OH MAN THEY STOPPED MY SHITTY CUSTOM HATS THAT ATTRACTED AN ADDITIONAL 
4% OF USERS, MAINLY 13 YEAR OLD MIC SPAMMERS. SHIRLY THEY WON'T RECTIFY 
THIS IN ANY WAY.


somebody make a petition.

Flubber wrote:
> Then just give the ability to make custom hats, that's just fucking
> ridiculous to block every creative idea people got. More, Valve clearly used
> or at least inspired themselfs from existing community hats for almost all
> the first wave. Why worked for money when others do it for free for you.
> Valve used to be reprsentative of a quality of service towards community,
> now it's just EA Bis.
>
> 2010/5/2 1nsane <[email protected]>
>
>   
>> Perhaps Valve is getting ready to sell hats themselves, and as such they do
>> not want people to get their hats free from servers with a hat plugin.
>>
>> On Sun, May 2, 2010 at 7:24 AM, Joeri van der Velden <
>> [email protected]> wrote:
>>     
>>> Why was the functionality removed anyway?
>>>
>>> - Clavus
>>>
>>> 2010/5/2 Spencer 'voogru' MacDonald <[email protected]>
>>>
>>>       
>>>> "Are there any other mods/plugins that are effected by this other than
>>>>         
>>> the
>>>       
>>>> 2
>>>> listed on the petition."
>>>>
>>>> It breaks anything that wants to attach a model to a player. Not just
>>>>         
>>> hats
>>>       
>>>> or weapons.
>>>>
>>>> There is a variety of ways this can be used for creativity and this
>>>> essentially breaks it, purposely. I usually don't ever complain when
>>>>         
>> they
>>     
>>>> make changes to the game and break plug-ins, usually those are
>>>>         
>>> side-effects
>>>       
>>>> of them making other changes, this changed was targeted and
>>>>         
>> intentional.
>>     
>>>> The petition was just an alternative use of my time, either I was going
>>>>         
>>> to
>>>       
>>>> spend time circumventing the existing restriction (which would probably
>>>>         
>>> get
>>>       
>>>> fixed if they kept this policy), or I could spend the time asking them
>>>> nicely to reverse this policy and get the community involved.
>>>>
>>>> Also, this doesn't prevent server ops from issuing overpowered weapons
>>>>         
>> or
>>     
>>>> other things that drastically affect game play. All that happens is the
>>>> client doesn't render the model.
>>>>
>>>> I wasn't going to post this petition to the list (prefer to do so on
>>>>         
>>> other
>>>       
>>>> community sites), but since it's here I figured I'd explain it a
>>>>         
>> little.
>>     
>>>> In the end, I hope valve reconsiders.
>>>>
>>>> - voogru.
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of Alexander
>>>>         
>>> Baade
>>>       
>>>> Sent: Saturday, May 01, 2010 4:54 PM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>>
>>>> Are there any other mods/plugins that are effected by this other than
>>>>         
>> the
>>     
>>> 2
>>>       
>>>> listed on the petition.  I personally don't care about these because a
>>>>         
>>> lot
>>>       
>>>> of server admins will use the hat mod and charge players for them.  It
>>>> angers me to no end that I have to download a boat load of custom
>>>>         
>> content
>>     
>>>> and then I cant use it unless I donate to the server.  These servers
>>>> typically go on my blacklist.  I could over look this fact but I'm not
>>>> going
>>>> to because there are a lot of servers out there who have stolen custom
>>>> maps/content from my clan and heavily rely on these plugins.
>>>>
>>>> On Sat, May 1, 2010 at 1:15 PM, Justin <[email protected]>
>>>>         
>>> wrote:
>>>       
>>>>> https://secure.voogru.com/petition/index.php
>>>>> On Sat, May 1, 2010 at 9:07 AM, Justin Fortin <[email protected]
>>>>>           
>>>>> wrote:
>>>>>
>>>>>           
>>>>>> Any word on a fix for this yet?
>>>>>>
>>>>>> Sent from my iPod
>>>>>>
>>>>>> On Apr 30, 2010, at 11:41 PM, Msilbys12 <[email protected]
>>>>>>             
>>>>>> wrote:
>>>>>>
>>>>>>             
>>>>>>> Sounds like a client problem
>>>>>>>
>>>>>>> Sent from the best phone ever
>>>>>>>
>>>>>>> On Apr 30, 2010, at 9:24 PM, Matt Hoffman
>>>>>>> <[email protected]> wrote:
>>>>>>>
>>>>>>>               
>>>>>>>> Yep, crashing on every server I connect to. (As a client
>>>>>>>>                 
>>> obviously)
>>>       
>>>>>>>> On Fri, Apr 30, 2010 at 7:15 PM, Justin Fortin
>>>>>>>> <[email protected]> wrote:
>>>>>>>>                 
>>>>>>>>> So you got everything serverwide working, but it seems like
>>>>>>>>>                   
>>> anyone
>>>       
>>>>>>>>> Jo
>>>>>>>>> has updated the client will crash when they try to connect.
>>>>>>>>>
>>>>>>>>> Sent from my iPod
>>>>>>>>>
>>>>>>>>> On Apr 30, 2010, at 10:04 PM, Noel <[email protected]> wrote:
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>>>> My Windows servers are both up and running and joinable now.
>>>>>>>>>> Updates seemed
>>>>>>>>>> to take a minute or so longer than usual, but no problems with
>>>>>>>>>>                     
>>> MM/
>>>       
>>>>>>>>>> SM
>>>>>>>>>> running.
>>>>>>>>>> _______________________________________________
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>>>>>>>>>> archives, please visit:
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>>>>>>>>>>                     
>>>>>>>>> _______________________________________________
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>>>>>>>>> archives, please visit:
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>>>>>>>>>
>>>>>>>>>                   
>>>>>>>> _______________________________________________
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>>>>>>>>                 
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>>>>>>             
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>>>       
>>>>>> please visit:
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>>>>>>
>>>>>>             
>>>>> _______________________________________________
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>>>>>           
>> archives,
>>     
>>>>> please visit:
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>>>>>
>>>>>           
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>>>>
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>>     
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