It doesn't work, he was just trolled by this thread or similar:
http://www.facepunch.com/showthread.php?t=951627


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of ics
Sent: Thursday, June 10, 2010 4:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and
Counter-Strike: Source Beta Updates Released

I concur. Build x x doesn't work anymore so if there is new method, it 
doesn't work.

-ics

11.6.2010 1:23, Allan Button kirjoitti:
> Unless there is a new way to do it, my servers don't have this problem.
Email me off list with your method.
>
> Allan
>
> -----Original Message-----
> From: [email protected]
[mailto:[email protected]] On Behalf Of Dave
> Sent: Thursday, June 10, 2010 6:10 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and
Counter-Strike: Source Beta Updates Released
>
> Engie multiple builds is back, played Valve. :E
>
> ----- Original Message -----
> From: "Jason Ruymen"<[email protected]>
> To: "'Half-Life dedicated Linux server mailing list'"
>
<[email protected]>;<[email protected]>;<hlds_anno
[email protected]>
> Sent: Thursday, June 10, 2010 9:32 PM
> Subject: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike:
> Source Beta Updates Released
>
>
>    
>> Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike:
>> Source Beta have been released.  Please run hldsupdatetool to receive
>> the updates.  The specific changes include:
>>
>> Engine
>> - Made several changes that improve stability for clients running low
>> on addressable memory.
>> - Changed all HTML controls to use Webkit for the rendering engine.
>>
>> Team Fortress 2
>> - Added Mac support.
>> - Overhauled the main menu, and added help to Loadout, Backpack, and
>> Crafting screens.
>> - Added Training, with support for General gameplay&  Soldier class
>> training for now.
>> - Added Offline Practice mode, with support for KOTH maps and Dustbowl.
>> - The "Open Character Loadout" key will now go to your future class if
>> you've requested a class change, but haven't respawned yet.
>> - Community Requests:
>>   - Added "mp_forceautoteam", a server convar that forces all joining
>> players to autoteam.
>>   - Added "mp_stalemate_meleeonly", a server convar that allows melee
>> weapons only during stalemates.
>>   - Added "ExtinguishPlayer" input to tf_player for map makers.
>>
>> Counter-Strike: Source Beta
>> - Fixed "wade" water sound not playing correctly on maps like Chateau.
>> - Updated the scoreboard:
>>    - Fixed to scale correctly in 5:4 resolution.
>>    - Fixed so it can be closed during intermission
>>    - Reduced font size to accommodate seeing 16 players per side.
>> - Fixed issue that awarded three points and a separate achievement
>> when the bomb explodes after the round ends.
>> - Fixed issue with round end panel blocking the view of the game.
>> - Fixed issue in which you weren't given credit for grenade damage if
>> you fired a weapon at someone then hit them with a grenade.
>> - Fixed getting the achievement for shooting enemies in mid-air if the
>> enemies were on ladders.
>> - Fixed mapcycle.txt skipping over several entries in the list.
>> - Fixed console warnings about missing materials.
>> - Fixed an issue that could cause a single MVP star to appear as an
>> entry on the scoreboard.
>> - Fixed issue that made the FINISHER achievement impossible to get.
>> - Fixed ai_test_los crashing the server.
>> - Fixed the chat window so it no longer renders over scoreboard.
>> - Fixed MVPs not being cleared when sv_nomvp is set to 1.
>> - Marked mat_showlowresimage as a cheat command.
>> - Updated several strings to be gender neutral.
>> - The large radar is now disabled when freeze cam is active.
>> - Achievements dialog changes:
>>    - Now displaying the Steam Achievements dialog instead of the
>> in-game Achievements dialog if screen width is less than 1024.
>>    - The Achievements dialog is now closed if you have it open and
>> switch to a lower resolution.
>> - Repositioned the Fun Fact on the summary tab of the Achievements
>> dialog and gave it a background to fix truncation and readability.
>> - Added a priority order for displaying win conditions when multiple
>> win conditions are set.
>>    - If timelimit exists and is not 0, then show timelimit.
>>    - If timelimit does not exist, show maxrounds if not 0.
>>    - If both timelimit and maxrounds are 0, show winlimit.
>>    - If timelimit, maxrounds, and winlimit are all 0, show nothing.
>>
>> Jason
>>
>>
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>>      
>
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