If they would simply prevent people from joining servers with client side
plugins loaded, people would simply code a client side plugin which bypass
this. The better way is just to remove the possibility of loading client
side plugins at all.

2010/5/12 Kigen <theki...@gmail.com>

> What Kyle is trying to point out is that the problem shouldn't even
> exist in the first place.  VALVe should be preventing people from
> joining servers while plugins are loaded via the VSP interface.
>
> On Wed, May 12, 2010 at 3:10 PM, Nicholas Hastings <nshasti...@gmail.com>
> wrote:
> > I totally disagree. If they were using it to cheat then it doesn't
> > matter in the least whether or not they were expecting to get VACbanned
> > or not, nor how the ban came about. That guy even admitted he was speed
> > hacking with it. One less idiot plaguing servers.
> >
> > On 5/12/2010 3:51 PM, Kyle Sanderson wrote:
> >> Both http://forums.alliedmods.net/showthread.php?t=126487 and
> >> http://www.facepunch.com/showthread.php?t=935780 are interesting
> >> reads.
> >>
> >> The player was manually VAC banned by one "Al" or "Professor
> >> Farnsworth" for running SourceMod as a client plugin. VAC is supposed
> >> to be an automatic system, and not one that can be triggered manually
> >> by any Valve employee. This defunctionality really needs to be removed
> >> from the engine, as it's getting absolutely ridiculous.
> >>
> >> Kyle.
> >>
> >> On Wed, May 12, 2010 at 8:36 AM, ics<i...@ics-base.net>  wrote:
> >>
> >>> With that logic, a sourcemod in players pc isn't a cheat but you can
> >>> override your own setting r_drawothermodels 2 and you see through walls
> >>> even if the cheats are off on the server. This is exactly the reason
> why
> >>> plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by
> >>> default, as those cvars are behind sv_cheats as far as i know. This
> >>> plugin just bypasses it.
> >>>
> >>> -ics
> >>>
> >>> 12.5.2010 17:55, HL-SDK Synths kirjoitti:
> >>>
> >>>> Apologies for the double post (I'm not sure how that works on a
> mailing
> >>>> list.
> >>>>
> >>>> This plugin doesn't change sv_cheats, it is not a cheat and deserves
> no
> >>>> special consideration. It will not be deleted either.
> >>>>
> >>>> On Wed, May 12, 2010 at 8:42 AM, AnAkIn .<anakin...@gmail.com>
>  wrote:
> >>>>
> >>>>
> >>>>
> >>>>> Now there is a client side L4D2 plugin to change cheat cvars like fov
> and
> >>>>> viewmodel_fov.
> >>>>>
> >>>>> http://forums.steampowered.com/forums/showthread.php?t=1242368
> >>>>>
> >>>>> For some reason it still hasn't been deleted, and it's been posted
> since 2
> >>>>> weeks. :/
> >>>>>
> >>>>> --
> >>>>> Best regards,
> >>>>> AnAkIn,
> >>>>> -------------
> >>>>> ESL EU TF2 Admin
> >>>>> http://www.esl.eu/eu/tf2
> >>>>> _______________________________________________
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> archives,
> >>>>> please visit:
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> >>>>>
> >>>>>
> >>>>>
> >>>> _______________________________________________
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> please visit:
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> >>>>
> >>>>
> >>>
> >>> _______________________________________________
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> please visit:
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> >>>
> >>>
> >> _______________________________________________
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> >>
> >
> >
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> >
>
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-- 
Best regards,
AnAkIn,
-------------
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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