wow nice, the admin tool you provided alone gives me enough reason to try it
out and possibly use it on all my servers

On Tue, Oct 5, 2010 at 2:04 AM, ics <[email protected]> wrote:

>  About the overviews, i noticed that there are some ready but what way they
> should be taken for custom maps? For example i have 6 CS Source maps, where
> i have overview images ready (took them during map creations for the radar
> images). Can i use those directly and then use the information from the
> scripts/overviews file? Cs_office has 4.10, -1838, 1858 on the file, those
> are scale, pos_x and pos_y? Will it work if i just convert the vtf to jpg
> and then add those or do you have some other method for this?
>
> -ics
>
> 5.10.2010 7:53, Tony Paloma kirjoitti:
>
>  It's not configured to. Right now just CSS, TF2, HL2MP. DOD:S will be
>> next.
>> But if ZPS is orangebox, it should be easy to do.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Violent Crimes
>> Sent: Monday, October 04, 2010 9:22 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] SourceOP Plugin for Orangebox
>>
>> Will this work on mods like zps?
>>
>> -----Original Message-----
>> From: Tony Paloma<[email protected]>
>> Sent: Monday, October 04, 2010 8:49 PM
>> To: Half-Life dedicated Win32 server mailing list
>> <[email protected]>; Half-Life dedicated Linux server mailing
>> list
>> <[email protected]>
>> Subject: [hlds] SourceOP Plugin for Orangebox
>>
>> Hey list,
>>
>>
>>
>> When I was talking about this in the IRC channel a while ago, it seemed
>> like
>> there was a bit of interest, so I thought I'd bring it up here for more
>> visibility.
>>
>>
>>
>> This weekend I released a beta for my SourceOP plugin. SourceOP is
>> basically
>> an admin mod type of plugin with features similar to Mani and SourceMod.
>> However, there are two distinguishing features that everyone seems to
>> agree
>> are pretty sweet.
>>
>>
>>
>> The first is the ability to remotely admin your server. With a separate
>> client program, you can connect to your server, deal with players,
>> eavesdrop
>> on their chat, and also hear everything they are saying over voice chat.
>> Not
>> only that, but with the 2D overview, you can see where everyone is in
>> real-time allowing easy access to find and deal with trouble makers
>> without
>> starting the game. Here is a quick screenshot showing everything in
>> action:
>>
>> http://www.sourceop.com/randomimages/remote_admin_20100608.png
>>
>>
>>
>> The second-most-awesome feature is the Lua scripting engine. It is
>> possible
>> to implement commands, features, and even custom entities that maps can
>> use
>> from a SourceOP script. Many of the commands and features are implemented
>> in
>> Lua, so there are plenty of examples to help get you started if you wanted
>> to customize or write your own scripts.
>>
>>
>>
>> Every feature is disableable, so if you wanted to use only the remote
>> admin
>> or only the entity editing commands, that is certainly possible.
>>
>>
>>
>> This is a beta release, but it's the same plugin I've been using
>> exclusively
>> on my own TF2 servers for years, so it should be pretty stable. The only
>> thing majorly lacking right now is documentation. If you'd like to help
>> out
>> with that, please shoot me an email and I will get you everything you need
>> to help.
>>
>>
>>
>> If you're interested, you can find more information on the wiki here:
>>
>> http://www.sourceop.com/wiki/Main_Page
>>
>> Downloads page is here:
>>
>> http://www.sourceop.com/modules.php?name=Downloads
>> <
>> http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=1
>> >
>> &d_op=viewdownload&cid=1
>>
>>
>>
>> If you try it and run into any problems at all, please do not hesitate to
>> bring them forward either by email to me or on the forums.
>>
>>
>>
>> Thanks,
>>
>> Tony
>>
>>
>>
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>
>
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