I have seen multiple backtraces from my TF2 servers with crashes in CFrameSnapshotManager before.
On Tue, Aug 23, 2011 at 1:33 AM, Ryan Kistner <[email protected]> wrote: > Since at least some of the issues reported in this thread are lock > ups, one of my GMod servers is deadlocking in engine.dll frequently > (gmod shares the same engine bins). The stack trace looks something > like this: > > CGameServer::SendClientMessages > CParallelProcessor<CGameClient *, CFuncJobItemProcessor<CGameClient > *>>::Run > CThreadFastMutex::Lock > > In a second crash dump I believe the game was trying to iterate > CFrameSnapshotManager::NextSnapshot but it never broke out of a loop. > > It suggests to me that something strange is happening in > sv_parallel_sendsnapshot or perhaps with snapshots in general. I'm > going to run that server with it set to 0 in case anyone is curious > and I'll post my results. > > I have a couple full memory dumps if anyone would like to contact me > off-list. > > On Mon, Aug 22, 2011 at 4:11 PM, Admin <[email protected]> > wrote: > > Allot of the errors/issues/concerns I am reading today sound as if they > are > > possibly related to 3rd party addons else I would assume that there would > be > > ample more complaints. > > > > Sin. > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Dominik > Friedrichs > > Sent: Tuesday, 23 August 2011 8:00 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen) > > > > I also have occasional crashes on mapchange in CS:S. The log usually > > ends after a few "entered the game"-lines. > > > > On 2011/08/22 23:44, E. Olsen wrote: > >> I can confirm that it happens with our without replay, and with or > >> without Sourcemod. All I know for certain is that this is an issue with > >> TF2/steam itself, not the maps, mods, or hardware. > >> > >> On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott <[email protected] > >> <mailto:[email protected]>> wrote: > >> > >> Can anyone verify that this is occurring with replay disabled?____ > >> > >> __ __ > >> > >> -Jon____ > >> > >> __ __ > >> > >> *From:*[email protected] > >> <mailto:[email protected]> > >> [mailto:[email protected] > >> <mailto:[email protected]>] *On Behalf Of *Jake > >> Haldeman > >> *Sent:* Monday, August 22, 2011 2:01 PM > >> *To:* Half-Life dedicated Win32 server mailing list > >> *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)____ > >> > >> __ __ > >> > >> One solution is to not go to sleep!____ > >> > >> __ __ > >> > >> Have you tried disabling addons or anything to see if it is related > >> to something else? Also it doesn't happen at the same map rotation > >> does it?____ > >> > >> __ __ > >> > >> *From:*[email protected] > >> <mailto:[email protected]> > >> [mailto:[email protected] > >> <mailto:[email protected]>] *On Behalf Of *E. > Olsen > >> *Sent:* Monday, August 22, 2011 2:57 PM > >> *To:* Half-Life dedicated Win32 server mailing list > >> *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)____ > >> > >> __ __ > >> > >> I agree. It does always seem to happen (mostly) right after a map > >> change while people are joining the server....so it seems like some > >> kind of network error that locks up the server. I just wish we had > >> some way to debug it so we could give Valve better specifics about > >> exactly what's happening when the server hangs occur. Regardless, it > >> needs to be addressed....there's nothing worse than having a popular > >> server sit empty all night because it froze after I've gone to > > bed.____ > >> > >> On Mon, Aug 22, 2011 at 4:49 PM, o k <[email protected] > >> <mailto:[email protected]>> wrote:____ > >> > >> I have to be honest, after reading all these it seems like it may be > >> an issue with the upload of stats or the connection to Valve not > >> being available on map change.. It just seems to random for it to be > >> a server side issue.. But hey who knows.____ > >> > >> On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson > >> <[email protected] <mailto:[email protected]>> > > wrote:____ > >> > >> Mine seem to be crashing a bit more now. I used to run stable as all > >> get out and now I have to do restarts every few hours on one server > >> or another. Last night, oddly I had a hiccup and 4 servers froze at > >> once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems > >> to not freeze, though my CS:S doesn't get near the traffic. My > >> crashes happen on 24/7 servers with no map changes as well as on > >> various stock rotations. > >> > >> Hutch > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds____ > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds____ > >> > >> __ __ > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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