Unless there is a new way to do it, my servers don't have this problem. Email 
me off list with your method.

Allan

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Dave
Sent: Thursday, June 10, 2010 6:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: 
Source Beta Updates Released

Engie multiple builds is back, played Valve. :E

----- Original Message -----
From: "Jason Ruymen" <[email protected]>
To: "'Half-Life dedicated Linux server mailing list'" 
<[email protected]>; <[email protected]>; 
<[email protected]>
Sent: Thursday, June 10, 2010 9:32 PM
Subject: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: 
Source Beta Updates Released


> Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: 
> Source Beta have been released.  Please run hldsupdatetool to receive 
> the updates.  The specific changes include:
>
> Engine
> - Made several changes that improve stability for clients running low 
> on addressable memory.
> - Changed all HTML controls to use Webkit for the rendering engine.
>
> Team Fortress 2
> - Added Mac support.
> - Overhauled the main menu, and added help to Loadout, Backpack, and 
> Crafting screens.
> - Added Training, with support for General gameplay & Soldier class 
> training for now.
> - Added Offline Practice mode, with support for KOTH maps and Dustbowl.
> - The "Open Character Loadout" key will now go to your future class if 
> you've requested a class change, but haven't respawned yet.
> - Community Requests:
>  - Added "mp_forceautoteam", a server convar that forces all joining 
> players to autoteam.
>  - Added "mp_stalemate_meleeonly", a server convar that allows melee 
> weapons only during stalemates.
>  - Added "ExtinguishPlayer" input to tf_player for map makers.
>
> Counter-Strike: Source Beta
> - Fixed "wade" water sound not playing correctly on maps like Chateau.
> - Updated the scoreboard:
>   - Fixed to scale correctly in 5:4 resolution.
>   - Fixed so it can be closed during intermission
>   - Reduced font size to accommodate seeing 16 players per side.
> - Fixed issue that awarded three points and a separate achievement 
> when the bomb explodes after the round ends.
> - Fixed issue with round end panel blocking the view of the game.
> - Fixed issue in which you weren't given credit for grenade damage if 
> you fired a weapon at someone then hit them with a grenade.
> - Fixed getting the achievement for shooting enemies in mid-air if the 
> enemies were on ladders.
> - Fixed mapcycle.txt skipping over several entries in the list.
> - Fixed console warnings about missing materials.
> - Fixed an issue that could cause a single MVP star to appear as an 
> entry on the scoreboard.
> - Fixed issue that made the FINISHER achievement impossible to get.
> - Fixed ai_test_los crashing the server.
> - Fixed the chat window so it no longer renders over scoreboard.
> - Fixed MVPs not being cleared when sv_nomvp is set to 1.
> - Marked mat_showlowresimage as a cheat command.
> - Updated several strings to be gender neutral.
> - The large radar is now disabled when freeze cam is active.
> - Achievements dialog changes:
>   - Now displaying the Steam Achievements dialog instead of the 
> in-game Achievements dialog if screen width is less than 1024.
>   - The Achievements dialog is now closed if you have it open and 
> switch to a lower resolution.
> - Repositioned the Fun Fact on the summary tab of the Achievements 
> dialog and gave it a background to fix truncation and readability.
> - Added a priority order for displaying win conditions when multiple 
> win conditions are set.
>   - If timelimit exists and is not 0, then show timelimit.
>   - If timelimit does not exist, show maxrounds if not 0.
>   - If both timelimit and maxrounds are 0, show winlimit.
>   - If timelimit, maxrounds, and winlimit are all 0, show nothing.
>
> Jason
>
>
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