yup 355 meg update :) On Thu, Jun 10, 2010 at 3:52 PM, Gareth Clarke <[email protected]> wrote:
> 88.61% > > :) > > Lots of new stuff > > --Dog > TheVille.Org > > ----------------------------------------------------------------- > Sent from my Sinclair ZX80 > ----------------------------------------------------------------- > > > On 10 June 2010 13:45, DontWannaName! <[email protected]> wrote: > > > Retrying in 30 seconds... > > > > The fun begins! > > > > On Thu, Jun 10, 2010 at 1:32 PM, Jason Ruymen <[email protected]> > > wrote: > > > Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: > > Source Beta have been released. Please run hldsupdatetool to receive the > > updates. The specific changes include: > > > > > > Engine > > > - Made several changes that improve stability for clients running low > on > > addressable memory. > > > - Changed all HTML controls to use Webkit for the rendering engine. > > > > > > Team Fortress 2 > > > - Added Mac support. > > > - Overhauled the main menu, and added help to Loadout, Backpack, and > > Crafting screens. > > > - Added Training, with support for General gameplay & Soldier class > > training for now. > > > - Added Offline Practice mode, with support for KOTH maps and Dustbowl. > > > - The "Open Character Loadout" key will now go to your future class if > > you've requested a class change, but haven't respawned yet. > > > - Community Requests: > > > - Added "mp_forceautoteam", a server convar that forces all joining > > players to autoteam. > > > - Added "mp_stalemate_meleeonly", a server convar that allows melee > > weapons only during stalemates. > > > - Added "ExtinguishPlayer" input to tf_player for map makers. > > > > > > Counter-Strike: Source Beta > > > - Fixed "wade" water sound not playing correctly on maps like Chateau. > > > - Updated the scoreboard: > > > - Fixed to scale correctly in 5:4 resolution. > > > - Fixed so it can be closed during intermission > > > - Reduced font size to accommodate seeing 16 players per side. > > > - Fixed issue that awarded three points and a separate achievement when > > the bomb explodes after the round ends. > > > - Fixed issue with round end panel blocking the view of the game. > > > - Fixed issue in which you weren't given credit for grenade damage if > you > > fired a weapon at someone then hit them with a grenade. > > > - Fixed getting the achievement for shooting enemies in mid-air if the > > enemies were on ladders. > > > - Fixed mapcycle.txt skipping over several entries in the list. > > > - Fixed console warnings about missing materials. > > > - Fixed an issue that could cause a single MVP star to appear as an > entry > > on the scoreboard. > > > - Fixed issue that made the FINISHER achievement impossible to get. > > > - Fixed ai_test_los crashing the server. > > > - Fixed the chat window so it no longer renders over scoreboard. > > > - Fixed MVPs not being cleared when sv_nomvp is set to 1. > > > - Marked mat_showlowresimage as a cheat command. > > > - Updated several strings to be gender neutral. > > > - The large radar is now disabled when freeze cam is active. > > > - Achievements dialog changes: > > > - Now displaying the Steam Achievements dialog instead of the in-game > > Achievements dialog if screen width is less than 1024. > > > - The Achievements dialog is now closed if you have it open and > switch > > to a lower resolution. > > > - Repositioned the Fun Fact on the summary tab of the Achievements > dialog > > and gave it a background to fix truncation and readability. > > > - Added a priority order for displaying win conditions when multiple > win > > conditions are set. > > > - If timelimit exists and is not 0, then show timelimit. > > > - If timelimit does not exist, show maxrounds if not 0. > > > - If both timelimit and maxrounds are 0, show winlimit. > > > - If timelimit, maxrounds, and winlimit are all 0, show nothing. > > > > > > Jason > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

