Umm it didn't work. Could any of you elaborate on the sound hook thing
please? I have no idea how I hook the sounds. Thank you.

On Thu, Apr 8, 2010 at 2:02 PM, In Hyuk Seo <[email protected]> wrote:

> Alright, thank you so much guys. I really appreciate it. I located the
> sound files in scripts/player.
> so all I have to do is change the paths for each sound clip
> in game_sounds_player.txt and put my own custom sounds
> accordingly, right?
>
>
>
> On Thu, Apr 8, 2010 at 11:44 AM, Olly <[email protected]> wrote:
>
>> Most sounds locations are defined inside the different sound list scripts
>> (checkout scripts/game_sounds_manifest.txt). Depending on the entity and
>> the
>> sound that is being played, the clients script will need to point to the
>> correct sound. Its not always a 100% server-side thing.
>>
>> Olly
>>
>> On 8 April 2010 16:31, Michael Krasnow <[email protected]> wrote:
>>
>> > or you can hex edit the server.dll to new paths, actually taunts might
>> be
>> > done throught the ctx files
>> >
>> > On Thu, Apr 8, 2010 at 11:02 AM, Saul Rennison <[email protected]
>> > >wrote:
>> >
>> > > Yeah this should do the trick:
>> > > http://docs.sourcemod.net/api/index.php?fastload=show&id=787&;
>> > >
>> > > Thanks,
>> > > - Saul.
>> > >
>> > >
>> > > On 8 April 2010 15:09, 1nsane <[email protected]> wrote:
>> > >
>> > > > Sourcemod has sound hooks.
>> > > > http://docs.sourcemod.net/api/
>> > > >
>> > > > That might be helpful.
>> > > >
>> > > > On Thu, Apr 8, 2010 at 6:04 AM, Saul Rennison <
>> [email protected]
>> > > > >wrote:
>> > > >
>> > > > > Block specific SVC_PlaySound's and then send out custom ones;
>> would
>> > be
>> > > > > pretty easy.
>> > > > >
>> > > > > On Thursday, April 8, 2010, Scott Highland <[email protected]>
>> > wrote:
>> > > > > > You'd have to change the game to reference a new sound file that
>> > your
>> > > > > > clients download as a resource, I'm not quite sure how you'd do
>> > that
>> > > > > though.
>> > > > > >
>> > > > > > ??? wrote:
>> > > > > >> I've seen servers with replaced sound clips even for taunt and
>> > stuff
>> > > > > like
>> > > > > >> that, but I have no idea how it's done."
>> > > > > >>
>> > > > > >>
>> > > > > >>
>> > > > > >>
>> > > > > >> 2010/4/8 Dr.Stinglock <[email protected]>
>> > > > > >>
>> > > > > >>
>> > > > > >>> Unfortunately nobody will download the new sound files as they
>> > > > already
>> > > > > have
>> > > > > >>> it on their client.
>> > > > > >>> I'm sure it could be achieved with sourcemod ,I just had a
>> quick
>> > > > search
>> > > > > and
>> > > > > >>> couldn't find anything other than endround and killstreak
>> sounds
>> > > but
>> > > > > >>> something like that is probably be what you're after.
>> > > > > >>>
>> > > > > >>> -----Original Message-----
>> > > > > >>> From: [email protected]
>> > > > > >>> [mailto:[email protected]] On Behalf Of In
>> > Hyuk
>> > > > Seo
>> > > > > >>> Sent: Thursday, 8 April 2010 2:35 PM
>> > > > > >>> To: Half-Life dedicated Win32 server mailing list
>> > > > > >>> Subject: [hlds] [TF2] Is it possible to replace sound files?
>> > > > > >>>
>> > > > > >>> Is it possible to replace sound files on the server so
>> everyone
>> > > hears
>> > > > > the
>> > > > > >>> same replaced clip?
>> > > > > >>> I'd like to replace various sound files like pyro taunt,
>> medic's
>> > > > > >>> ubercharge,
>> > > > > >>> etc. with my own clips and I am not sure if it's possible.
>> > > > > >>> I am sorry if this is sourcemod related, I don't even know if
>> > this
>> > > > > requires
>> > > > > >>> a plugin to be honest.
>> > > > > >>> I'd appreciate any help. Thank you.
>> > > > > >>> _______________________________________________
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>> > > > > >>>
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>> > > > > >>>
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>> > > > > please visit:
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>> > > > > >>
>> > > > > >>
>> > > > > >>
>> > > > > >> __________ Information from ESET NOD32 Antivirus, version of
>> virus
>> > > > > signature database 5008 (20100407) __________
>> > > > > >>
>> > > > > >> The message was checked by ESET NOD32 Antivirus.
>> > > > > >>
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>> > > > > >
>> > > > > >
>> > > > > > __________ Information from ESET NOD32 Antivirus, version of
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>> > > > > signature database 5008 (20100407) __________
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>> > > > > > The message was checked by ESET NOD32 Antivirus.
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>> > > > > >
>> > > > > > _______________________________________________
>> > > > > > To unsubscribe, edit your list preferences, or view the list
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>> > > > > please visit:
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>> > > > > >
>> > > > >
>> > > > > --
>> > > > >
>> > > > > Thanks,
>> > > > >  - Saul.
>> > > > >
>> > > > > _______________________________________________
>> > > > > To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> > > > > please visit:
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>> > > > >
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>> > > > please visit:
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>
>
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