I've tried.  For the most part I've been ignored.

On Mon, Apr 12, 2010 at 11:44 AM, Donnie Newlove
<[email protected]> wrote:
> You should send this to someone at Valve, we already know.
>
> On Mon, Apr 12, 2010 at 6:29 PM, Kigen <[email protected]> wrote:
>> Hello all, I'm Kigen (many may know me from my anti-cheat, Kigen's 
>> Anti-Cheat).
>>
>> I would like to list a few reasons for closing the VSP interface on
>> clients.  While it can be useful at times its harm more than outweighs
>> any good it does.  At present it provides a way for people to exploit
>> the engine without the risk of getting a VAC ban for injecting a
>> cheat.  So far from what I've witnessed over time people are now
>> flocking to using the VSP interface because VALVe doesn't stop them
>> from doing so, nor is there the risk of getting VAC banned either.
>> Also, developing on the VSP interface for cheat makers is how they can
>> make production time faster.  As seen in this URL:
>> http://forum.gamedeception.net/threads/19573-C-TF2-Your-first-cheat
>> The VSP interface has more usefulness to cheat developers than it does
>> anybody else.  Using CVar detectors like KAC and zBlock won't continue
>> to work to stop this.  At the rate of expansion of the use of VSP it
>> will far exceed my capacity to fight it by myself.  Plus by leaving
>> the VSP interface open wanna be cheat developers will have a easier
>> time learning how to create cheats for Source engine games and test it
>> with the client.  At present I cannot see a good reason to leave the
>> VSP interface open on the client.
>>
>> Respecfully,
>>  - Kigen
>>
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