Just one thing - keep going valve, i really appreciate the changes you guys are doing regarding fps and tickrate! I might even start playing css again because of this :) (Please don't start flaming me for spamming your inboxes, i'm just trying to give valve a heads up instead of raging about locked server side fps sucks :(
2011/10/17 Saint K. <[email protected]>: > Here is a good start; > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking > ________________________________________ > From: [email protected] > [[email protected]] On Behalf Of lwf [[email protected]] > Sent: 17 October 2011 16:09 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Max FPS > > What is needed is some official, easy to understand but still complete > documentation so that server OPs and players don't rely on hearsay. > > For example, what does tickrate mean? How does client and server FPS > affect the game other than just how often I can get a new image on my > monitor? What are the reasons for the default cmdrate, updaterate, > rate, interp and interp_ratio values and what do they mean? What > happens if you increase them? What if you decrease them? Are different > values better for different kinds of weapons or classes? Can a high > ping give you an advantage? Can a low ping give you an advantage? If I > copy the settings of self proclaimed CS 1.6 experts, will I get more > headshots? Which number is the prettiest, 66, 67, 101 or 121? Is it a > good idea to force every client to run at the highest possible > cmd/updaterate? Should I simultaneously also force a really low rate > while doing this? > > There is already some great stuff on the Valve dev wiki, but it's > neither complete nor easy to understand. Better information will be > the only way you could bury misconceptions and everyone (almost) will > gain from it. > > On Mon, Oct 17, 2011 at 07:00, Henry Goffin <[email protected]> wrote: >> There have been long threads about this in the past. Higher FPS had an >> unpredictable and small, but real, impact on "jitter" - depending on server >> OS settings and other complicated factors, a 1000 FPS server might have >> processed packets a few milliseconds sooner than the same server at 500 >> FPS... Or not. The engine has been significantly reworked to eliminate this >> extremely subtle effect. Chances are that most players would not have passed >> a double-blind A/B test for guessing if a server on equivalent hardware and >> CPU load was running at 300 or 1000 FPS. But that is irrelevant because the >> engine now has less jitter at 66 than it used to at 1000 under any >> conditions. >> Let's please bury the FPS topic forever now. There are other issues worth >> focusing on, and I would hope that server admins have better things to do >> than debate irrelevant numbers over the Internet. ... Well, I can dream, >> can't I? :) >> >> On Oct 16, 2011, at 9:46 PM, "Travis Brown" <[email protected]> wrote: >> >> I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can >> make it work properly but they dont. even locked at 66 tick as it is now >> isnt stable at all. If it boiled down to FPS greater then tickrate then why >> is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That >> kind of throws the pointless out the window. >> >> On Mon, Oct 17, 2011 at 12:39 AM, James Botting <[email protected]> >> wrote: >>> >>> Tf2 dosen't work properly at 100tick. That's why they disabled it. >>> Valve are tying to make a more uniform experience for all players. And at >>> the end of the day, they have the right to do that and you can't stop them. >>> There have been so many discussions over fps and it has all boiled down to >>> an fps being greater than the server tick rate being entirely pointless, so >>> if you want to waste your CPU just so you can have a higher number then be >>> my guest. >>> >>> On 17 Oct 2011, at 05:35, Travis Brown <[email protected]> wrote: >>> >>> FPS wasnt a useless number. There was a difference in FPS servers quality. >>> Why are you wasting efforts on trying to mess up the 100 tick mod? Those who >>> run it obviously want it and your trying to sabotage that. Why you all chose >>> to lock everything down to on the worst side of the spectrum i dont know. >>> Locking it to 100 tick and 500FPS would have been much better. >>> >>> On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin <[email protected]> >>> wrote: >>>> >>>> Bandwidth settings, etc should remain unchanged from what they were >>>> pre-update. FPS has always been a useless number that does not affect >>>> server >>>> bandwidth or update rate unless you also run a binary mod that changes the >>>> tickrate of the game. (Some server hosts appear to be doing this now that >>>> FPS is locked. We will be disabling that type of mod soon, FYI.) >>>> In short, don't worry about it and don't change anything unless you >>>> really feel the need to tinker. >>>> >>>> On Oct 16, 2011, at 2:22 PM, "Rob Liu" <[email protected]> wrote: >>>> >>>> Can someone please give me a quick run down of the pro and con of server >>>> FPS cap at 65? >>>> Do I need to change any of my server rate to accommodate this new 65fps >>>> cap? >>>> >>>> Cheers, >>>> >>>> Rob >>>> >>>> On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison <[email protected]> >>>> wrote: >>>>> >>>>> Your client FPS is completely separate to server FPS... >>>>> >>>>> >>>>> Kind regards, >>>>> Saul Rennison >>>>> >>>>> >>>>> On 16 October 2011 14:43, Sachin Sud <[email protected]> wrote: >>>>>> >>>>>> Some of my people are getting 250 to 290 fps in css. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> From: [email protected] >>>>>> [mailto:[email protected]] On Behalf Of Lane Eckley >>>>>> Sent: Sunday, October 16, 2011 7:10 PM >>>>>> >>>>>> To: 'Half-Life dedicated Win32 server mailing list' >>>>>> Subject: Re: [hlds] Max FPS >>>>>> >>>>>> >>>>>> >>>>>> Advertise much? >>>>>> >>>>>> >>>>>> >>>>>> -Lane >>>>>> >>>>>> >>>>>> >>>>>> From: [email protected] >>>>>> [mailto:[email protected]] On Behalf Of Server.it - >>>>>> Zelatech srl >>>>>> Sent: Sunday, October 16, 2011 9:35 AM >>>>>> To: Half-Life dedicated Win32 server mailing list >>>>>> Subject: Re: [hlds] Max FPS >>>>>> >>>>>> >>>>>> >>>>>> Still have 1000fps for cs 1.6 and 100 for css on win 2008. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> www.Server.it >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> From: Saul Rennison >>>>>> >>>>>> Sent: Sunday, October 16, 2011 3:32 PM >>>>>> >>>>>> To: Half-Life dedicated Win32 server mailing list >>>>>> >>>>>> Subject: Re: [hlds] Max FPS >>>>>> >>>>>> Yeah, so you might want to remove "1000FPS" from your hostnames, now. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> Kind regards, >>>>>> >>>>>> Saul Rennison >>>>>> >>>>>> On 16 October 2011 14:30, Cc2iscooL <[email protected]> wrote: >>>>>> >>>>>> FPS is locked at 66 now. >>>>>> >>>>>> On Oct 16, 2011 8:27 AM, "Sachin Sud" <[email protected]> >>>>>> wrote: >>>>>> >>>>>> Hi, >>>>>> >>>>>> >>>>>> >>>>>> With this update fps_max does not work anymore. The fps is based on the >>>>>> rates which we set on the server. >>>>>> >>>>>> Can someone tell me what max fps getting along with rates they have set >>>>>> on the server. >>>>>> >>>>>> >>>>>> >>>>>> Thanks >>>>>> >>>>>> Sachin Sud >>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>>> >>>>>> ________________________________ >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

