The spike in CPU causes dropouts in the network traffic (lag) for me anyway..
http://clanao.com/files/traffic.png -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Steven Hartland Sent: Wednesday, July 21, 2010 2:37 PM To: [email protected] Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Importance: High We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve ================================================ This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [email protected]. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

