That's wrong on both accounts.

On Mon, Jul 12, 2010 at 8:36 PM, M33CROB <[email protected]> wrote:

> Doesn't Valve update/optimize community maps before they ship them out.  I
> was under the impression that Valve purchases community maps and the
> original creator has nothing to do with them after that point. Is that not
> correct?
>
> On Mon, Jul 12, 2010 at 8:09 PM, Justin Shumate <[email protected]
> >wrote:
>
> > Coldfront issue should be fixed in the next patch. The creator said he
> had.
> >
> > On Mon, Jul 12, 2010 at 11:03 PM, Shizzle Nizzle <[email protected]>
> > wrote:
> >
> > > we use to run cp_coldfront before it was a valve map.. one of our
> servers
> > > runs a very small rotation of about 4 maps that has coldfront in it..
> it
> > > has
> > > about a 80% crash rate on cp_coldfront out of about 36 times played on
> > that
> > > map. so yea something is definately wrong with that map :) took it out
> > and
> > > the crashes went away.
> > >
> > > On Fri, Jul 9, 2010 at 9:46 PM, k e <[email protected]> wrote:
> > >
> > > > better so far
> > > >
> > > > On Fri, Jul 9, 2010 at 8:16 PM, 1nsane <[email protected]> wrote:
> > > >
> > > > > Update out.
> > > > >
> > > > > On Fri, Jul 9, 2010 at 6:44 PM, DontWannaName! <
> > [email protected]
> > > > > >wrote:
> > > > >
> > > > > > No dumps there either. Uptime is 1326. This server rotates only
> the
> > 3
> > > > new
> > > > > > payload maps, not the CP.
> > > > > >
> > > > > > On Fri, Jul 9, 2010 at 3:34 PM, 1nsane <[email protected]>
> > wrote:
> > > > > >
> > > > > > > stats in console, what's your uptime?
> > > > > > > Is it ~1260? If not, it crashed.
> > > > > > >
> > > > > > > Also minidumps go to bin/dumps now.
> > > > > > >
> > > > > > > On Fri, Jul 9, 2010 at 6:28 PM, DontWannaName! <
> > > > [email protected]
> > > > > > > >wrote:
> > > > > > >
> > > > > > > > My Engi update server that runs SM 1.4 and MM 1.9 has not
> > crashed
> > > > > once
> > > > > > > > since
> > > > > > > > the update. Or at least hasnt created any minidumps. :P
> > > > > > > >
> > > > > > > > On Fri, Jul 9, 2010 at 3:05 PM, k e <[email protected]>
> wrote:
> > > > > > > >
> > > > > > > > > My arena is crashing several times a day. Normal servers
> > > crashing
> > > > > > > > > sporadically.
> > > > > > > > >
> > > > > > > > > On Fri, Jul 9, 2010 at 2:38 PM, Tony Paloma <
> > > > > [email protected]
> > > > > > >
> > > > > > > > > wrote:
> > > > > > > > >
> > > > > > > > > > How about crashes? Anybody else's server crashing like
> > crazy?
> > > > My
> > > > > > > arena
> > > > > > > > > > server always seems to be crashing when it gets to the
> > second
> > > > map
> > > > > > in
> > > > > > > > > cycle
> > > > > > > > > > (sawmill) and my rotation server crashes on coldfront.
> > > > > > > > > >
> > > > > > > > > > -----Original Message-----
> > > > > > > > > > From: [email protected]
> > > > > > > > > > [mailto:[email protected]] On Behalf
> Of
> > > > 1nsane
> > > > > > > > > > Sent: Thursday, July 08, 2010 9:31 PM
> > > > > > > > > > To: Half-Life dedicated Win32 server mailing list
> > > > > > > > > > Subject: Re: [hlds] Team Fortress 2, Counter-Strike:
> Source
> > > and
> > > > > Day
> > > > > > > of
> > > > > > > > > > Defeat: Source Updates Available
> > > > > > > > > >
> > > > > > > > > > Yeah I'm seeing this too.
> > > > > > > > > >
> > > > > > > > > > On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan <
> > > > > > [email protected]
> > > > > > > >
> > > > > > > > > > wrote:
> > > > > > > > > >
> > > > > > > > > > > Anyone seeing this in their console? Dunno if they are
> > > > material
> > > > > > > > errors
> > > > > > > > > > > or what.
> > > > > > > > > > > 2 updates later and I'm still seeing them and didn't
> know
> > > if
> > > > it
> > > > > > was
> > > > > > > > > > > normal behaviour.
> > > > > > > > > > >
> > > > > > > > > > > Anyone?
> > > > > > > > > > >
> > > > > > > > > > > Thx...
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Executing dedicated server config file material
> > > > > > > > > > > models/player/items/medic/medic_mirror has a normal map
> > and
> > > > > > > > > > > $basealphaenvmapmask.
> > > > > > > > > > >   Must use $normalmapalphaenvmapmask to get specular.
> > > > > > > > > > > material models/player/items/all_class/all_halo has a
> > > normal
> > > > > map
> > > > > > > and
> > > > > > > > > > > $basealphaenvmapmask.
> > > > > > > > > > >   Must use $normalmapalphaenvmapmask to get specular.
> > > > > > > > > > > material models/player/items/all_class/id_badge_gold
> has
> > a
> > > > > normal
> > > > > > > map
> > > > > > > > > > > and $basealphaenvmap mask.  Must use
> > > > $normalmapalphaenvmapmask
> > > > > to
> > > > > > > get
> > > > > > > > > > > specular.
> > > > > > > > > > > material models/player/items/all_class/id_badge_silver
> > has
> > > a
> > > > > > normal
> > > > > > > > > > > map and $basealphaenvm apmask.  Must use
> > > > > > $normalmapalphaenvmapmask
> > > > > > > to
> > > > > > > > > > > get specular.
> > > > > > > > > > > material
> models/player/items/all_class/id_badge_platinum
> > > has
> > > > a
> > > > > > > normal
> > > > > > > > > > > map and $basealphaen vmapmask.  Must use
> > > > > > $normalmapalphaenvmapmask
> > > > > > > to
> > > > > > > > > > > get specular.
> > > > > > > > > > > Failed to load Steam ServiceServiceStart: started as
> > > Windows
> > > > > > > service
> > > > > > > > > > > exec banned_user.cfg: file size larger than 1 MB!
> > > > > > > > > > > exec banned_ip.cfg: file size larger than 1 MB!
> > > > > > > > > > > Writing cfg/banned_user.cfg.
> > > > > > > > > > > Writing cfg/banned_ip.cfg.
> > > > > > > > > > > Adding master server 216.207.205.99:27011 Adding
> master
> > > > server
> > > > > > > > > > > 216.207.205.98:27011 Connection to Steam servers
> > > successful.
> > > > > > > > > > >    VAC secure mode is activated.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > ________________________________
> > > > > > > > > > > From: Jason Ruymen <[email protected]>
> > > > > > > > > > > To: Half-Life dedicated Linux server mailing list
> > > > > > > > > > > <[email protected]>; "
> > > > > > [email protected]"
> > > > > > > > > > > <[email protected]>; "
> > > > > > > [email protected]
> > > > > > > > "
> > > > > > > > > > > <[email protected]>
> > > > > > > > > > > Sent: Thu, July 8, 2010 7:07:47 PM
> > > > > > > > > > > Subject: [hlds] Team Fortress 2, Counter-Strike: Source
> > and
> > > > Day
> > > > > > of
> > > > > > > > > > Defeat:
> > > > > > > > > > > Source Updates Available
> > > > > > > > > > >
> > > > > > > > > > > Required update for Team Fortress 2 and Day of Defeat:
> > > Source
> > > > > are
> > > > > > > now
> > > > > > > > > > > available.  The updates to Counter-Strike: Source are
> > > > optional.
> > > > > > >  The
> > > > > > > > > > > specific changes include:
> > > > > > > > > > >
> > > > > > > > > > > Engine:
> > > > > > > > > > > - Fixed client crash related flashlight usage.
> > > > > > > > > > > - Fixed several issues related to alt-tabbing
> (invisible
> > > > > players,
> > > > > > > > etc).
> > > > > > > > > > >
> > > > > > > > > > > Team Fortress 2:
> > > > > > > > > > > - Added The Frontier Justice.
> > > > > > > > > > > - Added The Wrangler.
> > > > > > > > > > > - Added The Gunslinger.
> > > > > > > > > > > - Added The Southern Hospitality.
> > > > > > > > > > > - Added 35 Engineer achievements.
> > > > > > > > > > > - Engineers can now pickup & move their buildings.
> > > > > > > > > > > - Added Engineer main menu music.
> > > > > > > > > > > - Added 4 new maps:
> > > > > > > > > > >     - Thunder Mountain, a 3 stage Payload map.
> > > > > > > > > > >     - Hightower, a Payload Race map.
> > > > > > > > > > >     - Upward, a Payload map.
> > > > > > > > > > >     - ColdFront, a community built Capture Point map.
> > > > > > > > > > > - Item tuning:
> > > > > > > > > > >     - The Sandvich now uses a cooldown timer, instead
> of
> > > the
> > > > > > health
> > > > > > > > > > > pack recharge mechanic.
> > > > > > > > > > >     - The Gunboats now reduce self-damage by 60% (was
> > 75%)
> > > > > > > > > > >     - The Tribalman's Shiv bleed duration reduced to 6
> > > second
> > > > > > (was
> > > > > > > > 8),
> > > > > > > > > > > and its damage penalty increased to 50% (was 35%).
> > > > > > > > > > > - Added better feedback sound for Pyros on when their
> > > > > > flamethrower
> > > > > > > is
> > > > > > > > > > > doing damage.
> > > > > > > > > > > - Fixed blood effect on bleeding player.
> > > > > > > > > > > - Added a glow effect to Payload carts.
> > > > > > > > > > > - Added Romanian language support.
> > > > > > > > > > >
> > > > > > > > > > > Jason
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > _______________________________________________
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> > > list
> > > > > > > > archives,
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> > > > > > > > > > > visit:
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> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > _______________________________________________
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> > > list
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