At 10:48 AM 7/5/2011, TRISTAN MARLER wrote:
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If you run fps_max 66 your hit detection will suffer. I've competed
on servers which were 200ish compared to a 1000fps server and
noticed a measurable difference in hit detection, both on the
opponent and rocket jumping. However over 1000fps has no bonus as
far as I can tell. However, 66 fps server side limit is grossly
short. I recommend against this completely.
Do you have any technical evidence that 'hit detection will suffer' ?
Saying it feels different is not evidence.
Absence of evidence is evidence of absence. The entire premise for
the entire FPS nonsense is simply 'Non causa pro causa'
-M
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