I've tried. For the most part I've been ignored. On Mon, Apr 12, 2010 at 11:44 AM, Donnie Newlove <[email protected]> wrote: > You should send this to someone at Valve, we already know. > > On Mon, Apr 12, 2010 at 6:29 PM, Kigen <[email protected]> wrote: >> Hello all, I'm Kigen (many may know me from my anti-cheat, Kigen's >> Anti-Cheat). >> >> I would like to list a few reasons for closing the VSP interface on >> clients. While it can be useful at times its harm more than outweighs >> any good it does. At present it provides a way for people to exploit >> the engine without the risk of getting a VAC ban for injecting a >> cheat. So far from what I've witnessed over time people are now >> flocking to using the VSP interface because VALVe doesn't stop them >> from doing so, nor is there the risk of getting VAC banned either. >> Also, developing on the VSP interface for cheat makers is how they can >> make production time faster. As seen in this URL: >> http://forum.gamedeception.net/threads/19573-C-TF2-Your-first-cheat >> The VSP interface has more usefulness to cheat developers than it does >> anybody else. Using CVar detectors like KAC and zBlock won't continue >> to work to stop this. At the rate of expansion of the use of VSP it >> will far exceed my capacity to fight it by myself. Plus by leaving >> the VSP interface open wanna be cheat developers will have a easier >> time learning how to create cheats for Source engine games and test it >> with the client. At present I cannot see a good reason to leave the >> VSP interface open on the client. >> >> Respecfully, >> - Kigen >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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