Yeh, I ran the update 4 times, got new files on the first three - in case
anyone else sees this.

-Lane

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Friday, July 09, 2010 8:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D

On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley <l...@hypernia.com> wrote:

> Same here - downloaded 2 files and were dead.
>
> -Lane
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
> Sent: Friday, July 09, 2010 8:30 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> D'oh. My windows server will NOT start, even without any addons.
> Jonah Hirsch
> -----------------------
>
>
> On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch <crazydog...@gmail.com>
> wrote:
>
> > No balancing on the movable buildings? :P
> >
> > Nonetheless, nice fixes. "Fixed a server crash in the player death code,
> > related to building carrying." might actually fix a crash related to a
> > sourcemod plugin I was experiencing!
> >  Jonah Hirsch
> > -----------------------
> >
> >
> >
> > On Fri, Jul 9, 2010 at 5:21 PM, Craig H <robolea...@gmail.com> wrote:
> >
> >> Nice, thanks.
> >>
> >> On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen <jas...@valvesoftware.com
> >> >wrote:
> >>
> >> > A required update for Team Fortress 2 is now available.  Please run
> >> > hldsupdatetool to receive the update.  The specific changes include:
> >> >
> >> >
> >> > Team Fortress 2
> >> >
> >> >  - Fixed an exploit that allowed Engineers to build level 2/3 mini
> >> > sentries.
> >> >
> >> >  - Fixed a bug that allowed sapped buildings to be picked up by the
> >> > Engineer.
> >> >
> >> >  - Fixed a bug where Wrangled level 3 sentryguns would still fire
> >> rockets
> >> > when they were out of ammo.
> >> >
> >> >  - Fixed a bug where players would go into reference poses when
> >> switching
> >> > classes while carrying a building.
> >> >
> >> >  - Fixed seeing the changeclass label in the spectator HUD when using
> >> > cl_hud_minmode.
> >> >
> >> >  - The amount of revenge crits a player can have at one time is now
> >> capped
> >> > at 35.
> >> >
> >> >  - The Wrangler no longer shows the shotgun's ammo count.
> >> >
> >> >  - Engineers can no longer pick up buildings while stunned or in
loser
> >> > state.
> >> >
> >> >  - Fixed Engineer shotgun and piston not using team skins for the
> >> > Engineer's arms.
> >> >
> >> >  - Fixed an issue where Wrangled sentrygun effects wouldn't be
> attached
> >> to
> >> > the sentrygun.
> >> >
> >> >  - The Gunslinger 3 hit combo now only increments the combo count
when
> >> > hitting enemy players.
> >> >
> >> >  - Fixed a crash in the control point progress bar.
> >> >
> >> >  - Fixed a server crash in the player death code, related to building
> >> > carrying.
> >> >
> >> >  - Fixing performance spikes that occur at round start, and after
each
> >> > point capture, when TFBots are present in the server.
> >> >
> >> >  - Achievement fixes:
> >> >
> >> >      - The "Rio Grind" achievement limit is now correctly set to 50.
> >> >
> >> >      - Fixed a typo in Six-String Stinger achievement name.
> >> >
> >> >      - Fixed a bug in the "Death Metal" achievement that caused it to
> >> > rapidly complete itself.
> >> >
> >> >      - Fixed getting the Six-String Stinger achievement without
> playing
> >> the
> >> > guitar.
> >> >
> >> >      - Fixed sentrygun detection code in "Best Little Slaughterhouse
> in
> >> > Texas" and "Deputized".
> >> >
> >> >  - Missed notes from yesterday's release:
> >> >
> >> >      - New response rules and sounds added for some classes
> >> >
> >> > Jason
> >> >
> >> > _______________________________________________
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archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
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