Yes, you can use the exact same information in the scripts/overviews file and convert the vtf to jpg as long as it's 1024x1024. Otherwise, follow the steps here: http://developer.valvesoftware.com/wiki/Level_Overviews
The txt files should have: scale, pos_x, pos_y When you finish, feel free to post on the forums and I can include them if you'd like. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of ics Sent: Tuesday, October 05, 2010 12:04 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SourceOP Plugin for Orangebox About the overviews, i noticed that there are some ready but what way they should be taken for custom maps? For example i have 6 CS Source maps, where i have overview images ready (took them during map creations for the radar images). Can i use those directly and then use the information from the scripts/overviews file? Cs_office has 4.10, -1838, 1858 on the file, those are scale, pos_x and pos_y? Will it work if i just convert the vtf to jpg and then add those or do you have some other method for this? -ics 5.10.2010 7:53, Tony Paloma kirjoitti: > It's not configured to. Right now just CSS, TF2, HL2MP. DOD:S will be next. > But if ZPS is orangebox, it should be easy to do. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Violent > Crimes > Sent: Monday, October 04, 2010 9:22 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] SourceOP Plugin for Orangebox > > Will this work on mods like zps? > > -----Original Message----- > From: Tony Paloma<[email protected]> > Sent: Monday, October 04, 2010 8:49 PM > To: Half-Life dedicated Win32 server mailing list > <[email protected]>; Half-Life dedicated Linux server > mailing list <[email protected]> > Subject: [hlds] SourceOP Plugin for Orangebox > > Hey list, > > > > When I was talking about this in the IRC channel a while ago, it > seemed like there was a bit of interest, so I thought I'd bring it up > here for more visibility. > > > > This weekend I released a beta for my SourceOP plugin. SourceOP is > basically an admin mod type of plugin with features similar to Mani and SourceMod. > However, there are two distinguishing features that everyone seems to > agree are pretty sweet. > > > > The first is the ability to remotely admin your server. With a > separate client program, you can connect to your server, deal with > players, eavesdrop on their chat, and also hear everything they are > saying over voice chat. Not only that, but with the 2D overview, you > can see where everyone is in real-time allowing easy access to find > and deal with trouble makers without starting the game. Here is a quick screenshot showing everything in action: > > http://www.sourceop.com/randomimages/remote_admin_20100608.png > > > > The second-most-awesome feature is the Lua scripting engine. It is > possible to implement commands, features, and even custom entities > that maps can use from a SourceOP script. Many of the commands and > features are implemented in Lua, so there are plenty of examples to > help get you started if you wanted to customize or write your own scripts. > > > > Every feature is disableable, so if you wanted to use only the remote > admin or only the entity editing commands, that is certainly possible. > > > > This is a beta release, but it's the same plugin I've been using > exclusively on my own TF2 servers for years, so it should be pretty > stable. The only thing majorly lacking right now is documentation. If > you'd like to help out with that, please shoot me an email and I will > get you everything you need to help. > > > > If you're interested, you can find more information on the wiki here: > > http://www.sourceop.com/wiki/Main_Page > > Downloads page is here: > > http://www.sourceop.com/modules.php?name=Downloads > <http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload& > cid=1> > &d_op=viewdownload&cid=1 > > > > If you try it and run into any problems at all, please do not hesitate > to bring them forward either by email to me or on the forums. > > > > Thanks, > > Tony > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

