If you run fps_max 66 your hit detection will suffer. I've competed on servers 
which were 200ish compared to a 1000fps server and noticed a measurable 
difference in hit detection, both on the opponent and rocket jumping. However 
over 1000fps has no bonus as far as I can tell. However, 66 fps server side 
limit is grossly short. I recommend against this completely.


-BloodyIron

----- Original Message -----
From: Joseph Wu <jos...@puregsp.com>
Date: Tuesday, July 5, 2011 12:58 am
Subject: [hlds]  Lower server-side FPS with recent updates?
To: hlds@list.valvesoftware.com

> Yes. They changed the code in SRCDS to lower idle cpu usage.
> 
> First you want to check if HPET is enabled on your server box. 
> And then run
> your servers with the fps_max at 500 thus you should be able to 
> get a
> semi-stable 500FPS. But valve and I highly recommend you running your
> servers at the native 66fps/tick which is fps_max 66
> 
> 
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