We run the servers those paying clients use... -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Michael Krasnow Sent: Thursday, May 27, 2010 7:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released
client > than server because the clients pay them we don't On Thu, May 27, 2010 at 7:38 PM, DontWannaName! <[email protected]>wrote: > Its the script, if I downloaded the files as a client faster than the > server when they are the same files then something is wrong with the > tool or the way the network handles the tool. :/ > > On Thu, May 27, 2010 at 4:32 PM, Derek Denholm <[email protected]> > wrote: > > Not enough content servers ? > > > > Sigh.. emailed them last week yet to get a response. Guess they don't > want free servers. > > > > > > > > -----Original Message----- > > From: [email protected] [mailto: > [email protected]] On Behalf Of DontWannaName! > > Sent: May-27-10 7:24 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and > Counter-Strike: Source Beta Updates Released > > > > Been trying to update for the past 20 minutes. My client server files > > downloaded about 15 minutes ago. What is wrong with the update tool? > > :( > > > > On Thu, May 27, 2010 at 4:17 PM, Jason Ruymen <[email protected]> > wrote: > >> Required updates for Team Fortress 2, Day of Defeat: Source and > Counter-Strike: Source Beta are now available. Please run hldsupdatetool to > receive the update. The specific changes include: > >> > >> GameUI > >> - Fixed the desktop resolution not appearing in the list of valid > resolutions when using windowed-mode. > >> > >> Server Browser > >> - Fixed a crash caused by leaving the server browser open while playing. > >> > >> Engine > >> - Added client/server version check on client connect. > >> - Fixed a crash caused by hitting ctrl-alt-del while playing. > >> > >> Counter-Strike: Source Beta > >> - Added sv_disablefreezecam cvar to turn off the freezecam on a server. > >> - Added sv_nonemesis cvar to turn off domination/revenge on a server. > >> - Added sv_nomvp cvar to turn off MVP stars on a server. > >> - Added sv_nostats cvar to turn off stats on a server. > >> - Added avatar images to the scoreboards. > >> - Added stats report to scoreboard to show whether a server has stats > enabled or not. > >> - Fixed achievement tab so it now updates at the time you earn an > achievement. > >> - Fixed bug causing achievements to be listed as earned in July 2009. > >> - Fixed issue where you couldn't chat during intermission. > >> - Fixed player stutter while moving in water. > >> - Fixed player stutter when running into other players. > >> - Fixed issue that caused footsteps to play when walking. > >> - Fixed miscellaneous consistency, spelling and grammatical errors in > the string tables. > >> - Fixed grenade velocity problems. > >> - Updated a few audio effects. > >> - Updated scoreboard > >> - Changed layout to make it more readable. > >> - Changed scoreboard opacity to make the action behind it more > readable. > >> - Supports Unicode and lowercase letters. > >> - Grayed out the names of dead players. > >> > >> Team Fortress 2 > >> - Added community submitted deathnotice icons for the community > submitted weapons. > >> - Changed the deathnotice text color to use black instead of white when > the local player is involved. > >> - Fixed domination/revenge messages not using team colors for the player > names. > >> - Fixed an issue where sequences with an activity weight of 0 never get > selected. > >> - Updated Koth_Nucleus: > >> - Changed side spawn exits to prevent sniping from inside the spawn > door. > >> - Fixed graphical glitch on platform floor. > >> - Fixed blue-colored models in RED area. > >> - Updated Tc_Hydro: > >> - Added respawn time advantages when a team begins to cap any point. > >> - Resets when the cap progress resets. > >> - Fixed various nobuild and playerclip issues reported by the > community. > >> - Removed logic that reduced spawn times based on roundtime. > >> > >> Jason > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

