About the overviews, i noticed that there are some ready but what way they should be taken for custom maps? For example i have 6 CS Source maps, where i have overview images ready (took them during map creations for the radar images). Can i use those directly and then use the information from the scripts/overviews file? Cs_office has 4.10, -1838, 1858 on the file, those are scale, pos_x and pos_y? Will it work if i just convert the vtf to jpg and then add those or do you have some other method for this?

-ics

5.10.2010 7:53, Tony Paloma kirjoitti:
It's not configured to. Right now just CSS, TF2, HL2MP. DOD:S will be next.
But if ZPS is orangebox, it should be easy to do.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Violent Crimes
Sent: Monday, October 04, 2010 9:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] SourceOP Plugin for Orangebox

Will this work on mods like zps?

-----Original Message-----
From: Tony Paloma<[email protected]>
Sent: Monday, October 04, 2010 8:49 PM
To: Half-Life dedicated Win32 server mailing list
<[email protected]>; Half-Life dedicated Linux server mailing list
<[email protected]>
Subject: [hlds] SourceOP Plugin for Orangebox

Hey list,



When I was talking about this in the IRC channel a while ago, it seemed like
there was a bit of interest, so I thought I'd bring it up here for more
visibility.



This weekend I released a beta for my SourceOP plugin. SourceOP is basically
an admin mod type of plugin with features similar to Mani and SourceMod.
However, there are two distinguishing features that everyone seems to agree
are pretty sweet.



The first is the ability to remotely admin your server. With a separate
client program, you can connect to your server, deal with players, eavesdrop
on their chat, and also hear everything they are saying over voice chat. Not
only that, but with the 2D overview, you can see where everyone is in
real-time allowing easy access to find and deal with trouble makers without
starting the game. Here is a quick screenshot showing everything in action:

http://www.sourceop.com/randomimages/remote_admin_20100608.png



The second-most-awesome feature is the Lua scripting engine. It is possible
to implement commands, features, and even custom entities that maps can use
from a SourceOP script. Many of the commands and features are implemented in
Lua, so there are plenty of examples to help get you started if you wanted
to customize or write your own scripts.



Every feature is disableable, so if you wanted to use only the remote admin
or only the entity editing commands, that is certainly possible.



This is a beta release, but it's the same plugin I've been using exclusively
on my own TF2 servers for years, so it should be pretty stable. The only
thing majorly lacking right now is documentation. If you'd like to help out
with that, please shoot me an email and I will get you everything you need
to help.



If you're interested, you can find more information on the wiki here:

http://www.sourceop.com/wiki/Main_Page

Downloads page is here:

http://www.sourceop.com/modules.php?name=Downloads
<http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=1>
&d_op=viewdownload&cid=1



If you try it and run into any problems at all, please do not hesitate to
bring them forward either by email to me or on the forums.



Thanks,

Tony



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