Allot of the errors/issues/concerns I am reading today sound as if they are
possibly related to 3rd party addons else I would assume that there would be
ample more complaints.

Sin.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
Sent: Tuesday, 23 August 2011 8:00 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

I also have occasional crashes on mapchange in CS:S. The log usually 
ends after a few "entered the game"-lines.

On 2011/08/22 23:44, E. Olsen wrote:
> I can confirm that it happens with our without replay, and with or
> without Sourcemod. All I know for certain is that this is an issue with
> TF2/steam itself, not the maps, mods, or hardware.
>
> On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott <j...@valvesoftware.com
> <mailto:j...@valvesoftware.com>> wrote:
>
>     Can anyone verify that this is occurring with replay disabled?____
>
>     __ __
>
>     -Jon____
>
>     __ __
>
>     *From:*hlds-boun...@list.valvesoftware.com
>     <mailto:hlds-boun...@list.valvesoftware.com>
>     [mailto:hlds-boun...@list.valvesoftware.com
>     <mailto:hlds-boun...@list.valvesoftware.com>] *On Behalf Of *Jake
>     Haldeman
>     *Sent:* Monday, August 22, 2011 2:01 PM
>     *To:* Half-Life dedicated Win32 server mailing list
>     *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)____
>
>     __ __
>
>     One solution is to not go to sleep!____
>
>     __ __
>
>     Have you tried disabling addons or anything to see if it is related
>     to something else?  Also it doesn't happen at the same map rotation
>     does it?____
>
>     __ __
>
>     *From:*hlds-boun...@list.valvesoftware.com
>     <mailto:hlds-boun...@list.valvesoftware.com>
>     [mailto:hlds-boun...@list.valvesoftware.com
>     <mailto:hlds-boun...@list.valvesoftware.com>] *On Behalf Of *E. Olsen
>     *Sent:* Monday, August 22, 2011 2:57 PM
>     *To:* Half-Life dedicated Win32 server mailing list
>     *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)____
>
>     __ __
>
>     I agree. It does always seem to happen (mostly) right after a map
>     change while people are joining the server....so it seems like some
>     kind of network error that locks up the server. I just wish we had
>     some way to debug it so we could give Valve better specifics about
>     exactly what's happening when the server hangs occur. Regardless, it
>     needs to be addressed....there's nothing worse than having a popular
>     server sit empty all night because it froze after I've gone to
bed.____
>
>     On Mon, Aug 22, 2011 at 4:49 PM, o k <bigboomer...@gmail.com
>     <mailto:bigboomer...@gmail.com>> wrote:____
>
>     I have to be honest, after reading all these it seems like it may be
>     an issue with the upload of stats or the connection to Valve not
>     being available on map change.. It just seems to random for it to be
>     a server side issue.. But hey who knows.____
>
>     On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson
>     <hu...@halsplayground.com <mailto:hu...@halsplayground.com>>
wrote:____
>
>     Mine seem to be crashing a bit more now. I used to run stable as all
>     get out and now I have to do restarts every few hours on one server
>     or another. Last night, oddly I had a hiccup and 4 servers froze at
>     once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems
>     to not freeze, though my CS:S doesn't get near the traffic. My
>     crashes happen on 24/7 servers with no map changes as well as on
>     various stock rotations.
>
>     Hutch
>
>
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