It's just because fps_max doesn't set the fps limit correctly on the
servers. If you put it on 100 you'll end up having 64 fps, etc.
If fps_max would work correctly and you would get a constant 66 fps, then
it's pointless to have anything above that.

2011/7/5 TRISTAN MARLER <[email protected]>

> If you run fps_max 66 your hit detection will suffer. I've competed on
> servers which were 200ish compared to a 1000fps server and noticed a
> measurable difference in hit detection, both on the opponent and rocket
> jumping. However over 1000fps has no bonus as far as I can tell. However, 66
> fps server side limit is grossly short. I recommend against this completely.
>
>
> -BloodyIron
>
>
> ----- Original Message -----
> From: Joseph Wu <[email protected]>
> Date: Tuesday, July 5, 2011 12:58 am
> Subject: [hlds]  Lower server-side FPS with recent updates?
> To: [email protected]
>
> > Yes. They changed the code in SRCDS to lower idle cpu usage.
> >
> > First you want to check if HPET is enabled on your server box.
> > And then run
> > your servers with the fps_max at 500 thus you should be able to
> > get a
> > semi-stable 500FPS. But valve and I highly recommend you running your
> > servers at the native 66fps/tick which is fps_max 66
> >
> >
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> >
>
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>


-- 
Best regards,
AnAkIn,
-------------
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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