I agree. It does always seem to happen (mostly) right after a map change while people are joining the server....so it seems like some kind of network error that locks up the server. I just wish we had some way to debug it so we could give Valve better specifics about exactly what's happening when the server hangs occur. Regardless, it needs to be addressed....there's nothing worse than having a popular server sit empty all night because it froze after I've gone to bed.
On Mon, Aug 22, 2011 at 4:49 PM, o k <[email protected]> wrote: > I have to be honest, after reading all these it seems like it may be an > issue with the upload of stats or the connection to Valve not being > available on map change.. It just seems to random for it to be a server side > issue.. But hey who knows. > > On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson > <[email protected]>wrote: > >> Mine seem to be crashing a bit more now. I used to run stable as all get >> out and now I have to do restarts every few hours on one server or another. >> Last night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed >> up. Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my >> CS:S doesn't get near the traffic. My crashes happen on 24/7 servers with no >> map changes as well as on various stock rotations. >> >> Hutch >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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