Also sitting here stuck.... Wish one day shit would work right... Sucks having 
to take down our servers for 30+ minutes and still not have any % downloaded.


> Date: Wed, 6 Oct 2010 17:23:59 -0500
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds] TF2/CSS/DODS/HL2DM Updates Available
> 
> anyone been able to get the update that can link it? sitting here waiting
> 20min on 3 different servers, just retrying every 30 seconds
> 
> On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman 
> <[email protected]>wrote:
> 
> > Upset that Valve removed the penetration from the Sydney Sleeper.
> > ("The Sydney Sleeper no longer penetrates targets.") :(
> >
> > Ambassador also used to have it before they removed it, and it was a
> > skill/luck based thing. I very rarely saw a double kill/hit from it
> > but when you did it left you feeling quite exhilarated. Now obviously
> > that's gone :(
> >
> > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <[email protected]> wrote:
> > > Once again none of my TF2 servers are showing a "Master Request Restart"
> > > message.
> > >
> > > However my DODS server does.
> > >
> > > On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen <[email protected]
> > >wrote:
> > >
> > >> Required updates for Team Fortress 2, Counter-Strike: Source, Day of
> > >> Defeat: Source and Half-Life 2: Deathmatch are now available.  The
> > specific
> > >> changes include:
> > >>
> > >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
> > >> * ServerBrowser now sorts by ping by default once again.
> > >> * Fixed Mac crash on launch when running Mac OSX 10.5.8.
> > >> * Fixed spectator bug where spectating a Sniper looking through scope
> > >> didn't zoom fov.
> > >>
> > >> Team Fortress 2
> > >> General Fixes
> > >>   * Fixed an issue that caused some old demos to crash.
> > >>   * The server browser now sorts by ping by default.
> > >>   * The Trading dialog now starts with the chat window having focus.
> > >>   * Fixed a bug that caused overheal to not work properly.
> > >>   * Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
> > >>   * Fixed the Heavy's hands being invisible.
> > >>   * Soldiers no longer maintain their rage level when changing loadout.
> > >>   * Alerts now sort on top of achievement status.
> > >>   * Prevented a bad state occurring when someone tried to trade with
> > >> themselves.
> > >>   * Fixed a dueling related crash caused by custom scoreboard UIs.
> > >>   * Fixed players not being able to set their default FOV correctly.
> > >>   * Fixed being unable to equip customized shotguns & pistols on some
> > >> classes.
> > >>   * Improved the explanation of the item set bonus in set item
> > >> descriptions.
> > >>   * Fixed a bug where items with particle systems would show up at the
> > >> player's feet or pelvis.
> > >>   * Fixed the wrench number for the Golden Wrench not displaying
> > properly.
> > >>   * Fixed the medal number for the Gentle Manne's Service Medal not
> > >> displaying properly.
> > >>   * Fixed client seeing incorrect message when changing team while
> > >> participating in a duel.
> > >>
> > >> Economy Changes
> > >>   * Added Remove Name and Remove Paint features.
> > >>   * Achievement items and store promotion items are now usable in
> > crafting.
> > >>   * Gifted items are now craftable and tradable.
> > >>   * Attempting to craft a non tradable item will result in a warning
> > that
> > >> the items produced by the craft will also be marked as non tradable.
> > >>   * Community, Self-Made, and Valve items are not tradable or usable in
> > >> crafting.
> > >>   * Changed "Not Craftable" description to "Not Usable in Crafting" to
> > >> increase clarity.
> > >>
> > >> Item Changes
> > >>   * The TF badge on the Glengarry Bonnet is no longer team colored.
> > >>   * Restored the missing PDA2 Slot Token.
> > >>   * Restored the appearance of the Tippler's Tricorne to the version
> > prior
> > >> to the Mannconomy Update. This item is now paintable.
> > >>   * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new
> > >> Tricorne style appearance.
> > >>   * The Earbuds are now nameable.
> > >>   * Duel fixes:
> > >>        * Fixed Dueling badges using the wrong texture.
> > >>        * Fixed an issue where dueling stats did not show up on dueling
> > >> badges above Bronze.
> > >>        * During a duel, the Dueling mini-game item used to initiate the
> > >> duel cannot be deleted, traded or crafted.
> > >>        * The following hats now allow the paint to affect their color
> > more
> > >> (colors should not be washed out):
> > >>                * The Pugilist's Protector, The Hard Counter, The Bombing
> > >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking
> > Helm,
> > >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow
> > >> Belt, Killer's Kabuto, Backbiter's Billycock
> > >>   * Dueling Mini-Game now drops with 5 uses.
> > >>
> > >> Weapon Changes
> > >>   * The Battalion's Backup no longer gives rage for falling damage.
> > >>   * The Shortstop is now affected by tf_use_fixed_weaponspreads.
> > >>   * The Gloves of Running Urgently now using the boxing taunt and boxing
> > >> glove weapons are now of the type "Boxing Gloves" instead of "Fists."
> > >>   * Your Eternal Reward no longer disguises the Spy if the victim
> > survives
> > >> the backstabbing attempt (because of Ubercharge, The Razorback, etc)
> > >>   * Your Eternal Reward no longer disguises the Spy if they are carrying
> > >> the flag.
> > >>   * The Holy Mackerel no longer displays a fish hit message when a Spy
> > >> disguised as the attacker's team is hit.
> > >>   * The Holy Mackerel no longer triggers other death events (like
> > >> achievements or stats mods) improperly.
> > >>   * The Sydney Sleeper no longer penetrates targets.
> > >>   * The Sydney Sleeper no longer randomly crits.
> > >>   * Milk will no longer spray from the barrels of other Scout weapons
> > when
> > >> switching from the Mad Milk.
> > >>
> > >> Counter-Strike: Source
> > >> * Fixed a bug where the player crouching/standing animations were
> > delayed
> > >> until after (from the player's local viewpoint).
> > >> * Changed the way that scope zooming works so that it is no longer
> > affected
> > >> by client-server latency, and zooming begins immediately for the local
> > >> player. This fixes an issue that would give an advantage to lower ping
> > >> players and penalize higher ping players.
> > >> * Fixed animation problem caused by aborting bomb plant by switching
> > >> weapons ("crab walk").
> > >> * Crosshairs now have customizable size, thickness, and color:
> > >>   * cl_crosshairsize specifies the size of the crosshair in pixels at
> > >> 640x480 resolution
> > >>   * cl_crosshairthickness specifies the thickness of the crosshair in
> > >> pixels at 640x480 resolution
> > >>   * The crosshair now scales proportionately for all screen resolutions.
> > >> This replaces the old scaling behavior, and the cvar cl_crosshairscale
> > is no
> > >> longer used. Players can revert to old crosshair behavior by setting
> > >> cl_legacy_crosshair_scale to 1.
> > >>   * Setting cl_crosshaircolor to 5 enables the use of custom crosshair
> > >> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and
> > >> cl_crosshaircolor_b.
> > >>   * The default of cl_crosshairuseapha has been changed to 1. Alpha
> > >> blending makes the crosshair much more visible on new HDR maps, and it
> > is
> > >> recommended that existing players enable this setting manually or
> > through
> > >> the options interface (Multiplayer->Crosshair appearance->Translucent).
> > >>   * Cvar cl_legacy_crosshair has been renamed to
> > cl_legacy_crosshair_recoil
> > >> for consistency.
> > >> * Fixed inverted translucency preview on crosshair configuration panel.
> > >> * Removed the ability for players to temporarily stand on and jump from
> > >> thrown grenades and jumping players. Legacy behavior can be enabled by
> > >> setting sv_enableboost to 1.
> > >> * Fixed issue with players "stacking" on ladders. Players are no longer
> > >> prevented from moving off a ladder when they are in contact with a
> > player
> > >> beneath them.
> > >> * Fixed UI issue causing Steam dialog boxes to be unreadable over
> > certain
> > >> backgrounds.
> > >> * Fixed a bug which allowed players to move the bomb with +use when
> > >> sv_turbophysics was enabled.
> > >> * Fixed a bug that caused crosshair to expand when attempting to fire an
> > >> empty gun or when holding trigger on pistols.
> > >> * Players are no longer kicked for team killing during
> > >> mp_spawnprotectiontime if mp_autokick is not enabled.
> > >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles after
> > >> reload.
> > >> * Fixed FoV on wide-screen display modes.
> > >> * Fixed a bug which caused incorrect zoom for a spectator watching a
> > player
> > >> with a sniper rifle.
> > >> * Fixed a crash that could occur if a player disconnected shortly after
> > >> attacking a bot.
> > >> * Bomb icon now has priority over dominated/dominating icon on
> > scoreboard.
> > >> * Deathcam now allows a short period of camera movement (matching pre-OB
> > >> behavior) when a player dies.
> > >> * Bots now use distinct Terrorist and Counter-Terrorist icons on the
> > >> scoreboard, voice indicators, end of match, and freeze panel.
> > >> * The round clock on the spectator UI is now replaced with a bomb icon
> > >> after the C4 has been planted.
> > >> * Fixed a bug which caused models to occasionally appear non-animating
> > when
> > >> cl_minmodels and low violence mode were both enabled.
> > >> * Fixed the Buy Menu not taking into account the discounted price for
> > >> Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
> > >> * Fixed cases where flashbang was not visible but still blinded the
> > player.
> > >> * Reduced blindness amount when looking away from a flashbang.
> > >> * Added a checkbox to the Options->Audio dialog to control muting the
> > audio
> > >> when the game window is in the background.
> > >> * Fixed crash in custom maps using the trigger_camera entity.
> > >>
> > >>
> > >>
> > >>
> > >>
> > >>
> > >>
> > >> _______________________________________________
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> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
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> > >
> >
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> >
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