block specific SVC_PlaySound's and then send out custom ones; would
> > be
> > > > > pretty easy.
> > > > >
> > > > > On Thursday, April 8, 2010, Scott Highland <[email protected]>
> > wrote:
> > > > > > You'd have to change the game to reference a new sound file that
> > your
> > > > > > clients download as a resource, I'm not quite sure how you'd do
> > that
> > > > > though.
> > > > > >
> > > > > > ??? wrote:
> > > > > >> I've seen servers with replaced sound clips even for taunt and
> > stuff
> > > > > like
> > > > > >> that, but I have no idea how it's done."
> > > > > >>
> > > > > >>
> > > > > >>
> > > > > >>
> > > > > >> 2010/4/8 Dr.Stinglock <[email protected]>
> > > > > >>
> > > > > >>
> > > > > >>> Unfortunately nobody will download the new sound files as they
> > > > already
> > > > > have
> > > > > >>> it on their client.
> > > > > >>> I'm sure it could be achieved with sourcemod ,I just had a
> quick
> > > > search
> > > > > and
> > > > > >>> couldn't find anything other than endround and killstreak
> sounds
> > > but
> > > > > >>> something like that is probably be what you're after.
> > > > > >>>
> > > > > >>> -----Original Message-----
> > > > > >>> From: [email protected]
> > > > > >>> [mailto:[email protected]] On Behalf Of In
> > Hyuk
> > > > Seo
> > > > > >>> Sent: Thursday, 8 April 2010 2:35 PM
> > > > > >>> To: Half-Life dedicated Win32 server mailing list
> > > > > >>> Subject: [hlds] [TF2] Is it possible to replace sound files?
> > > > > >>>
> > > > > >>> Is it possible to replace sound files on the server so everyone
> > > hears
> > > > > the
> > > > > >>> same replaced clip?
> > > > > >>> I'd like to replace various sound files like pyro taunt,
> medic's
> > > > > >>> ubercharge,
> > > > > >>> etc. with my own clips and I am not sure if it's possible.
> > > > > >>> I am sorry if this is sourcemod related, I don't even know if
> > this
> > > > > requires
> > > > > >>> a plugin to be honest.
> > > > > >>> I'd appreciate any help. Thank you.
> > > > > >>> _______________________________________________
> > > > > >>> To unsubscribe, edit your list preferences, or view the list
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> > > > > >>>
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> > > > > >>
> > > > > >>
> > > > > >>
> > > > > >> __________ Information from ESET NOD32 Antivirus, version of
> virus
> > > > > signature database 5008 (20100407) __________
> > > > > >>
> > > > > >> The message was checked by ESET NOD32 Antivirus.
> > > > > >>
> > > > > >> http://www.eset.com
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> > > > > >>
> > > > > >
> > > > > >
> > > > > > __________ Information from ESET NOD32 Antivirus, version of
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> > > > > signature database 5008 (20100407) __________
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> > > > > > The message was checked by ESET NOD32 Antivirus.
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> > > > > >
> > > > > > _______________________________________________
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> > > > > >
> > > > >
> > > > > --
> > > > >
> > > > > Thanks,
> > > > >  - Saul.
> > > > >
> > > > > _______________________________________________
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> > archives,
> > > > > please visit:
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> > > > >
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