I can confirm that it happens with our without replay, and with or without
Sourcemod. All I know for certain is that this is an issue with TF2/steam
itself, not the maps, mods, or hardware.

On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott <[email protected]>wrote:

> Can anyone verify that this is occurring with replay disabled?****
>
> ** **
>
> -Jon****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Jake Haldeman
> *Sent:* Monday, August 22, 2011 2:01 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)****
>
> ** **
>
> One solution is to not go to sleep!****
>
> ** **
>
> Have you tried disabling addons or anything to see if it is related to
> something else?  Also it doesn’t happen at the same map rotation does it?*
> ***
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *E. Olsen
> *Sent:* Monday, August 22, 2011 2:57 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)****
>
> ** **
>
> I agree. It does always seem to happen (mostly) right after a map change
> while people are joining the server....so it seems like some kind of network
> error that locks up the server. I just wish we had some way to debug it so
> we could give Valve better specifics about exactly what's happening when the
> server hangs occur. Regardless, it needs to be addressed....there's nothing
> worse than having a popular server sit empty all night because it froze
> after I've gone to bed.****
>
> On Mon, Aug 22, 2011 at 4:49 PM, o k <[email protected]> wrote:****
>
> I have to be honest, after reading all these it seems like it may be an
> issue with the upload of stats or the connection to Valve not being
> available on map change.. It just seems to random for it to be a server side
> issue.. But hey who knows.****
>
> On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson <[email protected]>
> wrote:****
>
> Mine seem to be crashing a bit more now. I used to run stable as all get
> out and now I have to do restarts every few hours on one server or another.
> Last night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed
> up. Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my
> CS:S doesn't get near the traffic. My crashes happen on 24/7 servers with no
> map changes as well as on various stock rotations.
>
> Hutch
>
>
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> ** **
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