eh, cheating is cheating, and he got caught. it don't matter how the ban was 
enacted, he got caught doing something he clearly knew he SHOULDN'T be, and got 
caught.

Good for him. Next time, don't fuck with the system, and play by the rules.

--mauirixxx

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Kyle Sanderson
Sent: Wednesday, May 12, 2010 11:03 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Plugin Loading on clients, enough is enough.

I completely agree with the player being automatically banned for
cheating in a public secured server, however this was not the case.
Regardless if the player was hacking or not, there should have been
zero discussion ingame about the matter, especially from an Employee
who clearly did something to get this player banned faster/manually.

Regardless, I'm happy his account was VACed for hacking/exploiting,
however it was not handled properly, at all. As well to that,
Kigen/AnAkIn/ics seemed to have explained better what I was trying to
get at.
Kyle.

On Wed, May 12, 2010 at 1:34 PM, ics <[email protected]> wrote:
> Maybe this isn't the whole truth in this matter. All we know maybe VAC
> already had signature from the player (and if it wasn't a sourcemod) and
> the ban was just speeded up to be more instant.
>
> In any case, in such clear cases as speedhacks, i don't mind if the
> jackasses get banned asap for once. However, if it was a manual ban just
> due to the guy seeing he was indeed speedhacking, it's bad policy
> because no one knows if someone gets accidentally banned and the
> innocent suffers. In this case though, there was no victims that did not
> deserve what they got.
>
> -ics
>
> 12.5.2010 22:51, Kyle Sanderson kirjoitti:
>> Both http://forums.alliedmods.net/showthread.php?t=126487 and
>> http://www.facepunch.com/showthread.php?t=935780 are interesting
>> reads.
>>
>> The player was manually VAC banned by one "Al" or "Professor
>> Farnsworth" for running SourceMod as a client plugin. VAC is supposed
>> to be an automatic system, and not one that can be triggered manually
>> by any Valve employee. This defunctionality really needs to be removed
>> from the engine, as it's getting absolutely ridiculous.
>>
>> Kyle.
>>
>> On Wed, May 12, 2010 at 8:36 AM, ics<[email protected]>  wrote:
>>
>>> With that logic, a sourcemod in players pc isn't a cheat but you can
>>> override your own setting r_drawothermodels 2 and you see through walls
>>> even if the cheats are off on the server. This is exactly the reason why
>>> plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by
>>> default, as those cvars are behind sv_cheats as far as i know. This
>>> plugin just bypasses it.
>>>
>>> -ics
>>>
>>> 12.5.2010 17:55, HL-SDK Synths kirjoitti:
>>>
>>>> Apologies for the double post (I'm not sure how that works on a mailing
>>>> list.
>>>>
>>>> This plugin doesn't change sv_cheats, it is not a cheat and deserves no
>>>> special consideration. It will not be deleted either.
>>>>
>>>> On Wed, May 12, 2010 at 8:42 AM, AnAkIn .<[email protected]>    wrote:
>>>>
>>>>
>>>>
>>>>> Now there is a client side L4D2 plugin to change cheat cvars like fov and
>>>>> viewmodel_fov.
>>>>>
>>>>> http://forums.steampowered.com/forums/showthread.php?t=1242368
>>>>>
>>>>> For some reason it still hasn't been deleted, and it's been posted since 2
>>>>> weeks. :/
>>>>>
>>>>> --
>>>>> Best regards,
>>>>> AnAkIn,
>>>>> -------------
>>>>> ESL EU TF2 Admin
>>>>> http://www.esl.eu/eu/tf2
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>>>>>
>>>>>
>>>>>
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>>>
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