that is not correct

M33CROB wrote:
Doesn't Valve update/optimize community maps before they ship them out.  I
was under the impression that Valve purchases community maps and the
original creator has nothing to do with them after that point. Is that not
correct?

On Mon, Jul 12, 2010 at 8:09 PM, Justin Shumate <halflife...@gmail.com>wrote:

Coldfront issue should be fixed in the next patch. The creator said he had.

On Mon, Jul 12, 2010 at 11:03 PM, Shizzle Nizzle <infl...@gmail.com>
wrote:

we use to run cp_coldfront before it was a valve map.. one of our servers
runs a very small rotation of about 4 maps that has coldfront in it.. it
has
about a 80% crash rate on cp_coldfront out of about 36 times played on
that
map. so yea something is definately wrong with that map :) took it out
and
the crashes went away.

On Fri, Jul 9, 2010 at 9:46 PM, k e <mfnt...@gmail.com> wrote:

better so far

On Fri, Jul 9, 2010 at 8:16 PM, 1nsane <1nsane...@gmail.com> wrote:

Update out.

On Fri, Jul 9, 2010 at 6:44 PM, DontWannaName! <
ad...@topnotchclan.com
wrote:
No dumps there either. Uptime is 1326. This server rotates only the
3
new
payload maps, not the CP.

On Fri, Jul 9, 2010 at 3:34 PM, 1nsane <1nsane...@gmail.com>
wrote:
stats in console, what's your uptime?
Is it ~1260? If not, it crashed.

Also minidumps go to bin/dumps now.

On Fri, Jul 9, 2010 at 6:28 PM, DontWannaName! <
ad...@topnotchclan.com
wrote:
My Engi update server that runs SM 1.4 and MM 1.9 has not
crashed
once
since
the update. Or at least hasnt created any minidumps. :P

On Fri, Jul 9, 2010 at 3:05 PM, k e <mfnt...@gmail.com> wrote:

My arena is crashing several times a day. Normal servers
crashing
sporadically.

On Fri, Jul 9, 2010 at 2:38 PM, Tony Paloma <
drunkenf...@hotmail.com
wrote:

How about crashes? Anybody else's server crashing like
crazy?
My
arena
server always seems to be crashing when it gets to the
second
map
in
cycle
(sawmill) and my rotation server crashes on coldfront.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
1nsane
Sent: Thursday, July 08, 2010 9:31 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source
and
Day
of
Defeat: Source Updates Available

Yeah I'm seeing this too.

On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan <
mrrjwhe...@yahoo.com
wrote:

Anyone seeing this in their console? Dunno if they are
material
errors
or what.
2 updates later and I'm still seeing them and didn't know
if
it
was
normal behaviour.

Anyone?

Thx...


Executing dedicated server config file material
models/player/items/medic/medic_mirror has a normal map
and
$basealphaenvmapmask.
  Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/all_halo has a
normal
map
and
$basealphaenvmapmask.
  Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_gold has
a
normal
map
and $basealphaenvmap mask.  Must use
$normalmapalphaenvmapmask
to
get
specular.
material models/player/items/all_class/id_badge_silver
has
a
normal
map and $basealphaenvm apmask.  Must use
$normalmapalphaenvmapmask
to
get specular.
material models/player/items/all_class/id_badge_platinum
has
a
normal
map and $basealphaen vmapmask.  Must use
$normalmapalphaenvmapmask
to
get specular.
Failed to load Steam ServiceServiceStart: started as
Windows
service
exec banned_user.cfg: file size larger than 1 MB!
exec banned_ip.cfg: file size larger than 1 MB!
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Adding master server 216.207.205.99:27011 Adding master
server
216.207.205.98:27011 Connection to Steam servers
successful.
   VAC secure mode is activated.




________________________________
From: Jason Ruymen <jas...@valvesoftware.com>
To: Half-Life dedicated Linux server mailing list
<hlds_li...@list.valvesoftware.com>; "
hlds@list.valvesoftware.com"
<hlds@list.valvesoftware.com>; "
hlds_annou...@list.valvesoftware.com
"
<hlds_annou...@list.valvesoftware.com>
Sent: Thu, July 8, 2010 7:07:47 PM
Subject: [hlds] Team Fortress 2, Counter-Strike: Source
and
Day
of
Defeat:
Source Updates Available

Required update for Team Fortress 2 and Day of Defeat:
Source
are
now
available.  The updates to Counter-Strike: Source are
optional.
 The
specific changes include:

Engine:
- Fixed client crash related flashlight usage.
- Fixed several issues related to alt-tabbing (invisible
players,
etc).
Team Fortress 2:
- Added The Frontier Justice.
- Added The Wrangler.
- Added The Gunslinger.
- Added The Southern Hospitality.
- Added 35 Engineer achievements.
- Engineers can now pickup & move their buildings.
- Added Engineer main menu music.
- Added 4 new maps:
    - Thunder Mountain, a 3 stage Payload map.
    - Hightower, a Payload Race map.
    - Upward, a Payload map.
    - ColdFront, a community built Capture Point map.
- Item tuning:
    - The Sandvich now uses a cooldown timer, instead of
the
health
pack recharge mechanic.
    - The Gunboats now reduce self-damage by 60% (was
75%)
    - The Tribalman's Shiv bleed duration reduced to 6
second
(was
8),
and its damage penalty increased to 50% (was 35%).
- Added better feedback sound for Pyros on when their
flamethrower
is
doing damage.
- Fixed blood effect on bleeding player.
- Added a glow effect to Payload carts.
- Added Romanian language support.

Jason


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