Perhaps Valve is getting ready to sell hats themselves, and as such they do
not want people to get their hats free from servers with a hat plugin.

On Sun, May 2, 2010 at 7:24 AM, Joeri van der Velden <
[email protected]> wrote:
>
>
> Why was the functionality removed anyway?
>
> - Clavus
>
> 2010/5/2 Spencer 'voogru' MacDonald <[email protected]>
>
> > "Are there any other mods/plugins that are effected by this other than
> the
> > 2
> > listed on the petition."
> >
> > It breaks anything that wants to attach a model to a player. Not just
> hats
> > or weapons.
> >
> > There is a variety of ways this can be used for creativity and this
> > essentially breaks it, purposely. I usually don't ever complain when they
> > make changes to the game and break plug-ins, usually those are
> side-effects
> > of them making other changes, this changed was targeted and intentional.
> >
> > The petition was just an alternative use of my time, either I was going
> to
> > spend time circumventing the existing restriction (which would probably
> get
> > fixed if they kept this policy), or I could spend the time asking them
> > nicely to reverse this policy and get the community involved.
> >
> > Also, this doesn't prevent server ops from issuing overpowered weapons or
> > other things that drastically affect game play. All that happens is the
> > client doesn't render the model.
> >
> > I wasn't going to post this petition to the list (prefer to do so on
> other
> > community sites), but since it's here I figured I'd explain it a little.
> >
> > In the end, I hope valve reconsiders.
> >
> > - voogru.
> >
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Alexander
> Baade
> > Sent: Saturday, May 01, 2010 4:54 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > Are there any other mods/plugins that are effected by this other than the
> 2
> > listed on the petition.  I personally don't care about these because a
> lot
> > of server admins will use the hat mod and charge players for them.  It
> > angers me to no end that I have to download a boat load of custom content
> > and then I cant use it unless I donate to the server.  These servers
> > typically go on my blacklist.  I could over look this fact but I'm not
> > going
> > to because there are a lot of servers out there who have stolen custom
> > maps/content from my clan and heavily rely on these plugins.
> >
> > On Sat, May 1, 2010 at 1:15 PM, Justin <[email protected]>
> wrote:
> >
> > > https://secure.voogru.com/petition/index.php
> > > On Sat, May 1, 2010 at 9:07 AM, Justin Fortin <[email protected]>
> > > wrote:
> > >
> > > > Any word on a fix for this yet?
> > > >
> > > > Sent from my iPod
> > > >
> > > > On Apr 30, 2010, at 11:41 PM, Msilbys12 <[email protected]>
> > > > wrote:
> > > >
> > > > > Sounds like a client problem
> > > > >
> > > > > Sent from the best phone ever
> > > > >
> > > > > On Apr 30, 2010, at 9:24 PM, Matt Hoffman
> > > > > <[email protected]> wrote:
> > > > >
> > > > >> Yep, crashing on every server I connect to. (As a client
> obviously)
> > > > >>
> > > > >> On Fri, Apr 30, 2010 at 7:15 PM, Justin Fortin
> > > > >> <[email protected]> wrote:
> > > > >>> So you got everything serverwide working, but it seems like
> anyone
> > > > >>> Jo
> > > > >>> has updated the client will crash when they try to connect.
> > > > >>>
> > > > >>> Sent from my iPod
> > > > >>>
> > > > >>> On Apr 30, 2010, at 10:04 PM, Noel <[email protected]> wrote:
> > > > >>>
> > > > >>>> My Windows servers are both up and running and joinable now.
> > > > >>>> Updates seemed
> > > > >>>> to take a minute or so longer than usual, but no problems with
> MM/
> > > > >>>> SM
> > > > >>>> running.
> > > > >>>> _______________________________________________
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> > > > >>>
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> > > > >>>
> > > > >>
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> > > > >
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