This might explain this error:
Connecting to 174.34.133.43:27015...
LAN servers are restricted to local clients (class C).

On Mon, Aug 15, 2011 at 7:53 PM, E. Olsen <[email protected]> wrote:
> Not seeing a VAC connection on our Windows servers. Further - when looking
> in the console log, I'm seeing:
>
> *********************************************************
> *    Unable to load Steam support library.*
> *    This server will operate in LAN mode only.*
> *********************************************************
>
> Windows 2008 R2 servers. I believe it is still borked, fellas.
>
> On Mon, Aug 15, 2011 at 7:35 PM, Fletcher Dunn <[email protected]>
> wrote:
>>
>> We've released an update that addresses the TF2 crashes for both server
>> and client.
>>
>> There might be some remaining configuration issues, for some Linux
>> distributions, related to libstdc++.so.6.  They would not be specific to
>> TF2.  This *should* not manifest not as a crash, you would get a warning
>> that your server failed to load the steam libraries, and you will not be
>> able to enter secure mode.  Post on this forum if you get such a warning.
>>
>> Sorry for the mishap, guys.
>>
>> Your humble servant,
>> - Fletch
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Ross Bemrose
>> Sent: Monday, August 15, 2011 3:44 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Server not starting?
>>
>> Note: My server appears to be working, but no one is connected to it
>> right now to test it to make sure it doesn't crash.
>>
>> This is what Ubuntu 10.04.3 64-bit returns:
>>
>> ldd dedicated.so
>>         linux-gate.so.1 =>  (0xf772b000)
>>         libsteam_api.so => not found
>>         libtier0.so => not found
>>         libvstdlib.so => not found
>>         libm.so.6 => /lib32/libm.so.6 (0xf763d000)
>>         libdl.so.2 => /lib32/libdl.so.2 (0xf7639000)
>>         libpthread.so.0 => /lib32/libpthread.so.0 (0xf7620000)
>>         /lib/ld-linux.so.2 (0xf772c000)
>>         libc.so.6 => /lib32/libc.so.6 (0xf74c6000)
>>
>> ldd steamclient.so
>> ./steamclient.so: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.14'
>> not found (required by ./steamclient.so)
>>         linux-gate.so.1 =>  (0xf77a1000)
>>         libtier0_s.so => not found
>>         libvstdlib_s.so => not found
>>         libm.so.6 => /lib32/libm.so.6 (0xf6bae000)
>>         libdl.so.2 => /lib32/libdl.so.2 (0xf6baa000)
>>         libstdc++.so.6 => /usr/lib32/libstdc++.so.6 (0xf6ab4000)
>>         libpthread.so.0 => /lib32/libpthread.so.0 (0xf6a9b000)
>>         /lib/ld-linux.so.2 (0xf77a2000)
>>         libc.so.6 => /lib32/libc.so.6 (0xf6941000)
>>         libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf6921000)
>>
>>
>> libstdc++.so.6 is present in the directory
>>
>>
>> On 8/15/2011 6:38 PM, Fletcher Dunn wrote:
>> > The new steamworks SDK was compiler with a newer compiler, which
>> > requires a newer version of the stand C lib than many distributions come
>> > with.  We included this lib in the update, but apparently that isn't 
>> > working
>> > for everybody.  This new dependency was the cause of the delay last week.
>> >
>> >
>> > Linux users, please reply with this info:
>> >
>> >
>> >
>> > 1.) From the bin folder, send me the output of the following command:
>> >
>> >
>> >
>> > ldd dedicated.so
>> >
>> > ldd steamclient.so
>> >
>> >
>> >
>> > 2.) Confirm that you have a libstdc++.so.6 in your folder?
>> >
>> >
>> >
>> > 3.) What distribution are you using?
>> >
>> >
>> >
>> > We believe that the SteamWorks integration is also the cause of the
>> > client crashes, and are hoping to have that resolved within the hour.
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
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>>
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>
>
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>
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