anyone been able to get the update that can link it? sitting here waiting
20min on 3 different servers, just retrying every 30 seconds

On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman <[email protected]>wrote:

> Upset that Valve removed the penetration from the Sydney Sleeper.
> ("The Sydney Sleeper no longer penetrates targets.") :(
>
> Ambassador also used to have it before they removed it, and it was a
> skill/luck based thing. I very rarely saw a double kill/hit from it
> but when you did it left you feeling quite exhilarated. Now obviously
> that's gone :(
>
> On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <[email protected]> wrote:
> > Once again none of my TF2 servers are showing a "Master Request Restart"
> > message.
> >
> > However my DODS server does.
> >
> > On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen <[email protected]
> >wrote:
> >
> >> Required updates for Team Fortress 2, Counter-Strike: Source, Day of
> >> Defeat: Source and Half-Life 2: Deathmatch are now available.  The
> specific
> >> changes include:
> >>
> >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
> >> * ServerBrowser now sorts by ping by default once again.
> >> * Fixed Mac crash on launch when running Mac OSX 10.5.8.
> >> * Fixed spectator bug where spectating a Sniper looking through scope
> >> didn't zoom fov.
> >>
> >> Team Fortress 2
> >> General Fixes
> >>   * Fixed an issue that caused some old demos to crash.
> >>   * The server browser now sorts by ping by default.
> >>   * The Trading dialog now starts with the chat window having focus.
> >>   * Fixed a bug that caused overheal to not work properly.
> >>   * Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
> >>   * Fixed the Heavy's hands being invisible.
> >>   * Soldiers no longer maintain their rage level when changing loadout.
> >>   * Alerts now sort on top of achievement status.
> >>   * Prevented a bad state occurring when someone tried to trade with
> >> themselves.
> >>   * Fixed a dueling related crash caused by custom scoreboard UIs.
> >>   * Fixed players not being able to set their default FOV correctly.
> >>   * Fixed being unable to equip customized shotguns & pistols on some
> >> classes.
> >>   * Improved the explanation of the item set bonus in set item
> >> descriptions.
> >>   * Fixed a bug where items with particle systems would show up at the
> >> player's feet or pelvis.
> >>   * Fixed the wrench number for the Golden Wrench not displaying
> properly.
> >>   * Fixed the medal number for the Gentle Manne's Service Medal not
> >> displaying properly.
> >>   * Fixed client seeing incorrect message when changing team while
> >> participating in a duel.
> >>
> >> Economy Changes
> >>   * Added Remove Name and Remove Paint features.
> >>   * Achievement items and store promotion items are now usable in
> crafting.
> >>   * Gifted items are now craftable and tradable.
> >>   * Attempting to craft a non tradable item will result in a warning
> that
> >> the items produced by the craft will also be marked as non tradable.
> >>   * Community, Self-Made, and Valve items are not tradable or usable in
> >> crafting.
> >>   * Changed "Not Craftable" description to "Not Usable in Crafting" to
> >> increase clarity.
> >>
> >> Item Changes
> >>   * The TF badge on the Glengarry Bonnet is no longer team colored.
> >>   * Restored the missing PDA2 Slot Token.
> >>   * Restored the appearance of the Tippler's Tricorne to the version
> prior
> >> to the Mannconomy Update. This item is now paintable.
> >>   * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new
> >> Tricorne style appearance.
> >>   * The Earbuds are now nameable.
> >>   * Duel fixes:
> >>        * Fixed Dueling badges using the wrong texture.
> >>        * Fixed an issue where dueling stats did not show up on dueling
> >> badges above Bronze.
> >>        * During a duel, the Dueling mini-game item used to initiate the
> >> duel cannot be deleted, traded or crafted.
> >>        * The following hats now allow the paint to affect their color
> more
> >> (colors should not be washed out):
> >>                * The Pugilist's Protector, The Hard Counter, The Bombing
> >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking
> Helm,
> >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow
> >> Belt, Killer's Kabuto, Backbiter's Billycock
> >>   * Dueling Mini-Game now drops with 5 uses.
> >>
> >> Weapon Changes
> >>   * The Battalion's Backup no longer gives rage for falling damage.
> >>   * The Shortstop is now affected by tf_use_fixed_weaponspreads.
> >>   * The Gloves of Running Urgently now using the boxing taunt and boxing
> >> glove weapons are now of the type "Boxing Gloves" instead of "Fists."
> >>   * Your Eternal Reward no longer disguises the Spy if the victim
> survives
> >> the backstabbing attempt (because of Ubercharge, The Razorback, etc)
> >>   * Your Eternal Reward no longer disguises the Spy if they are carrying
> >> the flag.
> >>   * The Holy Mackerel no longer displays a fish hit message when a Spy
> >> disguised as the attacker's team is hit.
> >>   * The Holy Mackerel no longer triggers other death events (like
> >> achievements or stats mods) improperly.
> >>   * The Sydney Sleeper no longer penetrates targets.
> >>   * The Sydney Sleeper no longer randomly crits.
> >>   * Milk will no longer spray from the barrels of other Scout weapons
> when
> >> switching from the Mad Milk.
> >>
> >> Counter-Strike: Source
> >> * Fixed a bug where the player crouching/standing animations were
> delayed
> >> until after (from the player's local viewpoint).
> >> * Changed the way that scope zooming works so that it is no longer
> affected
> >> by client-server latency, and zooming begins immediately for the local
> >> player. This fixes an issue that would give an advantage to lower ping
> >> players and penalize higher ping players.
> >> * Fixed animation problem caused by aborting bomb plant by switching
> >> weapons ("crab walk").
> >> * Crosshairs now have customizable size, thickness, and color:
> >>   * cl_crosshairsize specifies the size of the crosshair in pixels at
> >> 640x480 resolution
> >>   * cl_crosshairthickness specifies the thickness of the crosshair in
> >> pixels at 640x480 resolution
> >>   * The crosshair now scales proportionately for all screen resolutions.
> >> This replaces the old scaling behavior, and the cvar cl_crosshairscale
> is no
> >> longer used. Players can revert to old crosshair behavior by setting
> >> cl_legacy_crosshair_scale to 1.
> >>   * Setting cl_crosshaircolor to 5 enables the use of custom crosshair
> >> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and
> >> cl_crosshaircolor_b.
> >>   * The default of cl_crosshairuseapha has been changed to 1. Alpha
> >> blending makes the crosshair much more visible on new HDR maps, and it
> is
> >> recommended that existing players enable this setting manually or
> through
> >> the options interface (Multiplayer->Crosshair appearance->Translucent).
> >>   * Cvar cl_legacy_crosshair has been renamed to
> cl_legacy_crosshair_recoil
> >> for consistency.
> >> * Fixed inverted translucency preview on crosshair configuration panel.
> >> * Removed the ability for players to temporarily stand on and jump from
> >> thrown grenades and jumping players. Legacy behavior can be enabled by
> >> setting sv_enableboost to 1.
> >> * Fixed issue with players "stacking" on ladders. Players are no longer
> >> prevented from moving off a ladder when they are in contact with a
> player
> >> beneath them.
> >> * Fixed UI issue causing Steam dialog boxes to be unreadable over
> certain
> >> backgrounds.
> >> * Fixed a bug which allowed players to move the bomb with +use when
> >> sv_turbophysics was enabled.
> >> * Fixed a bug that caused crosshair to expand when attempting to fire an
> >> empty gun or when holding trigger on pistols.
> >> * Players are no longer kicked for team killing during
> >> mp_spawnprotectiontime if mp_autokick is not enabled.
> >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles after
> >> reload.
> >> * Fixed FoV on wide-screen display modes.
> >> * Fixed a bug which caused incorrect zoom for a spectator watching a
> player
> >> with a sniper rifle.
> >> * Fixed a crash that could occur if a player disconnected shortly after
> >> attacking a bot.
> >> * Bomb icon now has priority over dominated/dominating icon on
> scoreboard.
> >> * Deathcam now allows a short period of camera movement (matching pre-OB
> >> behavior) when a player dies.
> >> * Bots now use distinct Terrorist and Counter-Terrorist icons on the
> >> scoreboard, voice indicators, end of match, and freeze panel.
> >> * The round clock on the spectator UI is now replaced with a bomb icon
> >> after the C4 has been planted.
> >> * Fixed a bug which caused models to occasionally appear non-animating
> when
> >> cl_minmodels and low violence mode were both enabled.
> >> * Fixed the Buy Menu not taking into account the discounted price for
> >> Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
> >> * Fixed cases where flashbang was not visible but still blinded the
> player.
> >> * Reduced blindness amount when looking away from a flashbang.
> >> * Added a checkbox to the Options->Audio dialog to control muting the
> audio
> >> when the game window is in the background.
> >> * Fixed crash in custom maps using the trigger_camera entity.
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >> _______________________________________________
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> >>
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