But ticks occur inside a frame, so if you have a constant FPS of 66, you
will also have a constant tick rate of 66. It makes no logical sense that
doing more frames in a second is useful, because no ticks will occur in
them. Hence, there is no change in hit detection, because no more network
updates are sent out, or no more client->server move packets are processed,
so the world doesn't change whatsoever between ticks/frames.

A Valve employee could prove me wrong here but the proof is all in the
Quake/Source Engine leak source code.

--
Kind regards,
*Saul Rennison*


On 5 July 2011 17:15, Mart-Jan Reeuwijk <[email protected]> wrote:

> fps_max <> server tick rate
>
> ------------------------------
> *From:* AnAkIn . <[email protected]>
> *To:* [email protected]; Half-Life dedicated Win32 server mailing list <
> [email protected]>
> *Sent:* Tuesday, 5 July 2011, 17:25
> *Subject:* Re: [hlds] Lower server-side FPS with recent updates?
>
> It's just because fps_max doesn't set the fps limit correctly on the
> servers. If you put it on 100 you'll end up having 64 fps, etc.
> If fps_max would work correctly and you would get a constant 66 fps, then
> it's pointless to have anything above that.
>
> 2011/7/5 TRISTAN MARLER <[email protected]>
>
> If you run fps_max 66 your hit detection will suffer. I've competed on
> servers which were 200ish compared to a 1000fps server and noticed a
> measurable difference in hit detection, both on the opponent and rocket
> jumping. However over 1000fps has no bonus as far as I can tell. However, 66
> fps server side limit is grossly short. I recommend against this completely.
>
>
> -BloodyIron
>
>
> ----- Original Message -----
> From: Joseph Wu <[email protected]>
> Date: Tuesday, July 5, 2011 12:58 am
> Subject: [hlds]  Lower server-side FPS with recent updates?
> To: [email protected]
>
> > Yes. They changed the code in SRCDS to lower idle cpu usage.
> >
> > First you want to check if HPET is enabled on your server box.
> > And then run
> > your servers with the fps_max at 500 thus you should be able to
> > get a
> > semi-stable 500FPS. But valve and I highly recommend you running your
> > servers at the native 66fps/tick which is fps_max 66
> >
> >
> > _______________________________________________
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> >
>
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>
>
> --
> Best regards,
> AnAkIn,
> -------------
> ESL EU TF2 Admin
> http://www.esl.eu/eu/tf2
>
>
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