Nerf the spitter from getting nill points to getting nill points for blowing up cans?

Players shouldn't be allowed to horde the cans, the spitter being able to blow them up was and still is a good idea and gameplay strategy.

-----Original Message----- From: Mike O'Laughlen
Sent: Friday, July 30, 2010 12:50 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead 2 Update Released

Actually this should be nerfed.

On Wed, Jul 28, 2010 at 6:45 PM, Jonah Hirsch <[email protected]> wrote:

Now what about giving the spitter points for blowing up gas cans in
scavenge? :P
Jonah Hirsch
-----------------------


On Wed, Jul 28, 2010 at 3:31 PM, AJ Collins <[email protected]> wrote:

> Updates to Left 4 Dead 2 have been released. The major changes include:
>
> *Addons*
>
>   - Client's custom HUDs will be reloaded when changing between Official
>   and Non-official servers.
>
>
> *GamePlay*
>
> - Bullets that first pass through an infected character before > striking
a
>   Survivor are now ignored as friendly fire.
>   - Fix for survivors speaking The Passing Finale lines in other
campaigns.
>
>
> *Versus*
>
>   - Charger now receives 300 points for any Survivor that is
insta-killed.
>   - Charger now receives 100 points for any Survivor that is
insta-incapped
>   by a charge.
>   - Any infected that causes a Survivor to stumble into a "ledge hang"
>   situation will receive 50 points.
>
>
> *Tank*
>
>   - Tanks go into a stasis when they spawn and leave stasis when the
human
>   player takes over.
>   - Tanks in stasis are invisible but still show a glow to the infected
>   team.
>   - Tanks do not attack when they are in stasis.
>   - Tanks in stasis cannot be set on fire or damaged.
>
>
> *SDK Tools*
>
>   - Fixed crash whenever a VMT was loaded in L4D2 tools mode.
>
>
> http://store.steampowered.com/news/4128/
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