He will need both as it's a required update

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: 10 July 2010 01:50
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

Are you needing the client or server?

Assuming server?

-Lane

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua
'Dislexsick' Bost
Sent: Friday, July 09, 2010 8:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Is anybody able to tell me how big the files are and\or provide a zip of
them.  Currently away from a LAN party with 500 people sitting on a single
8mb connection trying to update tf2 and I have 6 servers running :S

Sent from my iPhone

On 10/07/2010, at 10:14 AM, "DontWannaName!" <ad...@topnotchclan.com> wrote:

> I got all the files but it simply didnt list them. I double checked 
> with verify all too.
> 
> On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley <l...@hypernia.com> wrote:
> 
>> Yeh, I ran the update 4 times, got new files on the first three - in 
>> case anyone else sees this.
>> 
>> -Lane
>> 
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
>> Sent: Friday, July 09, 2010 8:36 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>> 
>> Its not 2 files. It only showed 3 for me. It actually updated 20 files.
:D
>> 
>> On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley <l...@hypernia.com> wrote:
>> 
>>> Same here - downloaded 2 files and were dead.
>>> 
>>> -Lane
>>> 
>>> -----Original Message-----
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah 
>>> Hirsch
>>> Sent: Friday, July 09, 2010 8:30 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>> 
>>> D'oh. My windows server will NOT start, even without any addons.
>>> Jonah Hirsch
>>> -----------------------
>>> 
>>> 
>>> On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch <crazydog...@gmail.com>
>>> wrote:
>>> 
>>>> No balancing on the movable buildings? :P
>>>> 
>>>> Nonetheless, nice fixes. "Fixed a server crash in the player death
>> code,
>>>> related to building carrying." might actually fix a crash related 
>>>> to a sourcemod plugin I was experiencing!
>>>> Jonah Hirsch
>>>> -----------------------
>>>> 
>>>> 
>>>> 
>>>> On Fri, Jul 9, 2010 at 5:21 PM, Craig H <robolea...@gmail.com> wrote:
>>>> 
>>>>> Nice, thanks.
>>>>> 
>>>>> On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen <
>> jas...@valvesoftware.com
>>>>>> wrote:
>>>>> 
>>>>>> A required update for Team Fortress 2 is now available.  Please 
>>>>>> run hldsupdatetool to receive the update.  The specific changes
include:
>>>>>> 
>>>>>> 
>>>>>> Team Fortress 2
>>>>>> 
>>>>>> - Fixed an exploit that allowed Engineers to build level 2/3 mini 
>>>>>> sentries.
>>>>>> 
>>>>>> - Fixed a bug that allowed sapped buildings to be picked up by 
>>>>>> the Engineer.
>>>>>> 
>>>>>> - Fixed a bug where Wrangled level 3 sentryguns would still fire
>>>>> rockets
>>>>>> when they were out of ammo.
>>>>>> 
>>>>>> - Fixed a bug where players would go into reference poses when
>>>>> switching
>>>>>> classes while carrying a building.
>>>>>> 
>>>>>> - Fixed seeing the changeclass label in the spectator HUD when
>> using
>>>>>> cl_hud_minmode.
>>>>>> 
>>>>>> - The amount of revenge crits a player can have at one time is 
>>>>>> now
>>>>> capped
>>>>>> at 35.
>>>>>> 
>>>>>> - The Wrangler no longer shows the shotgun's ammo count.
>>>>>> 
>>>>>> - Engineers can no longer pick up buildings while stunned or in
>> loser
>>>>>> state.
>>>>>> 
>>>>>> - Fixed Engineer shotgun and piston not using team skins for the 
>>>>>> Engineer's arms.
>>>>>> 
>>>>>> - Fixed an issue where Wrangled sentrygun effects wouldn't be
>>> attached
>>>>> to
>>>>>> the sentrygun.
>>>>>> 
>>>>>> - The Gunslinger 3 hit combo now only increments the combo count
>> when
>>>>>> hitting enemy players.
>>>>>> 
>>>>>> - Fixed a crash in the control point progress bar.
>>>>>> 
>>>>>> - Fixed a server crash in the player death code, related to
>> building
>>>>>> carrying.
>>>>>> 
>>>>>> - Fixing performance spikes that occur at round start, and after
>> each
>>>>>> point capture, when TFBots are present in the server.
>>>>>> 
>>>>>> - Achievement fixes:
>>>>>> 
>>>>>>     - The "Rio Grind" achievement limit is now correctly set to 50.
>>>>>> 
>>>>>>     - Fixed a typo in Six-String Stinger achievement name.
>>>>>> 
>>>>>>     - Fixed a bug in the "Death Metal" achievement that caused it
>> to
>>>>>> rapidly complete itself.
>>>>>> 
>>>>>>     - Fixed getting the Six-String Stinger achievement without
>>> playing
>>>>> the
>>>>>> guitar.
>>>>>> 
>>>>>>     - Fixed sentrygun detection code in "Best Little 
>>>>>> Slaughterhouse
>>> in
>>>>>> Texas" and "Deputized".
>>>>>> 
>>>>>> - Missed notes from yesterday's release:
>>>>>> 
>>>>>>     - New response rules and sounds added for some classes
>>>>>> 
>>>>>> Jason
>>>>>> 
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>>>> 
>>>> 
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