Saul,

The questions seem quite valid to me and there is no reason to downplay
this matter. I don't share your 'of course' opinion and I'm eager to hear
real answers.

Let's say I'm not worried, but very cautious.

Kind regards,

Sebastiaan



2011/11/1 Saul Rennison <[email protected]>

> Come on guys I think you're all having a laugh now. Of course they're not
> just going to delist you. Of course you'll be contacted. Of course they
> take popularity into account.
>
> Stop worrying if you're a good admin, nothing bad will happen to you.
>
> On Monday, 31 October 2011, E. Olsen <[email protected]> wrote:
> >> "* Human judgment is always used before any action is taken based on
> abuse report data."
> >
> > IF any action is taken, will the server operator in question be
> notified, and if so, will they be given an appeals process?
> >
> >> "* We only really care about servers who receive excessive reports of
> abuse relative to other gameservers.  This is pretty effective at canceling
> our the "noise" of uninformed or malicious users.
> >
> > Is that based on traffic levels? Our server TF2 fleet has been around
> for a long time now (going into our 4th year). As any other long-term
> server operator knows....if you run actively admin'd servers, and enforce
> basic rules of conduct (in our case, no bigotry, sexual harassment,
> griefing or cheating of any kind) you are bound to develop quite a few
> enemies over the years. With over 20 servers that are full 18+ hours per
> day, I would honestly expect more of those types of reports than other
> server operators, and would hope the high-volume of our traffic would be
> taken into consideration if the situation ever progressed to a point where
> our servers received this extra level of "scrutiny".
> >
> > I want to emphasize that we play within the "rules" and every thing we
> do is meant to foster long-term, repeat traffic to our servers. My concerns
> are simply that this system as described WILL be abused, of that you can be
> certain. Anything and everything that is open to abuse by some players IS
> definitely abused. Since F2P was implemented, we've had a virulent
> "minority" of players who have made creating new accounts to circumvent
> bans a rapid process (we've had one in particular that enjoys harassing our
> female players who can be back on a server with a new account within 5
> minutes - I believe he's on his 18th or 19th such account). I'm sure
> players would like nothing more than to "get back at" our servers by filing
> fraudulent reports from all of their multiple accounts. Even worse, those
> Steam groups which we have banned en masse (groups that openly support
> warez, hacking tools, racsim, etc) would most like also love to stage
> little abuse-reporting "raids".
> >
> > My hope is that, in the investigation of these reports, The TF2 team
> will not only look at the reports at face value, but the community behind
> the servers in question. While I fully understand TF2 is Valve's game to do
> with as they wish, there are communities such as ours that have spent years
> (and thousands of man-hours, and thousands in equipment costs) building
> their membership and community around TF2 (among other Valve properties),
> and I hope that if it ever became the case where a question was raised
> about the administration of our servers, we could have an open and frank
> discussion prior to any decisions being made.
> >
> >
> >
> > On Sun, Oct 30, 2011 at 11:00 PM, Stephen A Yates <[email protected]>
> wrote:
> >>
> >> So let's say we ban someone for racism,  which we do,  and this player
> gets all of their friends to log on to our servers and register abuse.  How
> would you handle that?  Can you tell?
> >>
> >> I am not trying to be difficult here but I want to understand.
> >>
> >> Fletcher Dunn <[email protected]> wrote:
> >>
> >> >Wanted to clarify a few things about the new feature in the in-game
> abuse reporting tool to report game servers:
> >> >
> >> >* Human judgment is always used before any action is taken based on
> abuse report data.
> >> >
> >> >* The potential for malicious players (or competing game server
> operators) to abuse the reporting mechanism is an obvious problem that we
> have foreseen and taken basic measures to prevent.
> >> >
> >> >* We only really care about servers who receive excessive reports of
> abuse relative to other gameservers.  This is pretty effective at canceling
> our the "noise" of uninformed or malicious users.
> >> >
> >> >One last reminder: we are keeping the option open to apply any bans,
> etc to an *IP*, not just to a game account.  This is a warning to anybody
> setting up a "throw-away" server account created specifically to do
> malicious things.
> >> >
> >> >- Fletch
> >> >
> >> >
> >> >_______________________________________________
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> >
>
> --
>
>
> Kind regards,
> *Saul Rennison*
>
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