If you run fps_max 66 your hit detection will suffer. I've competed on servers which were 200ish compared to a 1000fps server and noticed a measurable difference in hit detection, both on the opponent and rocket jumping. However over 1000fps has no bonus as far as I can tell. However, 66 fps server side limit is grossly short. I recommend against this completely.
-BloodyIron ----- Original Message ----- From: Joseph Wu <jos...@puregsp.com> Date: Tuesday, July 5, 2011 12:58 am Subject: [hlds] Lower server-side FPS with recent updates? To: hlds@list.valvesoftware.com > Yes. They changed the code in SRCDS to lower idle cpu usage. > > First you want to check if HPET is enabled on your server box. > And then run > your servers with the fps_max at 500 thus you should be able to > get a > semi-stable 500FPS. But valve and I highly recommend you running your > servers at the native 66fps/tick which is fps_max 66 > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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