somethings not right

sv_lan
"sv_lan" = "0"
- Server is a lan server ( no hearbeat, no authentication, no non-class C addresses )

On 8/15/2011 7:55 PM, Bubka3 wrote:
This might explain this error:
Connecting to 174.34.133.43:27015...
LAN servers are restricted to local clients (class C).

On Mon, Aug 15, 2011 at 7:53 PM, E. Olsen<ceo.eol...@gmail.com>  wrote:
Not seeing a VAC connection on our Windows servers. Further - when looking
in the console log, I'm seeing:

*********************************************************
*    Unable to load Steam support library.*
*    This server will operate in LAN mode only.*
*********************************************************

Windows 2008 R2 servers. I believe it is still borked, fellas.

On Mon, Aug 15, 2011 at 7:35 PM, Fletcher Dunn<fletch...@valvesoftware.com>
wrote:
We've released an update that addresses the TF2 crashes for both server
and client.

There might be some remaining configuration issues, for some Linux
distributions, related to libstdc++.so.6.  They would not be specific to
TF2.  This *should* not manifest not as a crash, you would get a warning
that your server failed to load the steam libraries, and you will not be
able to enter secure mode.  Post on this forum if you get such a warning.

Sorry for the mishap, guys.

Your humble servant,
- Fletch

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Monday, August 15, 2011 3:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server not starting?

Note: My server appears to be working, but no one is connected to it
right now to test it to make sure it doesn't crash.

This is what Ubuntu 10.04.3 64-bit returns:

ldd dedicated.so
         linux-gate.so.1 =>    (0xf772b000)
         libsteam_api.so =>  not found
         libtier0.so =>  not found
         libvstdlib.so =>  not found
         libm.so.6 =>  /lib32/libm.so.6 (0xf763d000)
         libdl.so.2 =>  /lib32/libdl.so.2 (0xf7639000)
         libpthread.so.0 =>  /lib32/libpthread.so.0 (0xf7620000)
         /lib/ld-linux.so.2 (0xf772c000)
         libc.so.6 =>  /lib32/libc.so.6 (0xf74c6000)

ldd steamclient.so
./steamclient.so: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.14'
not found (required by ./steamclient.so)
         linux-gate.so.1 =>    (0xf77a1000)
         libtier0_s.so =>  not found
         libvstdlib_s.so =>  not found
         libm.so.6 =>  /lib32/libm.so.6 (0xf6bae000)
         libdl.so.2 =>  /lib32/libdl.so.2 (0xf6baa000)
         libstdc++.so.6 =>  /usr/lib32/libstdc++.so.6 (0xf6ab4000)
         libpthread.so.0 =>  /lib32/libpthread.so.0 (0xf6a9b000)
         /lib/ld-linux.so.2 (0xf77a2000)
         libc.so.6 =>  /lib32/libc.so.6 (0xf6941000)
         libgcc_s.so.1 =>  /usr/lib32/libgcc_s.so.1 (0xf6921000)


libstdc++.so.6 is present in the directory


On 8/15/2011 6:38 PM, Fletcher Dunn wrote:
The new steamworks SDK was compiler with a newer compiler, which
requires a newer version of the stand C lib than many distributions come
with.  We included this lib in the update, but apparently that isn't working
for everybody.  This new dependency was the cause of the delay last week.


Linux users, please reply with this info:



1.) From the bin folder, send me the output of the following command:



ldd dedicated.so

ldd steamclient.so



2.) Confirm that you have a libstdc++.so.6 in your folder?



3.) What distribution are you using?



We believe that the SteamWorks integration is also the cause of the
client crashes, and are hoping to have that resolved within the hour.
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