I just got it after taking off the DL location restrictionl.

On Wed, Oct 6, 2010 at 3:29 PM, JäKë Rawr <[email protected]> wrote:

>
> Also sitting here stuck.... Wish one day shit would work right... Sucks
> having to take down our servers for 30+ minutes and still not have any %
> downloaded.
>
>
> > Date: Wed, 6 Oct 2010 17:23:59 -0500
> > From: [email protected]
> > To: [email protected]
> > Subject: Re: [hlds] TF2/CSS/DODS/HL2DM Updates Available
>  >
> > anyone been able to get the update that can link it? sitting here waiting
> > 20min on 3 different servers, just retrying every 30 seconds
> >
> > On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman <
> [email protected]>wrote:
> >
> > > Upset that Valve removed the penetration from the Sydney Sleeper.
> > > ("The Sydney Sleeper no longer penetrates targets.") :(
> > >
> > > Ambassador also used to have it before they removed it, and it was a
> > > skill/luck based thing. I very rarely saw a double kill/hit from it
> > > but when you did it left you feeling quite exhilarated. Now obviously
> > > that's gone :(
> > >
> > > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <[email protected]> wrote:
> > > > Once again none of my TF2 servers are showing a "Master Request
> Restart"
> > > > message.
> > > >
> > > > However my DODS server does.
> > > >
> > > > On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen <
> [email protected]
> > > >wrote:
> > > >
> > > >> Required updates for Team Fortress 2, Counter-Strike: Source, Day of
> > > >> Defeat: Source and Half-Life 2: Deathmatch are now available.  The
> > > specific
> > > >> changes include:
> > > >>
> > > >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
> > > >> * ServerBrowser now sorts by ping by default once again.
> > > >> * Fixed Mac crash on launch when running Mac OSX 10.5.8.
> > > >> * Fixed spectator bug where spectating a Sniper looking through
> scope
> > > >> didn't zoom fov.
> > > >>
> > > >> Team Fortress 2
> > > >> General Fixes
> > > >>   * Fixed an issue that caused some old demos to crash.
> > > >>   * The server browser now sorts by ping by default.
> > > >>   * The Trading dialog now starts with the chat window having focus.
> > > >>   * Fixed a bug that caused overheal to not work properly.
> > > >>   * Fixed the Sandvich cooldown not occurring when the Heavy is
> hurt.
> > > >>   * Fixed the Heavy's hands being invisible.
> > > >>   * Soldiers no longer maintain their rage level when changing
> loadout.
> > > >>   * Alerts now sort on top of achievement status.
> > > >>   * Prevented a bad state occurring when someone tried to trade with
> > > >> themselves.
> > > >>   * Fixed a dueling related crash caused by custom scoreboard UIs.
> > > >>   * Fixed players not being able to set their default FOV correctly.
> > > >>   * Fixed being unable to equip customized shotguns & pistols on
> some
> > > >> classes.
> > > >>   * Improved the explanation of the item set bonus in set item
> > > >> descriptions.
> > > >>   * Fixed a bug where items with particle systems would show up at
> the
> > > >> player's feet or pelvis.
> > > >>   * Fixed the wrench number for the Golden Wrench not displaying
> > > properly.
> > > >>   * Fixed the medal number for the Gentle Manne's Service Medal not
> > > >> displaying properly.
> > > >>   * Fixed client seeing incorrect message when changing team while
> > > >> participating in a duel.
> > > >>
> > > >> Economy Changes
> > > >>   * Added Remove Name and Remove Paint features.
> > > >>   * Achievement items and store promotion items are now usable in
> > > crafting.
> > > >>   * Gifted items are now craftable and tradable.
> > > >>   * Attempting to craft a non tradable item will result in a warning
> > > that
> > > >> the items produced by the craft will also be marked as non tradable.
> > > >>   * Community, Self-Made, and Valve items are not tradable or usable
> in
> > > >> crafting.
> > > >>   * Changed "Not Craftable" description to "Not Usable in Crafting"
> to
> > > >> increase clarity.
> > > >>
> > > >> Item Changes
> > > >>   * The TF badge on the Glengarry Bonnet is no longer team colored.
> > > >>   * Restored the missing PDA2 Slot Token.
> > > >>   * Restored the appearance of the Tippler's Tricorne to the version
> > > prior
> > > >> to the Mannconomy Update. This item is now paintable.
> > > >>   * Added a new paintable hat, the 'Rimmed Raincatcher' that has a
> new
> > > >> Tricorne style appearance.
> > > >>   * The Earbuds are now nameable.
> > > >>   * Duel fixes:
> > > >>        * Fixed Dueling badges using the wrong texture.
> > > >>        * Fixed an issue where dueling stats did not show up on
> dueling
> > > >> badges above Bronze.
> > > >>        * During a duel, the Dueling mini-game item used to initiate
> the
> > > >> duel cannot be deleted, traded or crafted.
> > > >>        * The following hats now allow the paint to affect their
> color
> > > more
> > > >> (colors should not be washed out):
> > > >>                * The Pugilist's Protector, The Hard Counter, The
> Bombing
> > > >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap,
> Viking
> > > Helm,
> > > >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's
> Yellow
> > > >> Belt, Killer's Kabuto, Backbiter's Billycock
> > > >>   * Dueling Mini-Game now drops with 5 uses.
> > > >>
> > > >> Weapon Changes
> > > >>   * The Battalion's Backup no longer gives rage for falling damage.
> > > >>   * The Shortstop is now affected by tf_use_fixed_weaponspreads.
> > > >>   * The Gloves of Running Urgently now using the boxing taunt and
> boxing
> > > >> glove weapons are now of the type "Boxing Gloves" instead of
> "Fists."
> > > >>   * Your Eternal Reward no longer disguises the Spy if the victim
> > > survives
> > > >> the backstabbing attempt (because of Ubercharge, The Razorback, etc)
> > > >>   * Your Eternal Reward no longer disguises the Spy if they are
> carrying
> > > >> the flag.
> > > >>   * The Holy Mackerel no longer displays a fish hit message when a
> Spy
> > > >> disguised as the attacker's team is hit.
> > > >>   * The Holy Mackerel no longer triggers other death events (like
> > > >> achievements or stats mods) improperly.
> > > >>   * The Sydney Sleeper no longer penetrates targets.
> > > >>   * The Sydney Sleeper no longer randomly crits.
> > > >>   * Milk will no longer spray from the barrels of other Scout
> weapons
> > > when
> > > >> switching from the Mad Milk.
> > > >>
> > > >> Counter-Strike: Source
> > > >> * Fixed a bug where the player crouching/standing animations were
> > > delayed
> > > >> until after (from the player's local viewpoint).
> > > >> * Changed the way that scope zooming works so that it is no longer
> > > affected
> > > >> by client-server latency, and zooming begins immediately for the
> local
> > > >> player. This fixes an issue that would give an advantage to lower
> ping
> > > >> players and penalize higher ping players.
> > > >> * Fixed animation problem caused by aborting bomb plant by switching
> > > >> weapons ("crab walk").
> > > >> * Crosshairs now have customizable size, thickness, and color:
> > > >>   * cl_crosshairsize specifies the size of the crosshair in pixels
> at
> > > >> 640x480 resolution
> > > >>   * cl_crosshairthickness specifies the thickness of the crosshair
> in
> > > >> pixels at 640x480 resolution
> > > >>   * The crosshair now scales proportionately for all screen
> resolutions.
> > > >> This replaces the old scaling behavior, and the cvar
> cl_crosshairscale
> > > is no
> > > >> longer used. Players can revert to old crosshair behavior by setting
> > > >> cl_legacy_crosshair_scale to 1.
> > > >>   * Setting cl_crosshaircolor to 5 enables the use of custom
> crosshair
> > > >> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g,
> and
> > > >> cl_crosshaircolor_b.
> > > >>   * The default of cl_crosshairuseapha has been changed to 1. Alpha
> > > >> blending makes the crosshair much more visible on new HDR maps, and
> it
> > > is
> > > >> recommended that existing players enable this setting manually or
> > > through
> > > >> the options interface (Multiplayer->Crosshair
> appearance->Translucent).
> > > >>   * Cvar cl_legacy_crosshair has been renamed to
> > > cl_legacy_crosshair_recoil
> > > >> for consistency.
> > > >> * Fixed inverted translucency preview on crosshair configuration
> panel.
> > > >> * Removed the ability for players to temporarily stand on and jump
> from
> > > >> thrown grenades and jumping players. Legacy behavior can be enabled
> by
> > > >> setting sv_enableboost to 1.
> > > >> * Fixed issue with players "stacking" on ladders. Players are no
> longer
> > > >> prevented from moving off a ladder when they are in contact with a
> > > player
> > > >> beneath them.
> > > >> * Fixed UI issue causing Steam dialog boxes to be unreadable over
> > > certain
> > > >> backgrounds.
> > > >> * Fixed a bug which allowed players to move the bomb with +use when
> > > >> sv_turbophysics was enabled.
> > > >> * Fixed a bug that caused crosshair to expand when attempting to
> fire an
> > > >> empty gun or when holding trigger on pistols.
> > > >> * Players are no longer kicked for team killing during
> > > >> mp_spawnprotectiontime if mp_autokick is not enabled.
> > > >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles
> after
> > > >> reload.
> > > >> * Fixed FoV on wide-screen display modes.
> > > >> * Fixed a bug which caused incorrect zoom for a spectator watching a
> > > player
> > > >> with a sniper rifle.
> > > >> * Fixed a crash that could occur if a player disconnected shortly
> after
> > > >> attacking a bot.
> > > >> * Bomb icon now has priority over dominated/dominating icon on
> > > scoreboard.
> > > >> * Deathcam now allows a short period of camera movement (matching
> pre-OB
> > > >> behavior) when a player dies.
> > > >> * Bots now use distinct Terrorist and Counter-Terrorist icons on the
> > > >> scoreboard, voice indicators, end of match, and freeze panel.
> > > >> * The round clock on the spectator UI is now replaced with a bomb
> icon
> > > >> after the C4 has been planted.
> > > >> * Fixed a bug which caused models to occasionally appear
> non-animating
> > > when
> > > >> cl_minmodels and low violence mode were both enabled.
> > > >> * Fixed the Buy Menu not taking into account the discounted price
> for
> > > >> Kevlar + Helmet if you already have Kevlar (not damaged) or a
> Helmet.
> > > >> * Fixed cases where flashbang was not visible but still blinded the
> > > player.
> > > >> * Reduced blindness amount when looking away from a flashbang.
> > > >> * Added a checkbox to the Options->Audio dialog to control muting
> the
> > > audio
> > > >> when the game window is in the background.
> > > >> * Fixed crash in custom maps using the trigger_camera entity.
> > > >>
> > > >>
> > > >>
> > > >>
> > > >>
> > > >>
> > > >>
> > > >> _______________________________________________
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> > > >> please visit:
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> > > >>
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> > > >
> > >
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