Down for 15 min, still nothing.
Should be Server>Client because without servers the clients cant play.

Does anyone else think that server ranking points lost on update days should
be refunded?
If I run an update I could potentially lose 1,440 points.


On Thu, May 27, 2010 at 7:42 PM, Michael Krasnow <[email protected]> wrote:

> client > than server because the clients pay them we don't
>
> On Thu, May 27, 2010 at 7:38 PM, DontWannaName! <[email protected]
> >wrote:
>
> > Its the script, if I downloaded the files as a client faster than the
> > server when they are the same files then something is wrong with the
> > tool or the way the network handles the tool. :/
> >
> > On Thu, May 27, 2010 at 4:32 PM, Derek Denholm <[email protected]
> >
> > wrote:
> > > Not enough content servers ?
> > >
> > > Sigh.. emailed them last week yet to get a response. Guess they don't
> > want free servers.
> > >
> > >
> > >
> > > -----Original Message-----
> > > From: [email protected] [mailto:
> > [email protected]] On Behalf Of DontWannaName!
> > > Sent: May-27-10 7:24 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and
> > Counter-Strike: Source Beta Updates Released
> > >
> > > Been trying to update for the past 20 minutes. My client server files
> > > downloaded about 15 minutes ago. What is wrong with the update tool?
> > > :(
> > >
> > > On Thu, May 27, 2010 at 4:17 PM, Jason Ruymen <
> [email protected]>
> > wrote:
> > >> Required updates for Team Fortress 2, Day of Defeat: Source and
> > Counter-Strike: Source Beta are now available.  Please run hldsupdatetool
> to
> > receive the update.  The specific changes include:
> > >>
> > >> GameUI
> > >> - Fixed the desktop resolution not appearing in the list of valid
> > resolutions when using windowed-mode.
> > >>
> > >> Server Browser
> > >> - Fixed a crash caused by leaving the server browser open while
> playing.
> > >>
> > >> Engine
> > >> - Added client/server version check on client connect.
> > >> - Fixed a crash caused by hitting ctrl-alt-del while playing.
> > >>
> > >> Counter-Strike: Source Beta
> > >> - Added sv_disablefreezecam cvar to turn off the freezecam on a
> server.
> > >> - Added sv_nonemesis cvar to turn off domination/revenge on a server.
> > >> - Added sv_nomvp cvar to turn off MVP stars on a server.
> > >> - Added sv_nostats cvar to turn off stats on a server.
> > >> - Added avatar images to the scoreboards.
> > >> - Added stats report to scoreboard to show whether a server has stats
> > enabled or not.
> > >> - Fixed achievement tab so it now updates at the time you earn an
> > achievement.
> > >> - Fixed bug causing achievements to be listed as earned in July 2009.
> > >> - Fixed issue where you couldn't chat during intermission.
> > >> - Fixed player stutter while moving in water.
> > >> - Fixed player stutter when running into other players.
> > >> - Fixed issue that caused footsteps to play when walking.
> > >> - Fixed miscellaneous consistency, spelling and grammatical errors in
> > the string tables.
> > >> - Fixed grenade velocity problems.
> > >> - Updated a few audio effects.
> > >> - Updated scoreboard
> > >>   - Changed layout to make it more readable.
> > >>   - Changed scoreboard opacity to make the action behind it more
> > readable.
> > >>   - Supports Unicode and lowercase letters.
> > >>   - Grayed out the names of dead players.
> > >>
> > >> Team Fortress 2
> > >> - Added community submitted deathnotice icons for the community
> > submitted weapons.
> > >> - Changed the deathnotice text color to use black instead of white
> when
> > the local player is involved.
> > >> - Fixed domination/revenge messages not using team colors for the
> player
> > names.
> > >> - Fixed an issue where sequences with an activity weight of 0 never
> get
> > selected.
> > >> - Updated Koth_Nucleus:
> > >>   - Changed side spawn exits to prevent sniping from inside the spawn
> > door.
> > >>   - Fixed graphical glitch on platform floor.
> > >>   - Fixed blue-colored models in RED area.
> > >> - Updated Tc_Hydro:
> > >>   - Added respawn time advantages when a team begins to cap any point.
> > >>        - Resets when the cap progress resets.
> > >>   - Fixed various nobuild and playerclip issues reported by the
> > community.
> > >>   - Removed logic that reduced spawn times based on roundtime.
> > >>
> > >> Jason
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤
http://www.DarthNinja.com
http://www.GoRClan.com
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to