Once again none of my TF2 servers are showing a "Master Request Restart"
message.

However my DODS server does.

On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen <[email protected]>wrote:

> Required updates for Team Fortress 2, Counter-Strike: Source, Day of
> Defeat: Source and Half-Life 2: Deathmatch are now available.  The specific
> changes include:
>
> Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
> * ServerBrowser now sorts by ping by default once again.
> * Fixed Mac crash on launch when running Mac OSX 10.5.8.
> * Fixed spectator bug where spectating a Sniper looking through scope
> didn't zoom fov.
>
> Team Fortress 2
> General Fixes
>   * Fixed an issue that caused some old demos to crash.
>   * The server browser now sorts by ping by default.
>   * The Trading dialog now starts with the chat window having focus.
>   * Fixed a bug that caused overheal to not work properly.
>   * Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
>   * Fixed the Heavy's hands being invisible.
>   * Soldiers no longer maintain their rage level when changing loadout.
>   * Alerts now sort on top of achievement status.
>   * Prevented a bad state occurring when someone tried to trade with
> themselves.
>   * Fixed a dueling related crash caused by custom scoreboard UIs.
>   * Fixed players not being able to set their default FOV correctly.
>   * Fixed being unable to equip customized shotguns & pistols on some
> classes.
>   * Improved the explanation of the item set bonus in set item
> descriptions.
>   * Fixed a bug where items with particle systems would show up at the
> player's feet or pelvis.
>   * Fixed the wrench number for the Golden Wrench not displaying properly.
>   * Fixed the medal number for the Gentle Manne's Service Medal not
> displaying properly.
>   * Fixed client seeing incorrect message when changing team while
> participating in a duel.
>
> Economy Changes
>   * Added Remove Name and Remove Paint features.
>   * Achievement items and store promotion items are now usable in crafting.
>   * Gifted items are now craftable and tradable.
>   * Attempting to craft a non tradable item will result in a warning that
> the items produced by the craft will also be marked as non tradable.
>   * Community, Self-Made, and Valve items are not tradable or usable in
> crafting.
>   * Changed "Not Craftable" description to "Not Usable in Crafting" to
> increase clarity.
>
> Item Changes
>   * The TF badge on the Glengarry Bonnet is no longer team colored.
>   * Restored the missing PDA2 Slot Token.
>   * Restored the appearance of the Tippler's Tricorne to the version prior
> to the Mannconomy Update. This item is now paintable.
>   * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new
> Tricorne style appearance.
>   * The Earbuds are now nameable.
>   * Duel fixes:
>        * Fixed Dueling badges using the wrong texture.
>        * Fixed an issue where dueling stats did not show up on dueling
> badges above Bronze.
>        * During a duel, the Dueling mini-game item used to initiate the
> duel cannot be deleted, traded or crafted.
>        * The following hats now allow the paint to affect their color more
> (colors should not be washed out):
>                * The Pugilist's Protector, The Hard Counter, The Bombing
> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm,
> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow
> Belt, Killer's Kabuto, Backbiter's Billycock
>   * Dueling Mini-Game now drops with 5 uses.
>
> Weapon Changes
>   * The Battalion's Backup no longer gives rage for falling damage.
>   * The Shortstop is now affected by tf_use_fixed_weaponspreads.
>   * The Gloves of Running Urgently now using the boxing taunt and boxing
> glove weapons are now of the type "Boxing Gloves" instead of "Fists."
>   * Your Eternal Reward no longer disguises the Spy if the victim survives
> the backstabbing attempt (because of Ubercharge, The Razorback, etc)
>   * Your Eternal Reward no longer disguises the Spy if they are carrying
> the flag.
>   * The Holy Mackerel no longer displays a fish hit message when a Spy
> disguised as the attacker's team is hit.
>   * The Holy Mackerel no longer triggers other death events (like
> achievements or stats mods) improperly.
>   * The Sydney Sleeper no longer penetrates targets.
>   * The Sydney Sleeper no longer randomly crits.
>   * Milk will no longer spray from the barrels of other Scout weapons when
> switching from the Mad Milk.
>
> Counter-Strike: Source
> * Fixed a bug where the player crouching/standing animations were delayed
> until after (from the player's local viewpoint).
> * Changed the way that scope zooming works so that it is no longer affected
> by client-server latency, and zooming begins immediately for the local
> player. This fixes an issue that would give an advantage to lower ping
> players and penalize higher ping players.
> * Fixed animation problem caused by aborting bomb plant by switching
> weapons ("crab walk").
> * Crosshairs now have customizable size, thickness, and color:
>   * cl_crosshairsize specifies the size of the crosshair in pixels at
> 640x480 resolution
>   * cl_crosshairthickness specifies the thickness of the crosshair in
> pixels at 640x480 resolution
>   * The crosshair now scales proportionately for all screen resolutions.
> This replaces the old scaling behavior, and the cvar cl_crosshairscale is no
> longer used. Players can revert to old crosshair behavior by setting
> cl_legacy_crosshair_scale to 1.
>   * Setting cl_crosshaircolor to 5 enables the use of custom crosshair
> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and
> cl_crosshaircolor_b.
>   * The default of cl_crosshairuseapha has been changed to 1. Alpha
> blending makes the crosshair much more visible on new HDR maps, and it is
> recommended that existing players enable this setting manually or through
> the options interface (Multiplayer->Crosshair appearance->Translucent).
>   * Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil
> for consistency.
> * Fixed inverted translucency preview on crosshair configuration panel.
> * Removed the ability for players to temporarily stand on and jump from
> thrown grenades and jumping players. Legacy behavior can be enabled by
> setting sv_enableboost to 1.
> * Fixed issue with players "stacking" on ladders. Players are no longer
> prevented from moving off a ladder when they are in contact with a player
> beneath them.
> * Fixed UI issue causing Steam dialog boxes to be unreadable over certain
> backgrounds.
> * Fixed a bug which allowed players to move the bomb with +use when
> sv_turbophysics was enabled.
> * Fixed a bug that caused crosshair to expand when attempting to fire an
> empty gun or when holding trigger on pistols.
> * Players are no longer kicked for team killing during
> mp_spawnprotectiontime if mp_autokick is not enabled.
> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles after
> reload.
> * Fixed FoV on wide-screen display modes.
> * Fixed a bug which caused incorrect zoom for a spectator watching a player
> with a sniper rifle.
> * Fixed a crash that could occur if a player disconnected shortly after
> attacking a bot.
> * Bomb icon now has priority over dominated/dominating icon on scoreboard.
> * Deathcam now allows a short period of camera movement (matching pre-OB
> behavior) when a player dies.
> * Bots now use distinct Terrorist and Counter-Terrorist icons on the
> scoreboard, voice indicators, end of match, and freeze panel.
> * The round clock on the spectator UI is now replaced with a bomb icon
> after the C4 has been planted.
> * Fixed a bug which caused models to occasionally appear non-animating when
> cl_minmodels and low violence mode were both enabled.
> * Fixed the Buy Menu not taking into account the discounted price for
> Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
> * Fixed cases where flashbang was not visible but still blinded the player.
> * Reduced blindness amount when looking away from a flashbang.
> * Added a checkbox to the Options->Audio dialog to control muting the audio
> when the game window is in the background.
> * Fixed crash in custom maps using the trigger_camera entity.
>
>
>
>
>
>
>
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