yup your right tony, as soon as i installed Visual C++ 2008 Redistributable http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&displaylang=en<http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&displaylang=en>
on the server, it started up perfectly fine. guess it must be a requirement for windows servers On Tue, Oct 5, 2010 at 12:34 PM, Tony Paloma <[email protected]>wrote: > Strange. Somebody posted that they needed Visual C++ 2008 Redistributable > before it would load for them. Maybe your issue is similar? You might want > to try the 2010 one if 2008 doesn't help. > > Also, loading with metaplugins.ini would be better than loading with the > command mid-game. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Shizzle Nizzle > Sent: Tuesday, October 05, 2010 8:27 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] SourceOP Plugin for Orangebox > > i tried loading in with metamod, actually before that i tried to load in > using valve's method but it kept saying unable to load plugin. > i moved the bin folder inside the sourceop's folder for the metamod load.. > and did > > meta load addons/SourceOP/bin/sourceop.dll > > i got back Failed to load plugin addons/SourceOP/bin/sourceop.dll (The > application has failed to start because its side-by-side configuration is > incorrect. Please see application event log or use commandline sxstrace.exe > tool for more detail. > > On Tue, Oct 5, 2010 at 9:35 AM, Shizzle Nizzle <[email protected]> wrote: > > > wow nice, the admin tool you provided alone gives me enough reason to > > try it out and possibly use it on all my servers > > > > > > On Tue, Oct 5, 2010 at 2:04 AM, ics <[email protected]> wrote: > > > >> About the overviews, i noticed that there are some ready but what > >> way they should be taken for custom maps? For example i have 6 CS > >> Source maps, where i have overview images ready (took them during map > >> creations for the radar images). Can i use those directly and then > >> use the information from the scripts/overviews file? Cs_office has > >> 4.10, -1838, 1858 on the file, those are scale, pos_x and pos_y? Will > >> it work if i just convert the vtf to jpg and then add those or do you > have some other method for this? > >> > >> -ics > >> > >> 5.10.2010 7:53, Tony Paloma kirjoitti: > >> > >> It's not configured to. Right now just CSS, TF2, HL2MP. DOD:S will > >> be > >>> next. > >>> But if ZPS is orangebox, it should be easy to do. > >>> > >>> -----Original Message----- > >>> From: [email protected] > >>> [mailto:[email protected]] On Behalf Of Violent > >>> Crimes > >>> Sent: Monday, October 04, 2010 9:22 PM > >>> To: Half-Life dedicated Win32 server mailing list > >>> Subject: Re: [hlds] SourceOP Plugin for Orangebox > >>> > >>> Will this work on mods like zps? > >>> > >>> -----Original Message----- > >>> From: Tony Paloma<[email protected]> > >>> Sent: Monday, October 04, 2010 8:49 PM > >>> To: Half-Life dedicated Win32 server mailing list > >>> <[email protected]>; Half-Life dedicated Linux server > >>> mailing list <[email protected]> > >>> Subject: [hlds] SourceOP Plugin for Orangebox > >>> > >>> Hey list, > >>> > >>> > >>> > >>> When I was talking about this in the IRC channel a while ago, it > >>> seemed like there was a bit of interest, so I thought I'd bring it > >>> up here for more visibility. > >>> > >>> > >>> > >>> This weekend I released a beta for my SourceOP plugin. SourceOP is > >>> basically an admin mod type of plugin with features similar to Mani > >>> and SourceMod. > >>> However, there are two distinguishing features that everyone seems > >>> to agree are pretty sweet. > >>> > >>> > >>> > >>> The first is the ability to remotely admin your server. With a > >>> separate client program, you can connect to your server, deal with > >>> players, eavesdrop on their chat, and also hear everything they are > >>> saying over voice chat. > >>> Not > >>> only that, but with the 2D overview, you can see where everyone is > >>> in real-time allowing easy access to find and deal with trouble > >>> makers without starting the game. Here is a quick screenshot showing > >>> everything in > >>> action: > >>> > >>> http://www.sourceop.com/randomimages/remote_admin_20100608.png > >>> > >>> > >>> > >>> The second-most-awesome feature is the Lua scripting engine. It is > >>> possible to implement commands, features, and even custom entities > >>> that maps can use from a SourceOP script. Many of the commands and > >>> features are implemented in Lua, so there are plenty of examples to > >>> help get you started if you wanted to customize or write your own > >>> scripts. > >>> > >>> > >>> > >>> Every feature is disableable, so if you wanted to use only the > >>> remote admin or only the entity editing commands, that is certainly > >>> possible. > >>> > >>> > >>> > >>> This is a beta release, but it's the same plugin I've been using > >>> exclusively on my own TF2 servers for years, so it should be pretty > >>> stable. The only thing majorly lacking right now is documentation. > >>> If you'd like to help out with that, please shoot me an email and I > >>> will get you everything you need to help. > >>> > >>> > >>> > >>> If you're interested, you can find more information on the wiki here: > >>> > >>> http://www.sourceop.com/wiki/Main_Page > >>> > >>> Downloads page is here: > >>> > >>> http://www.sourceop.com/modules.php?name=Downloads > >>> < > >>> http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload > >>> &cid=1 > >>> > > >>> &d_op=viewdownload&cid=1 > >>> > >>> > >>> > >>> If you try it and run into any problems at all, please do not > >>> hesitate to bring them forward either by email to me or on the forums. > >>> > >>> > >>> > >>> Thanks, > >>> > >>> Tony > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

