What games on the pc were you playing 30 years ago?

Sent from my iPhone

On May 2, 2010, at 6:30 PM, Flubber <[email protected]> wrote:

> Ohhh an asshole, usual iguess. You're so far away from the truth  
> that's so
> funny (can't say i'm suprised anyway seeing where this list is  
> going). Our
> community is 25-30 years old, i don't need anyone from the outside  
> on our
> customs servers 'till it's full from morning to midnight. We got a  
> hundred
> of players in slot reserved, and aroun 200 waiting for one. You see  
> i don't
> give a shit about random players.I've autobanned asshole who spam  
> and moroon
> with hlss. The facts is that we got talented modeler and they made  
> great
> effort making our server a continuitty from the paper magazine it  
> came from.
> So if your small develloped brain could see further that random  
> players
> joining a random server, you may discover what is a true community.  
> For now
> i can just counseil to you to stop playing full crit orange X with  
> Kevin
> from Utah and go PVE les chialeuses.
>
>
> 2010/5/2 mfan <[email protected]>
>
>> OH MAN THEY STOPPED MY SHITTY CUSTOM HATS THAT ATTRACTED AN  
>> ADDITIONAL
>> 4% OF USERS, MAINLY 13 YEAR OLD MIC SPAMMERS. SHIRLY THEY WON'T  
>> RECTIFY
>> THIS IN ANY WAY.
>>
>>
>> somebody make a petition.
>>
>> Flubber wrote:
>>> Then just give the ability to make custom hats, that's just fucking
>>> ridiculous to block every creative idea people got. More, Valve  
>>> clearly
>> used
>>> or at least inspired themselfs from existing community hats for  
>>> almost
>> all
>>> the first wave. Why worked for money when others do it for free  
>>> for you.
>>> Valve used to be reprsentative of a quality of service towards  
>>> community,
>>> now it's just EA Bis.
>>>
>>> 2010/5/2 1nsane <[email protected]>
>>>
>>>
>>>> Perhaps Valve is getting ready to sell hats themselves, and as  
>>>> such they
>> do
>>>> not want people to get their hats free from servers with a hat  
>>>> plugin.
>>>>
>>>> On Sun, May 2, 2010 at 7:24 AM, Joeri van der Velden <
>>>> [email protected]> wrote:
>>>>
>>>>> Why was the functionality removed anyway?
>>>>>
>>>>> - Clavus
>>>>>
>>>>> 2010/5/2 Spencer 'voogru' MacDonald <[email protected]>
>>>>>
>>>>>
>>>>>> "Are there any other mods/plugins that are effected by this  
>>>>>> other than
>>>>>>
>>>>> the
>>>>>
>>>>>> 2
>>>>>> listed on the petition."
>>>>>>
>>>>>> It breaks anything that wants to attach a model to a player.  
>>>>>> Not just
>>>>>>
>>>>> hats
>>>>>
>>>>>> or weapons.
>>>>>>
>>>>>> There is a variety of ways this can be used for creativity and  
>>>>>> this
>>>>>> essentially breaks it, purposely. I usually don't ever complain  
>>>>>> when
>>>>>>
>>>> they
>>>>
>>>>>> make changes to the game and break plug-ins, usually those are
>>>>>>
>>>>> side-effects
>>>>>
>>>>>> of them making other changes, this changed was targeted and
>>>>>>
>>>> intentional.
>>>>
>>>>>> The petition was just an alternative use of my time, either I was
>> going
>>>>>>
>>>>> to
>>>>>
>>>>>> spend time circumventing the existing restriction (which would
>> probably
>>>>>>
>>>>> get
>>>>>
>>>>>> fixed if they kept this policy), or I could spend the time  
>>>>>> asking them
>>>>>> nicely to reverse this policy and get the community involved.
>>>>>>
>>>>>> Also, this doesn't prevent server ops from issuing overpowered  
>>>>>> weapons
>>>>>>
>>>> or
>>>>
>>>>>> other things that drastically affect game play. All that  
>>>>>> happens is
>> the
>>>>>> client doesn't render the model.
>>>>>>
>>>>>> I wasn't going to post this petition to the list (prefer to do  
>>>>>> so on
>>>>>>
>>>>> other
>>>>>
>>>>>> community sites), but since it's here I figured I'd explain it a
>>>>>>
>>>> little.
>>>>
>>>>>> In the end, I hope valve reconsiders.
>>>>>>
>>>>>> - voogru.
>>>>>>
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [email protected]
>>>>>> [mailto:[email protected]] On Behalf Of  
>>>>>> Alexander
>>>>>>
>>>>> Baade
>>>>>
>>>>>> Sent: Saturday, May 01, 2010 4:54 PM
>>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>>>>
>>>>>> Are there any other mods/plugins that are effected by this  
>>>>>> other than
>>>>>>
>>>> the
>>>>
>>>>> 2
>>>>>
>>>>>> listed on the petition.  I personally don't care about these  
>>>>>> because a
>>>>>>
>>>>> lot
>>>>>
>>>>>> of server admins will use the hat mod and charge players for  
>>>>>> them.  It
>>>>>> angers me to no end that I have to download a boat load of custom
>>>>>>
>>>> content
>>>>
>>>>>> and then I cant use it unless I donate to the server.  These  
>>>>>> servers
>>>>>> typically go on my blacklist.  I could over look this fact but  
>>>>>> I'm not
>>>>>> going
>>>>>> to because there are a lot of servers out there who have stolen  
>>>>>> custom
>>>>>> maps/content from my clan and heavily rely on these plugins.
>>>>>>
>>>>>> On Sat, May 1, 2010 at 1:15 PM, Justin <[email protected] 
>>>>>> >
>>>>>>
>>>>> wrote:
>>>>>
>>>>>>> https://secure.voogru.com/petition/index.php
>>>>>>> On Sat, May 1, 2010 at 9:07 AM, Justin Fortin <[email protected]
>>>>>>>
>>>>>>> wrote:
>>>>>>>
>>>>>>>
>>>>>>>> Any word on a fix for this yet?
>>>>>>>>
>>>>>>>> Sent from my iPod
>>>>>>>>
>>>>>>>> On Apr 30, 2010, at 11:41 PM, Msilbys12 <[email protected]
>>>>>>>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>> Sounds like a client problem
>>>>>>>>>
>>>>>>>>> Sent from the best phone ever
>>>>>>>>>
>>>>>>>>> On Apr 30, 2010, at 9:24 PM, Matt Hoffman
>>>>>>>>> <[email protected]> wrote:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>> Yep, crashing on every server I connect to. (As a client
>>>>>>>>>>
>>>>> obviously)
>>>>>
>>>>>>>>>> On Fri, Apr 30, 2010 at 7:15 PM, Justin Fortin
>>>>>>>>>> <[email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> So you got everything serverwide working, but it seems like
>>>>>>>>>>>
>>>>> anyone
>>>>>
>>>>>>>>>>> Jo
>>>>>>>>>>> has updated the client will crash when they try to connect.
>>>>>>>>>>>
>>>>>>>>>>> Sent from my iPod
>>>>>>>>>>>
>>>>>>>>>>> On Apr 30, 2010, at 10:04 PM, Noel <[email protected]>  
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>> My Windows servers are both up and running and joinable  
>>>>>>>>>>>> now.
>>>>>>>>>>>> Updates seemed
>>>>>>>>>>>> to take a minute or so longer than usual, but no problems  
>>>>>>>>>>>> with
>>>>>>>>>>>>
>>>>> MM/
>>>>>
>>>>>>>>>>>> SM
>>>>>>>>>>>> running.
>>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
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>>>>>>>>>> archives, please visit:
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>>>>>>>>>>
>>>>>>>>> _______________________________________________
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>>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>>
>>>>> archives,
>>>>>
>>>>>>>> please visit:
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>>>>>>>>
>>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>>
>>>> archives,
>>>>
>>>>>>> please visit:
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>>>>>>>
>>>>>>>
>>>>>> _______________________________________________
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>>>>>> archives,
>>>>>> please visit:
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>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> archives,
>>>>>> please visit:
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>>>>>>
>>>>>>
>>>>> _______________________________________________
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>>>>> archives,
>>>>> please visit:
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>>>>>
>>>>>
>>>> _______________________________________________
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>>>> archives,
>>>> please visit:
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>>>>
>>>>
>>> _______________________________________________
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>>> archives,
>> please visit:
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>>>
>>>
>>
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>> please visit:
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>>
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