Much appreciated :) <3

On Sat, Jul 10, 2010 at 10:42 AM, Lane Eckley <[email protected]> wrote:
> Server Update:
> http://fortress01.chicago.gamerslifeline.com/first-person-shooters/team-fort
> ress-2/server/Team-Fortress-2-Windows-Server-160-Update-Only.zip
>
> 16.36MB
>
> -Lane
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Joshua
> 'Dislexsick' Bost
> Sent: Friday, July 09, 2010 9:02 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> Just server. Client files will be downloaded then the community will take
> care of distributing them among themselves.
>
> Sent from my iPhone
>
> On 10/07/2010, at 10:19 AM, "Lane Eckley" <[email protected]> wrote:
>
>> Are you needing the client or server?
>>
>> Assuming server?
>>
>> -Lane
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Joshua
>> 'Dislexsick' Bost
>> Sent: Friday, July 09, 2010 8:49 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>
>> Is anybody able to tell me how big the files are and\or provide a zip of
>> them.  Currently away from a LAN party with 500 people sitting on a single
>> 8mb connection trying to update tf2 and I have 6 servers running :S
>>
>> Sent from my iPhone
>>
>> On 10/07/2010, at 10:14 AM, "DontWannaName!" <[email protected]>
> wrote:
>>
>>> I got all the files but it simply didnt list them. I double checked with
>>> verify all too.
>>>
>>> On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley <[email protected]> wrote:
>>>
>>>> Yeh, I ran the update 4 times, got new files on the first three - in
> case
>>>> anyone else sees this.
>>>>
>>>> -Lane
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of DontWannaName!
>>>> Sent: Friday, July 09, 2010 8:36 PM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>>
>>>> Its not 2 files. It only showed 3 for me. It actually updated 20 files.
>> :D
>>>>
>>>> On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley <[email protected]> wrote:
>>>>
>>>>> Same here - downloaded 2 files and were dead.
>>>>>
>>>>> -Lane
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected]
>>>>> [mailto:[email protected]] On Behalf Of Jonah Hirsch
>>>>> Sent: Friday, July 09, 2010 8:30 PM
>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>>>
>>>>> D'oh. My windows server will NOT start, even without any addons.
>>>>> Jonah Hirsch
>>>>> -----------------------
>>>>>
>>>>>
>>>>> On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> No balancing on the movable buildings? :P
>>>>>>
>>>>>> Nonetheless, nice fixes. "Fixed a server crash in the player death
>>>> code,
>>>>>> related to building carrying." might actually fix a crash related to a
>>>>>> sourcemod plugin I was experiencing!
>>>>>> Jonah Hirsch
>>>>>> -----------------------
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Fri, Jul 9, 2010 at 5:21 PM, Craig H <[email protected]> wrote:
>>>>>>
>>>>>>> Nice, thanks.
>>>>>>>
>>>>>>> On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen <
>>>> [email protected]
>>>>>>>> wrote:
>>>>>>>
>>>>>>>> A required update for Team Fortress 2 is now available.  Please run
>>>>>>>> hldsupdatetool to receive the update.  The specific changes include:
>>>>>>>>
>>>>>>>>
>>>>>>>> Team Fortress 2
>>>>>>>>
>>>>>>>> - Fixed an exploit that allowed Engineers to build level 2/3 mini
>>>>>>>> sentries.
>>>>>>>>
>>>>>>>> - Fixed a bug that allowed sapped buildings to be picked up by the
>>>>>>>> Engineer.
>>>>>>>>
>>>>>>>> - Fixed a bug where Wrangled level 3 sentryguns would still fire
>>>>>>> rockets
>>>>>>>> when they were out of ammo.
>>>>>>>>
>>>>>>>> - Fixed a bug where players would go into reference poses when
>>>>>>> switching
>>>>>>>> classes while carrying a building.
>>>>>>>>
>>>>>>>> - Fixed seeing the changeclass label in the spectator HUD when
>>>> using
>>>>>>>> cl_hud_minmode.
>>>>>>>>
>>>>>>>> - The amount of revenge crits a player can have at one time is now
>>>>>>> capped
>>>>>>>> at 35.
>>>>>>>>
>>>>>>>> - The Wrangler no longer shows the shotgun's ammo count.
>>>>>>>>
>>>>>>>> - Engineers can no longer pick up buildings while stunned or in
>>>> loser
>>>>>>>> state.
>>>>>>>>
>>>>>>>> - Fixed Engineer shotgun and piston not using team skins for the
>>>>>>>> Engineer's arms.
>>>>>>>>
>>>>>>>> - Fixed an issue where Wrangled sentrygun effects wouldn't be
>>>>> attached
>>>>>>> to
>>>>>>>> the sentrygun.
>>>>>>>>
>>>>>>>> - The Gunslinger 3 hit combo now only increments the combo count
>>>> when
>>>>>>>> hitting enemy players.
>>>>>>>>
>>>>>>>> - Fixed a crash in the control point progress bar.
>>>>>>>>
>>>>>>>> - Fixed a server crash in the player death code, related to
>>>> building
>>>>>>>> carrying.
>>>>>>>>
>>>>>>>> - Fixing performance spikes that occur at round start, and after
>>>> each
>>>>>>>> point capture, when TFBots are present in the server.
>>>>>>>>
>>>>>>>> - Achievement fixes:
>>>>>>>>
>>>>>>>>    - The "Rio Grind" achievement limit is now correctly set to 50.
>>>>>>>>
>>>>>>>>    - Fixed a typo in Six-String Stinger achievement name.
>>>>>>>>
>>>>>>>>    - Fixed a bug in the "Death Metal" achievement that caused it
>>>> to
>>>>>>>> rapidly complete itself.
>>>>>>>>
>>>>>>>>    - Fixed getting the Six-String Stinger achievement without
>>>>> playing
>>>>>>> the
>>>>>>>> guitar.
>>>>>>>>
>>>>>>>>    - Fixed sentrygun detection code in "Best Little Slaughterhouse
>>>>> in
>>>>>>>> Texas" and "Deputized".
>>>>>>>>
>>>>>>>> - Missed notes from yesterday's release:
>>>>>>>>
>>>>>>>>    - New response rules and sounds added for some classes
>>>>>>>>
>>>>>>>> Jason
>>>>>>>>
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>>>>>>>
>>>>>>
>>>>>>
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