Since at least some of the issues reported in this thread are lock ups, one of my GMod servers is deadlocking in engine.dll frequently (gmod shares the same engine bins). The stack trace looks something like this:
CGameServer::SendClientMessages CParallelProcessor<CGameClient *, CFuncJobItemProcessor<CGameClient *>>::Run CThreadFastMutex::Lock In a second crash dump I believe the game was trying to iterate CFrameSnapshotManager::NextSnapshot but it never broke out of a loop. It suggests to me that something strange is happening in sv_parallel_sendsnapshot or perhaps with snapshots in general. I'm going to run that server with it set to 0 in case anyone is curious and I'll post my results. I have a couple full memory dumps if anyone would like to contact me off-list. On Mon, Aug 22, 2011 at 4:11 PM, Admin <[email protected]> wrote: > Allot of the errors/issues/concerns I am reading today sound as if they are > possibly related to 3rd party addons else I would assume that there would be > ample more complaints. > > Sin. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Dominik Friedrichs > Sent: Tuesday, 23 August 2011 8:00 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen) > > I also have occasional crashes on mapchange in CS:S. The log usually > ends after a few "entered the game"-lines. > > On 2011/08/22 23:44, E. Olsen wrote: >> I can confirm that it happens with our without replay, and with or >> without Sourcemod. All I know for certain is that this is an issue with >> TF2/steam itself, not the maps, mods, or hardware. >> >> On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott <[email protected] >> <mailto:[email protected]>> wrote: >> >> Can anyone verify that this is occurring with replay disabled?____ >> >> __ __ >> >> -Jon____ >> >> __ __ >> >> *From:*[email protected] >> <mailto:[email protected]> >> [mailto:[email protected] >> <mailto:[email protected]>] *On Behalf Of *Jake >> Haldeman >> *Sent:* Monday, August 22, 2011 2:01 PM >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)____ >> >> __ __ >> >> One solution is to not go to sleep!____ >> >> __ __ >> >> Have you tried disabling addons or anything to see if it is related >> to something else? Also it doesn't happen at the same map rotation >> does it?____ >> >> __ __ >> >> *From:*[email protected] >> <mailto:[email protected]> >> [mailto:[email protected] >> <mailto:[email protected]>] *On Behalf Of *E. Olsen >> *Sent:* Monday, August 22, 2011 2:57 PM >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)____ >> >> __ __ >> >> I agree. It does always seem to happen (mostly) right after a map >> change while people are joining the server....so it seems like some >> kind of network error that locks up the server. I just wish we had >> some way to debug it so we could give Valve better specifics about >> exactly what's happening when the server hangs occur. Regardless, it >> needs to be addressed....there's nothing worse than having a popular >> server sit empty all night because it froze after I've gone to > bed.____ >> >> On Mon, Aug 22, 2011 at 4:49 PM, o k <[email protected] >> <mailto:[email protected]>> wrote:____ >> >> I have to be honest, after reading all these it seems like it may be >> an issue with the upload of stats or the connection to Valve not >> being available on map change.. It just seems to random for it to be >> a server side issue.. But hey who knows.____ >> >> On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson >> <[email protected] <mailto:[email protected]>> > wrote:____ >> >> Mine seem to be crashing a bit more now. I used to run stable as all >> get out and now I have to do restarts every few hours on one server >> or another. Last night, oddly I had a hiccup and 4 servers froze at >> once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems >> to not freeze, though my CS:S doesn't get near the traffic. My >> crashes happen on 24/7 servers with no map changes as well as on >> various stock rotations. >> >> Hutch >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds____ >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds____ >> >> __ __ >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

