My Engi update server that runs SM 1.4 and MM 1.9 has not crashed once since the update. Or at least hasnt created any minidumps. :P
On Fri, Jul 9, 2010 at 3:05 PM, k e <mfnt...@gmail.com> wrote: > My arena is crashing several times a day. Normal servers crashing > sporadically. > > On Fri, Jul 9, 2010 at 2:38 PM, Tony Paloma <drunkenf...@hotmail.com> > wrote: > > > How about crashes? Anybody else's server crashing like crazy? My arena > > server always seems to be crashing when it gets to the second map in > cycle > > (sawmill) and my rotation server crashes on coldfront. > > > > -----Original Message----- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane > > Sent: Thursday, July 08, 2010 9:31 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of > > Defeat: Source Updates Available > > > > Yeah I'm seeing this too. > > > > On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan <mrrjwhe...@yahoo.com> > > wrote: > > > > > Anyone seeing this in their console? Dunno if they are material errors > > > or what. > > > 2 updates later and I'm still seeing them and didn't know if it was > > > normal behaviour. > > > > > > Anyone? > > > > > > Thx... > > > > > > > > > Executing dedicated server config file material > > > models/player/items/medic/medic_mirror has a normal map and > > > $basealphaenvmapmask. > > > Must use $normalmapalphaenvmapmask to get specular. > > > material models/player/items/all_class/all_halo has a normal map and > > > $basealphaenvmapmask. > > > Must use $normalmapalphaenvmapmask to get specular. > > > material models/player/items/all_class/id_badge_gold has a normal map > > > and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get > > > specular. > > > material models/player/items/all_class/id_badge_silver has a normal > > > map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to > > > get specular. > > > material models/player/items/all_class/id_badge_platinum has a normal > > > map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to > > > get specular. > > > Failed to load Steam ServiceServiceStart: started as Windows service > > > exec banned_user.cfg: file size larger than 1 MB! > > > exec banned_ip.cfg: file size larger than 1 MB! > > > Writing cfg/banned_user.cfg. > > > Writing cfg/banned_ip.cfg. > > > Adding master server 216.207.205.99:27011 Adding master server > > > 216.207.205.98:27011 Connection to Steam servers successful. > > > VAC secure mode is activated. > > > > > > > > > > > > > > > ________________________________ > > > From: Jason Ruymen <jas...@valvesoftware.com> > > > To: Half-Life dedicated Linux server mailing list > > > <hlds_li...@list.valvesoftware.com>; "hlds@list.valvesoftware.com" > > > <hlds@list.valvesoftware.com>; "hlds_annou...@list.valvesoftware.com" > > > <hlds_annou...@list.valvesoftware.com> > > > Sent: Thu, July 8, 2010 7:07:47 PM > > > Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of > > Defeat: > > > Source Updates Available > > > > > > Required update for Team Fortress 2 and Day of Defeat: Source are now > > > available. The updates to Counter-Strike: Source are optional. The > > > specific changes include: > > > > > > Engine: > > > - Fixed client crash related flashlight usage. > > > - Fixed several issues related to alt-tabbing (invisible players, etc). > > > > > > Team Fortress 2: > > > - Added The Frontier Justice. > > > - Added The Wrangler. > > > - Added The Gunslinger. > > > - Added The Southern Hospitality. > > > - Added 35 Engineer achievements. > > > - Engineers can now pickup & move their buildings. > > > - Added Engineer main menu music. > > > - Added 4 new maps: > > > - Thunder Mountain, a 3 stage Payload map. > > > - Hightower, a Payload Race map. > > > - Upward, a Payload map. > > > - ColdFront, a community built Capture Point map. > > > - Item tuning: > > > - The Sandvich now uses a cooldown timer, instead of the health > > > pack recharge mechanic. > > > - The Gunboats now reduce self-damage by 60% (was 75%) > > > - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), > > > and its damage penalty increased to 50% (was 35%). > > > - Added better feedback sound for Pyros on when their flamethrower is > > > doing damage. > > > - Fixed blood effect on bleeding player. > > > - Added a glow effect to Payload carts. > > > - Added Romanian language support. > > > > > > Jason > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please > > > visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds