That's a typical response lol. Fps fluctuation is pretty normal. But if you are 
hitting 100 percent the whole server will feel it and lag.

Sent from my iPhone 4

On Jul 22, 2010, at 11:16 AM, M33CROB <[email protected]> wrote:

> I use a GSP and do not have my own dedicated server, but I too seem to be
> affected by this. My servers are running really bad and I have noticed my
> server fps fluctuating wildly between 512 and 64. After opening a ticket
> with my GSP they have included information indicating that my server is
> using 100% of the core and their suggestion has been to lower the tickrate.
> 
> I have not tried disabling my plugins, but I purposely use a few as possible
> to avoid any kind of performance issues.
> 
> 01 "Admin File Reader" (1.3.3) by AlliedModders LLC
> 02 "Admin Help" (1.3.3) by AlliedModders LLC
> 03 "Admin Menu" (1.3.3) by AlliedModders LLC
> 04 "Anti-Flood" (1.3.3) by AlliedModders LLC
> 05 "Basic Chat" (1.3.3) by AlliedModders LLC
> 06 "Basic Comm Control" (1.3.3) by AlliedModders LLC
> 07 "Basic Commands" (1.3.3) by AlliedModders LLC
> 08 "Basic Info Triggers" (1.3.3) by AlliedModders LLC
> 09 "Basic Votes" (1.3.3) by AlliedModders LLC
> 10 "Client Preferences" (1.3.3) by AlliedModders LLC
> 11 "FistPie" (0.4) by Darkimmortal
> 12 "High Ping Kicker - Lite Edition" (1.0.0.1) by Liam
> 13 "Nextmap" (1.3.3) by AlliedModders LLC
> 14 "Kill Streak Orgasms" (3.2.1) by Goerge
> 15 "Players Votes" (1.5.0) by The Resident, pZv!
> 16 "SourceMod Radio" (1.0.0.12) by dubbeh
> 17 "RCON Lock" (0.6.6) by devicenull
> 18 "Server Hop" (0.8.1) by [GRAVE] rig0r
> 19 "Sound Commands" (1.3.3) by AlliedModders LLC
> 20 "SourceBans" (1.4.6) by InterWave Studios Development Team
> 21 "Spray Tracer" (5.8) by Nican132, CptMoore, Lebson506th
> 22 "[TF2] Player Stats" (6.4) by DarthNinja, R-Hehl
> 
> On Wed, Jul 21, 2010 at 12:37 PM, Steven Hartland
> <[email protected]>wrote:
> 
>> We've been seeing a large number of complaints about lag over the last few
>> days for our TF2 servers and upon investigation it seems that the update
>> released yesterday morning has caused a MASSIVE CPU hike for servers.
>> 
>> Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since
>> the update this has jumped to 108%, maps seem to be affected to a different
>> degree to all are seeing an very large increase.
>> 
>> These figures are normalised for a single core on an Intel L5520 so not a
>> slow machine by any means.
>> 
>> Here's a few stats graphs which make it very clear:
>> http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
>> http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png
>> 
>> This is not a sustainable change, so I hope we can get a fix for this ASAP.
>> 
>>  Regards
>>  Steve
>> 
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