I just got it after taking off the DL location restrictionl. On Wed, Oct 6, 2010 at 3:29 PM, JäKë Rawr <[email protected]> wrote:
> > Also sitting here stuck.... Wish one day shit would work right... Sucks > having to take down our servers for 30+ minutes and still not have any % > downloaded. > > > > Date: Wed, 6 Oct 2010 17:23:59 -0500 > > From: [email protected] > > To: [email protected] > > Subject: Re: [hlds] TF2/CSS/DODS/HL2DM Updates Available > > > > anyone been able to get the update that can link it? sitting here waiting > > 20min on 3 different servers, just retrying every 30 seconds > > > > On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman < > [email protected]>wrote: > > > > > Upset that Valve removed the penetration from the Sydney Sleeper. > > > ("The Sydney Sleeper no longer penetrates targets.") :( > > > > > > Ambassador also used to have it before they removed it, and it was a > > > skill/luck based thing. I very rarely saw a double kill/hit from it > > > but when you did it left you feeling quite exhilarated. Now obviously > > > that's gone :( > > > > > > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <[email protected]> wrote: > > > > Once again none of my TF2 servers are showing a "Master Request > Restart" > > > > message. > > > > > > > > However my DODS server does. > > > > > > > > On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen < > [email protected] > > > >wrote: > > > > > > > >> Required updates for Team Fortress 2, Counter-Strike: Source, Day of > > > >> Defeat: Source and Half-Life 2: Deathmatch are now available. The > > > specific > > > >> changes include: > > > >> > > > >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2) > > > >> * ServerBrowser now sorts by ping by default once again. > > > >> * Fixed Mac crash on launch when running Mac OSX 10.5.8. > > > >> * Fixed spectator bug where spectating a Sniper looking through > scope > > > >> didn't zoom fov. > > > >> > > > >> Team Fortress 2 > > > >> General Fixes > > > >> * Fixed an issue that caused some old demos to crash. > > > >> * The server browser now sorts by ping by default. > > > >> * The Trading dialog now starts with the chat window having focus. > > > >> * Fixed a bug that caused overheal to not work properly. > > > >> * Fixed the Sandvich cooldown not occurring when the Heavy is > hurt. > > > >> * Fixed the Heavy's hands being invisible. > > > >> * Soldiers no longer maintain their rage level when changing > loadout. > > > >> * Alerts now sort on top of achievement status. > > > >> * Prevented a bad state occurring when someone tried to trade with > > > >> themselves. > > > >> * Fixed a dueling related crash caused by custom scoreboard UIs. > > > >> * Fixed players not being able to set their default FOV correctly. > > > >> * Fixed being unable to equip customized shotguns & pistols on > some > > > >> classes. > > > >> * Improved the explanation of the item set bonus in set item > > > >> descriptions. > > > >> * Fixed a bug where items with particle systems would show up at > the > > > >> player's feet or pelvis. > > > >> * Fixed the wrench number for the Golden Wrench not displaying > > > properly. > > > >> * Fixed the medal number for the Gentle Manne's Service Medal not > > > >> displaying properly. > > > >> * Fixed client seeing incorrect message when changing team while > > > >> participating in a duel. > > > >> > > > >> Economy Changes > > > >> * Added Remove Name and Remove Paint features. > > > >> * Achievement items and store promotion items are now usable in > > > crafting. > > > >> * Gifted items are now craftable and tradable. > > > >> * Attempting to craft a non tradable item will result in a warning > > > that > > > >> the items produced by the craft will also be marked as non tradable. > > > >> * Community, Self-Made, and Valve items are not tradable or usable > in > > > >> crafting. > > > >> * Changed "Not Craftable" description to "Not Usable in Crafting" > to > > > >> increase clarity. > > > >> > > > >> Item Changes > > > >> * The TF badge on the Glengarry Bonnet is no longer team colored. > > > >> * Restored the missing PDA2 Slot Token. > > > >> * Restored the appearance of the Tippler's Tricorne to the version > > > prior > > > >> to the Mannconomy Update. This item is now paintable. > > > >> * Added a new paintable hat, the 'Rimmed Raincatcher' that has a > new > > > >> Tricorne style appearance. > > > >> * The Earbuds are now nameable. > > > >> * Duel fixes: > > > >> * Fixed Dueling badges using the wrong texture. > > > >> * Fixed an issue where dueling stats did not show up on > dueling > > > >> badges above Bronze. > > > >> * During a duel, the Dueling mini-game item used to initiate > the > > > >> duel cannot be deleted, traded or crafted. > > > >> * The following hats now allow the paint to affect their > color > > > more > > > >> (colors should not be washed out): > > > >> * The Pugilist's Protector, The Hard Counter, The > Bombing > > > >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, > Viking > > > Helm, > > > >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's > Yellow > > > >> Belt, Killer's Kabuto, Backbiter's Billycock > > > >> * Dueling Mini-Game now drops with 5 uses. > > > >> > > > >> Weapon Changes > > > >> * The Battalion's Backup no longer gives rage for falling damage. > > > >> * The Shortstop is now affected by tf_use_fixed_weaponspreads. > > > >> * The Gloves of Running Urgently now using the boxing taunt and > boxing > > > >> glove weapons are now of the type "Boxing Gloves" instead of > "Fists." > > > >> * Your Eternal Reward no longer disguises the Spy if the victim > > > survives > > > >> the backstabbing attempt (because of Ubercharge, The Razorback, etc) > > > >> * Your Eternal Reward no longer disguises the Spy if they are > carrying > > > >> the flag. > > > >> * The Holy Mackerel no longer displays a fish hit message when a > Spy > > > >> disguised as the attacker's team is hit. > > > >> * The Holy Mackerel no longer triggers other death events (like > > > >> achievements or stats mods) improperly. > > > >> * The Sydney Sleeper no longer penetrates targets. > > > >> * The Sydney Sleeper no longer randomly crits. > > > >> * Milk will no longer spray from the barrels of other Scout > weapons > > > when > > > >> switching from the Mad Milk. > > > >> > > > >> Counter-Strike: Source > > > >> * Fixed a bug where the player crouching/standing animations were > > > delayed > > > >> until after (from the player's local viewpoint). > > > >> * Changed the way that scope zooming works so that it is no longer > > > affected > > > >> by client-server latency, and zooming begins immediately for the > local > > > >> player. This fixes an issue that would give an advantage to lower > ping > > > >> players and penalize higher ping players. > > > >> * Fixed animation problem caused by aborting bomb plant by switching > > > >> weapons ("crab walk"). > > > >> * Crosshairs now have customizable size, thickness, and color: > > > >> * cl_crosshairsize specifies the size of the crosshair in pixels > at > > > >> 640x480 resolution > > > >> * cl_crosshairthickness specifies the thickness of the crosshair > in > > > >> pixels at 640x480 resolution > > > >> * The crosshair now scales proportionately for all screen > resolutions. > > > >> This replaces the old scaling behavior, and the cvar > cl_crosshairscale > > > is no > > > >> longer used. Players can revert to old crosshair behavior by setting > > > >> cl_legacy_crosshair_scale to 1. > > > >> * Setting cl_crosshaircolor to 5 enables the use of custom > crosshair > > > >> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, > and > > > >> cl_crosshaircolor_b. > > > >> * The default of cl_crosshairuseapha has been changed to 1. Alpha > > > >> blending makes the crosshair much more visible on new HDR maps, and > it > > > is > > > >> recommended that existing players enable this setting manually or > > > through > > > >> the options interface (Multiplayer->Crosshair > appearance->Translucent). > > > >> * Cvar cl_legacy_crosshair has been renamed to > > > cl_legacy_crosshair_recoil > > > >> for consistency. > > > >> * Fixed inverted translucency preview on crosshair configuration > panel. > > > >> * Removed the ability for players to temporarily stand on and jump > from > > > >> thrown grenades and jumping players. Legacy behavior can be enabled > by > > > >> setting sv_enableboost to 1. > > > >> * Fixed issue with players "stacking" on ladders. Players are no > longer > > > >> prevented from moving off a ladder when they are in contact with a > > > player > > > >> beneath them. > > > >> * Fixed UI issue causing Steam dialog boxes to be unreadable over > > > certain > > > >> backgrounds. > > > >> * Fixed a bug which allowed players to move the bomb with +use when > > > >> sv_turbophysics was enabled. > > > >> * Fixed a bug that caused crosshair to expand when attempting to > fire an > > > >> empty gun or when holding trigger on pistols. > > > >> * Players are no longer kicked for team killing during > > > >> mp_spawnprotectiontime if mp_autokick is not enabled. > > > >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles > after > > > >> reload. > > > >> * Fixed FoV on wide-screen display modes. > > > >> * Fixed a bug which caused incorrect zoom for a spectator watching a > > > player > > > >> with a sniper rifle. > > > >> * Fixed a crash that could occur if a player disconnected shortly > after > > > >> attacking a bot. > > > >> * Bomb icon now has priority over dominated/dominating icon on > > > scoreboard. > > > >> * Deathcam now allows a short period of camera movement (matching > pre-OB > > > >> behavior) when a player dies. > > > >> * Bots now use distinct Terrorist and Counter-Terrorist icons on the > > > >> scoreboard, voice indicators, end of match, and freeze panel. > > > >> * The round clock on the spectator UI is now replaced with a bomb > icon > > > >> after the C4 has been planted. > > > >> * Fixed a bug which caused models to occasionally appear > non-animating > > > when > > > >> cl_minmodels and low violence mode were both enabled. > > > >> * Fixed the Buy Menu not taking into account the discounted price > for > > > >> Kevlar + Helmet if you already have Kevlar (not damaged) or a > Helmet. > > > >> * Fixed cases where flashbang was not visible but still blinded the > > > player. > > > >> * Reduced blindness amount when looking away from a flashbang. > > > >> * Added a checkbox to the Options->Audio dialog to control muting > the > > > audio > > > >> when the game window is in the background. > > > >> * Fixed crash in custom maps using the trigger_camera entity. > > > >> > > > >> > > > >> > > > >> > > > >> > > > >> > > > >> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > >> > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

