It's just because fps_max doesn't set the fps limit correctly on the servers. If you put it on 100 you'll end up having 64 fps, etc. If fps_max would work correctly and you would get a constant 66 fps, then it's pointless to have anything above that.
2011/7/5 TRISTAN MARLER <[email protected]> > If you run fps_max 66 your hit detection will suffer. I've competed on > servers which were 200ish compared to a 1000fps server and noticed a > measurable difference in hit detection, both on the opponent and rocket > jumping. However over 1000fps has no bonus as far as I can tell. However, 66 > fps server side limit is grossly short. I recommend against this completely. > > > -BloodyIron > > > ----- Original Message ----- > From: Joseph Wu <[email protected]> > Date: Tuesday, July 5, 2011 12:58 am > Subject: [hlds] Lower server-side FPS with recent updates? > To: [email protected] > > > Yes. They changed the code in SRCDS to lower idle cpu usage. > > > > First you want to check if HPET is enabled on your server box. > > And then run > > your servers with the fps_max at 500 thus you should be able to > > get a > > semi-stable 500FPS. But valve and I highly recommend you running your > > servers at the native 66fps/tick which is fps_max 66 > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > -- Best regards, AnAkIn, ------------- ESL EU TF2 Admin http://www.esl.eu/eu/tf2
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