I'm not here to debate the existence of this phenomenon, this was derived through thorough observation in past competitions where rocket jumps would work on a high fps server wouldn't come out on a lower fps server (ala 66fps), same thing for hit registration on opponents.
Take it or leave it this is what me and my team has experienced, and it's up to you if you want to accept my advice or not. ----- Original Message ----- From: Gary Stanley <[email protected]> Date: Tuesday, July 5, 2011 4:54 pm Subject: Re: [hlds] Lower server-side FPS with recent updates? To: [email protected] > At 10:48 AM 7/5/2011, TRISTAN MARLER wrote: > >Content-language: en > >Content-type: multipart/alternative; boundary=--c07762eb3cd45620f9af > > > >If you run fps_max 66 your hit detection will suffer. I've > competed on servers which were 200ish compared to a 1000fps > server and noticed a measurable difference in hit detection, > both on the opponent and rocket jumping. However over 1000fps > has no bonus as far as I can tell. However, 66 fps server side > limit is grossly short. I recommend against this completely. > > Do you have any technical evidence that 'hit detection will > suffer' ? Saying it feels different is not evidence. > > Absence of evidence is evidence of absence. The entire premise > for the entire FPS nonsense is simply 'Non causa pro causa' > > -M > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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