yup 355 meg update :)

On Thu, Jun 10, 2010 at 3:52 PM, Gareth Clarke <[email protected]> wrote:

> 88.61%
>
> :)
>
> Lots of new stuff
>
> --Dog
> TheVille.Org
>
> -----------------------------------------------------------------
> Sent from my Sinclair ZX80
> -----------------------------------------------------------------
>
>
> On 10 June 2010 13:45, DontWannaName! <[email protected]> wrote:
>
> > Retrying in 30 seconds...
> >
> > The fun begins!
> >
> > On Thu, Jun 10, 2010 at 1:32 PM, Jason Ruymen <[email protected]>
> > wrote:
> > > Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike:
> > Source Beta have been released.  Please run hldsupdatetool to receive the
> > updates.  The specific changes include:
> > >
> > > Engine
> > > - Made several changes that improve stability for clients running low
> on
> > addressable memory.
> > > - Changed all HTML controls to use Webkit for the rendering engine.
> > >
> > > Team Fortress 2
> > > - Added Mac support.
> > > - Overhauled the main menu, and added help to Loadout, Backpack, and
> > Crafting screens.
> > > - Added Training, with support for General gameplay & Soldier class
> > training for now.
> > > - Added Offline Practice mode, with support for KOTH maps and Dustbowl.
> > > - The "Open Character Loadout" key will now go to your future class if
> > you've requested a class change, but haven't respawned yet.
> > > - Community Requests:
> > >  - Added "mp_forceautoteam", a server convar that forces all joining
> > players to autoteam.
> > >  - Added "mp_stalemate_meleeonly", a server convar that allows melee
> > weapons only during stalemates.
> > >  - Added "ExtinguishPlayer" input to tf_player for map makers.
> > >
> > > Counter-Strike: Source Beta
> > > - Fixed "wade" water sound not playing correctly on maps like Chateau.
> > > - Updated the scoreboard:
> > >   - Fixed to scale correctly in 5:4 resolution.
> > >   - Fixed so it can be closed during intermission
> > >   - Reduced font size to accommodate seeing 16 players per side.
> > > - Fixed issue that awarded three points and a separate achievement when
> > the bomb explodes after the round ends.
> > > - Fixed issue with round end panel blocking the view of the game.
> > > - Fixed issue in which you weren't given credit for grenade damage if
> you
> > fired a weapon at someone then hit them with a grenade.
> > > - Fixed getting the achievement for shooting enemies in mid-air if the
> > enemies were on ladders.
> > > - Fixed mapcycle.txt skipping over several entries in the list.
> > > - Fixed console warnings about missing materials.
> > > - Fixed an issue that could cause a single MVP star to appear as an
> entry
> > on the scoreboard.
> > > - Fixed issue that made the FINISHER achievement impossible to get.
> > > - Fixed ai_test_los crashing the server.
> > > - Fixed the chat window so it no longer renders over scoreboard.
> > > - Fixed MVPs not being cleared when sv_nomvp is set to 1.
> > > - Marked mat_showlowresimage as a cheat command.
> > > - Updated several strings to be gender neutral.
> > > - The large radar is now disabled when freeze cam is active.
> > > - Achievements dialog changes:
> > >   - Now displaying the Steam Achievements dialog instead of the in-game
> > Achievements dialog if screen width is less than 1024.
> > >   - The Achievements dialog is now closed if you have it open and
> switch
> > to a lower resolution.
> > > - Repositioned the Fun Fact on the summary tab of the Achievements
> dialog
> > and gave it a background to fix truncation and readability.
> > > - Added a priority order for displaying win conditions when multiple
> win
> > conditions are set.
> > >   - If timelimit exists and is not 0, then show timelimit.
> > >   - If timelimit does not exist, show maxrounds if not 0.
> > >   - If both timelimit and maxrounds are 0, show winlimit.
> > >   - If timelimit, maxrounds, and winlimit are all 0, show nothing.
> > >
> > > Jason
> > >
> > >
> > > _______________________________________________
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> > >
> >
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> >
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