Just list the servers and sort by ping imo, closest should ping the lowest.

----- Original Message ----- 
From: "DontWannaName!" <ad...@topnotchclan.com>
To: "Half-Life dedicated Win32 server mailing list" 
<hlds@list.valvesoftware.com>
Sent: Tuesday, April 13, 2010 9:05 PM
Subject: Re: [hlds] Master Server Move


> Perhaps there should be a way for server operators to change their 
> location
> settings like download settings in Steam. Granted, people could abuse 
> that.
> There are still regional settings, why not location. How do we know where
> our servers will be listed, going on the list only approximates it.
>
> On Tue, Apr 13, 2010 at 6:57 PM, Steven Crothers
> <steven.croth...@gmail.com>wrote:
>
>> They are right next to each other in that case...
>>
>> It wouldn't make sense to announce /32's.... so your point is moot.
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
>> Sent: Tuesday, April 13, 2010 9:47 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Master Server Move
>>
>> it doesn't matter its still better than 5000 miles! the current way is 
>> that
>> the master servers think that if the client's ip address is 123.456.789.1
>> and the server's address is 123.456.789.2 that they are next to each 
>> other
>> but in fact they could be on the other side of the world! this is still a
>> lot better and probably the most accurate way we have.
>>
>> On Tue, Apr 13, 2010 at 9:41 PM, Mike Vail <mike_v...@boomgaming.net>
>> wrote:
>>
>> > Msleeper brings up a good very good point. His is iisue si very real. 
>> > Fo
>> r
>> > instance, my dedicated box is in San Jose, Ca. but it shows on Google
>> maps
>> > as being in Dallas, Tx. If the list uses the Geo info, it could cripple
>> us
>> > and show our server several 1000's of miles away. We are near the top 
>> > of
>> > the
>> > list now on the west coast. Yikes! Ziod, have you taken this into 
>> > account
>> > and are there work-arounds in place. I believe a lot of servers will be
>> > affected by this.
>> >
>> > Regards
>> > Lt. Maverick
>> > BOOM! Gaming Community
>> >
>> > -----Original Message-----
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
>> > Sent: Tuesday, April 13, 2010 6:06 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Master Server Move
>> >
>> > What about ISPs and IP providers whose GeoIP data are not even in the
>> same
>> > area? Most GeoIP lookups are based on whois data of the IPs in 
>> > question,
>> so
>> > if your IPs are owned by a company on the west coast, but the 
>> > datacenter
>> > you
>> > are in is in the east coast, then you're going to be getting some 
>> > pissed
>> > off
>> > west coasters with high ping.
>> >
>> >
>> > On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
>> > > GeoIP has been accurate enough. Even if it's off by 500 miles it's
>> > > still far better than the octets of the IP which is what they do 
>> > > right
>> > now.
>> > >
>> > > -----Original Message-----
>> > > From: hlds-boun...@list.valvesoftware.com
>> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
>> > > Sent: Tuesday, April 13, 2010 8:36 PM
>> > > To: Half-Life dedicated Win32 server mailing list
>> > > Subject: Re: [hlds] Master Server Move
>> > >
>> > > I hope all your IP addresses of both your clients and your servers
>> > > have the correct geo IP data.
>> > >
>> > > On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson <kyle.l...@gmail.com>
>> > wrote:
>> > >
>> > > > I think I love you Zoid,
>> > > >
>> > > > Kyle.
>> > > >
>> > > > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName!
>> > > > <ad...@topnotchclan.com
>> > > > >wrote:
>> > > >
>> > > > > That was broken anyways in TF2 I believe...
>> > > > >
>> > > > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com>
>> wrote:
>> > > > >
>> > > > > > So it will no longer sort by ip similarity? Thank the dragons!
>> > > > > >
>> > > > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch
>> > > > > > <z...@valvesoftware.com>
>> > > > > > wrote:
>> > > > > >
>> > > > > > > On Wednesday April 14th we will be moving the HL2Master
>> > > > > > > servers to a
>> > > > > new
>> > > > > > > set of IP addresses.  One of the major new features is the 
>> > > > > > > new
>> > > > Masters
>> > > > > > > should return dedicated servers ordered by their geographical
>> > > > distance
>> > > > > > from
>> > > > > > > the player requesting the server list, making for lower
>> > > > > > > latency and
>> > > > > > better
>> > > > > > > connections.
>> > > > > > >
>> > > > > > > Dedicated server operators will generally have to restart
>> > > > > > > their
>> > > > > dedicated
>> > > > > > > servers after this move to ensure they will correctly pick up
>> > > > > > > the
>> > > new
>> > > > > > > addresses of the these Masters.  The server browser in the
>> > > > > > > Steam
>> > > > client
>> > > > > > and
>> > > > > > > in games such as Team Fortress 2 will automatically move to
>> > > > > > > the new
>> > > > > > Masters.
>> > > > > > >
>> > > > > > > Server operators that manually set their master servers (we
>> > > recommend
>> > > > > > > against this practice however) please use "
>> > > > hl2master.steampowered.com"
>> > > > > > to
>> > > > > > > refer to them instead of the IPs directly. This name returns
>> > > > > > > all
>> > > > Master
>> > > > > > > addresses.
>> > > > > > >
>> > > > > > > We will update once the move is complete.
>> > > > > > >
>> > > > > > > --
>> > > > > > > /// Zoid.
>> > > > > > >
>> > > > > > >
>> > > > > > > _______________________________________________
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