We run the servers those paying clients use...

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Michael Krasnow
Sent: Thursday, May 27, 2010 7:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and
Counter-Strike: Source Beta Updates Released

client > than server because the clients pay them we don't

On Thu, May 27, 2010 at 7:38 PM, DontWannaName!
<[email protected]>wrote:

> Its the script, if I downloaded the files as a client faster than the
> server when they are the same files then something is wrong with the
> tool or the way the network handles the tool. :/
>
> On Thu, May 27, 2010 at 4:32 PM, Derek Denholm <[email protected]>
> wrote:
> > Not enough content servers ?
> >
> > Sigh.. emailed them last week yet to get a response. Guess they don't
> want free servers.
> >
> >
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> [email protected]] On Behalf Of DontWannaName!
> > Sent: May-27-10 7:24 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and
> Counter-Strike: Source Beta Updates Released
> >
> > Been trying to update for the past 20 minutes. My client server files
> > downloaded about 15 minutes ago. What is wrong with the update tool?
> > :(
> >
> > On Thu, May 27, 2010 at 4:17 PM, Jason Ruymen <[email protected]>
> wrote:
> >> Required updates for Team Fortress 2, Day of Defeat: Source and
> Counter-Strike: Source Beta are now available.  Please run hldsupdatetool
to
> receive the update.  The specific changes include:
> >>
> >> GameUI
> >> - Fixed the desktop resolution not appearing in the list of valid
> resolutions when using windowed-mode.
> >>
> >> Server Browser
> >> - Fixed a crash caused by leaving the server browser open while
playing.
> >>
> >> Engine
> >> - Added client/server version check on client connect.
> >> - Fixed a crash caused by hitting ctrl-alt-del while playing.
> >>
> >> Counter-Strike: Source Beta
> >> - Added sv_disablefreezecam cvar to turn off the freezecam on a server.
> >> - Added sv_nonemesis cvar to turn off domination/revenge on a server.
> >> - Added sv_nomvp cvar to turn off MVP stars on a server.
> >> - Added sv_nostats cvar to turn off stats on a server.
> >> - Added avatar images to the scoreboards.
> >> - Added stats report to scoreboard to show whether a server has stats
> enabled or not.
> >> - Fixed achievement tab so it now updates at the time you earn an
> achievement.
> >> - Fixed bug causing achievements to be listed as earned in July 2009.
> >> - Fixed issue where you couldn't chat during intermission.
> >> - Fixed player stutter while moving in water.
> >> - Fixed player stutter when running into other players.
> >> - Fixed issue that caused footsteps to play when walking.
> >> - Fixed miscellaneous consistency, spelling and grammatical errors in
> the string tables.
> >> - Fixed grenade velocity problems.
> >> - Updated a few audio effects.
> >> - Updated scoreboard
> >>   - Changed layout to make it more readable.
> >>   - Changed scoreboard opacity to make the action behind it more
> readable.
> >>   - Supports Unicode and lowercase letters.
> >>   - Grayed out the names of dead players.
> >>
> >> Team Fortress 2
> >> - Added community submitted deathnotice icons for the community
> submitted weapons.
> >> - Changed the deathnotice text color to use black instead of white when
> the local player is involved.
> >> - Fixed domination/revenge messages not using team colors for the
player
> names.
> >> - Fixed an issue where sequences with an activity weight of 0 never get
> selected.
> >> - Updated Koth_Nucleus:
> >>   - Changed side spawn exits to prevent sniping from inside the spawn
> door.
> >>   - Fixed graphical glitch on platform floor.
> >>   - Fixed blue-colored models in RED area.
> >> - Updated Tc_Hydro:
> >>   - Added respawn time advantages when a team begins to cap any point.
> >>        - Resets when the cap progress resets.
> >>   - Fixed various nobuild and playerclip issues reported by the
> community.
> >>   - Removed logic that reduced spawn times based on roundtime.
> >>
> >> Jason
> >>
> >>
> >> _______________________________________________
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> >>
> >
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